Final Minetest - Please use Linux & Windows build kits at: https://downloads.minetest.org/
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minetest.conf.example 66KB

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  1. # This file contains a list of all available settings and their default value for minetest.conf
  2. # By default, all the settings are commented and not functional.
  3. # Uncomment settings by removing the preceding #.
  4. # minetest.conf is read by default from:
  5. # ../minetest.conf
  6. # ../../minetest.conf
  7. # Any other path can be chosen by passing the path as a parameter
  8. # to the program, eg. "minetest.exe --config ../minetest.conf.example".
  9. # Further documentation:
  10. # https://minetest.org/
  11. #
  12. # Client
  13. #
  14. ## Controls
  15. # If enabled, you can place blocks at the position (feet + eye level) where you stand.
  16. # This is helpful when working with nodeboxes in small areas.
  17. # type: bool
  18. # enable_build_where_you_stand = false
  19. # Player is able to fly without being affected by gravity.
  20. # This requires the "fly" privilege on the server.
  21. # type: bool
  22. # free_move = false
  23. # If enabled together with fly mode, makes move directions relative to the player's pitch.
  24. # type: bool
  25. # pitch_fly = false
  26. # Fast movement (via the "special" key).
  27. # This requires the "fast" privilege on the server.
  28. # type: bool
  29. # fast_move = false
  30. # If enabled together with fly mode, player is able to fly through solid nodes.
  31. # This requires the "noclip" privilege on the server.
  32. # type: bool
  33. # noclip = false
  34. # Smooths camera when looking around. Also called look or mouse smoothing.
  35. # Useful for recording videos.
  36. # type: bool
  37. # cinematic = false
  38. # Smooths rotation of camera. 0 to disable.
  39. # type: float min: 0 max: 0.99
  40. # camera_smoothing = 0.0
  41. # Smooths rotation of camera in cinematic mode. 0 to disable.
  42. # type: float min: 0 max: 0.99
  43. # cinematic_camera_smoothing = 0.7
  44. # Invert vertical mouse movement.
  45. # type: bool
  46. # invert_mouse = false
  47. # Mouse sensitivity multiplier.
  48. # type: float
  49. # mouse_sensitivity = 0.2
  50. # If enabled, "special" key instead of "sneak" key is used for climbing down and descending.
  51. # type: bool
  52. # aux1_descends = false
  53. # Double-tapping the jump key toggles fly mode.
  54. # type: bool
  55. # doubletap_jump = false
  56. # If disabled, "special" key is used to fly fast if both fly and fast mode are enabled.
  57. # type: bool
  58. # always_fly_fast = true
  59. # Automatically jump up single-node obstacles.
  60. # type: bool
  61. # autojump = true
  62. # The time in seconds it takes between repeated right clicks when holding the right mouse button.
  63. # type: float
  64. # repeat_rightclick_time = 0.25
  65. # Prevent digging and placing from repeating when holding the mouse buttons.
  66. # Enable this when you dig or place too often by accident.
  67. # type: bool
  68. # safe_dig_and_place = false
  69. # Enable random user input (only used for testing).
  70. # type: bool
  71. # random_input = false
  72. # Continuous forward movement, toggled by autoforward key.
  73. # type: bool
  74. # continuous_forward = false
  75. # Enable Joysticks
  76. # type: bool
  77. # enable_joysticks = false
  78. # The identifier of the joystick to use
  79. # type: int
  80. # joystick_id = 0
  81. # The type of joystick
  82. # type: enum values: auto, generic, xbox
  83. # joystick_type = auto
  84. # The time in seconds it takes between repeated events
  85. # when holding down a joystick button combination.
  86. # type: float
  87. # repeat_joystick_button_time = 0.17
  88. # The sensitivity of the joystick axes for moving the
  89. # ingame view frustum around.
  90. # type: float
  91. # joystick_frustum_sensitivity = 170
  92. # Key for moving the player forward.
  93. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  94. # type: key
  95. # keymap_forward = KEY_KEY_W
  96. # Key for moving the player backward.
  97. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  98. # type: key
  99. # keymap_backward = KEY_KEY_S
  100. # Key for moving the player left.
  101. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  102. # type: key
  103. # keymap_left = KEY_KEY_A
  104. # Key for moving the player right.
  105. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  106. # type: key
  107. # keymap_right = KEY_KEY_D
  108. # Key for jumping.
  109. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  110. # type: key
  111. # keymap_jump = KEY_SPACE
  112. # Key for sneaking.
  113. # Also used for climbing down and descending in water if aux1_descends is disabled.
  114. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  115. # type: key
  116. # keymap_sneak = KEY_LSHIFT
  117. # Key for opening the inventory.
  118. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  119. # type: key
  120. # keymap_inventory = KEY_KEY_I
  121. # Key for moving fast in fast mode.
  122. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  123. # type: key
  124. # keymap_special1 = KEY_KEY_E
  125. # Key for opening the chat window.
  126. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  127. # type: key
  128. # keymap_chat = KEY_KEY_T
  129. # Key for opening the chat window to type commands.
  130. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  131. # type: key
  132. # keymap_cmd = /
  133. # Key for opening the chat window to type local commands.
  134. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  135. # type: key
  136. # keymap_cmd_local = .
  137. # Key for toggling unlimited view range.
  138. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  139. # type: key
  140. # keymap_rangeselect = KEY_KEY_R
  141. # Key for toggling flying.
  142. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  143. # type: key
  144. # keymap_freemove = KEY_KEY_K
  145. # Key for toggling pitch fly mode.
  146. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  147. # type: key
  148. # keymap_pitchfly = KEY_KEY_L
  149. # Key for toggling fast mode.
  150. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  151. # type: key
  152. # keymap_fastmove = KEY_KEY_J
  153. # Key for toggling noclip mode.
  154. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  155. # type: key
  156. # keymap_noclip = KEY_KEY_H
  157. # Key for selecting the next item in the hotbar.
  158. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  159. # type: key
  160. # keymap_hotbar_next = KEY_KEY_N
  161. # Key for selecting the previous item in the hotbar.
  162. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  163. # type: key
  164. # keymap_hotbar_previous = KEY_KEY_B
  165. # Key for muting the game.
  166. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  167. # type: key
  168. # keymap_mute = KEY_KEY_M
  169. # Key for increasing the volume.
  170. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  171. # type: key
  172. # keymap_increase_volume =
  173. # Key for decreasing the volume.
  174. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  175. # type: key
  176. # keymap_decrease_volume =
  177. # Key for toggling autoforward.
  178. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  179. # type: key
  180. # keymap_autoforward =
  181. # Key for toggling cinematic mode.
  182. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  183. # type: key
  184. # keymap_cinematic =
  185. # Key for toggling display of minimap.
  186. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  187. # type: key
  188. # keymap_minimap = KEY_F9
  189. # Key for taking screenshots.
  190. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  191. # type: key
  192. # keymap_screenshot = KEY_F12
  193. # Key for dropping the currently selected item.
  194. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  195. # type: key
  196. # keymap_drop = KEY_KEY_Q
  197. # Key to use view zoom when possible.
  198. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  199. # type: key
  200. # keymap_zoom = KEY_KEY_Z
  201. # Key for selecting the first hotbar slot.
  202. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  203. # type: key
  204. # keymap_slot1 = KEY_KEY_1
  205. # Key for selecting the second hotbar slot.
  206. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  207. # type: key
  208. # keymap_slot2 = KEY_KEY_2
  209. # Key for selecting the third hotbar slot.
  210. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  211. # type: key
  212. # keymap_slot3 = KEY_KEY_3
  213. # Key for selecting the fourth hotbar slot.
  214. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  215. # type: key
  216. # keymap_slot4 = KEY_KEY_4
  217. # Key for selecting the fifth hotbar slot.
  218. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  219. # type: key
  220. # keymap_slot5 = KEY_KEY_5
  221. # Key for selecting the sixth hotbar slot.
  222. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  223. # type: key
  224. # keymap_slot6 = KEY_KEY_6
  225. # Key for selecting the seventh hotbar slot.
  226. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  227. # type: key
  228. # keymap_slot7 = KEY_KEY_7
  229. # Key for selecting the eighth hotbar slot.
  230. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  231. # type: key
  232. # keymap_slot8 = KEY_KEY_8
  233. # Key for selecting the ninth hotbar slot.
  234. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  235. # type: key
  236. # keymap_slot9 = KEY_KEY_9
  237. # Key for selecting the tenth hotbar slot.
  238. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  239. # type: key
  240. # keymap_slot10 = KEY_KEY_0
  241. # Key for selecting the 11th hotbar slot.
  242. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  243. # type: key
  244. # keymap_slot11 =
  245. # Key for selecting the 12th hotbar slot.
  246. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  247. # type: key
  248. # keymap_slot12 =
  249. # Key for selecting the 13th hotbar slot.
  250. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  251. # type: key
  252. # keymap_slot13 =
  253. # Key for selecting the 14th hotbar slot.
  254. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  255. # type: key
  256. # keymap_slot14 =
  257. # Key for selecting the 15th hotbar slot.
  258. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  259. # type: key
  260. # keymap_slot15 =
  261. # Key for selecting the 16th hotbar slot.
  262. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  263. # type: key
  264. # keymap_slot16 =
  265. # Key for selecting the 17th hotbar slot.
  266. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  267. # type: key
  268. # keymap_slot17 =
  269. # Key for selecting the 18th hotbar slot.
  270. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  271. # type: key
  272. # keymap_slot18 =
  273. # Key for selecting the 19th hotbar slot.
  274. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  275. # type: key
  276. # keymap_slot19 =
  277. # Key for selecting the 20th hotbar slot.
  278. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  279. # type: key
  280. # keymap_slot20 =
  281. # Key for selecting the 21th hotbar slot.
  282. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  283. # type: key
  284. # keymap_slot21 =
  285. # Key for selecting the 22th hotbar slot.
  286. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  287. # type: key
  288. # keymap_slot22 =
  289. # Key for selecting the 23th hotbar slot.
  290. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  291. # type: key
  292. # keymap_slot23 =
  293. # Key for toggling the display of the HUD.
  294. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  295. # type: key
  296. # keymap_toggle_hud = KEY_F1
  297. # Key for toggling the display of the chat.
  298. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  299. # type: key
  300. # keymap_toggle_chat = KEY_F2
  301. # Key for toggling the display of the large chat console.
  302. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  303. # type: key
  304. # keymap_console = KEY_F10
  305. # Key for toggling the display of the fog.
  306. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  307. # type: key
  308. # keymap_toggle_force_fog_off = KEY_F3
  309. # Key for toggling the camera update. Only used for development
  310. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  311. # type: key
  312. # keymap_toggle_update_camera =
  313. # Key for toggling the display of debug info.
  314. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  315. # type: key
  316. # keymap_toggle_debug = KEY_F5
  317. # Key for toggling the display of the profiler. Used for development.
  318. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  319. # type: key
  320. # keymap_toggle_profiler = KEY_F6
  321. # Key for switching between first- and third-person camera.
  322. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  323. # type: key
  324. # keymap_camera_mode = KEY_F7
  325. # Key for increasing the viewing range.
  326. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  327. # type: key
  328. # keymap_increase_viewing_range_min = +
  329. # Key for decreasing the viewing range.
  330. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  331. # type: key
  332. # keymap_decrease_viewing_range_min = -
  333. # Key for printing debug stacks. Used for development.
  334. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  335. # type: key
  336. # keymap_print_debug_stacks = KEY_KEY_P
  337. ## Network
  338. # Address to connect to.
  339. # Leave this blank to start a local server.
  340. # Note that the address field in the main menu overrides this setting.
  341. # type: string
  342. # address =
  343. # Port to connect to (UDP).
  344. # Note that the port field in the main menu overrides this setting.
  345. # type: int min: 1 max: 65535
  346. # remote_port = 30000
  347. # Whether to support older servers before protocol version 25.
  348. # Enable if you want to connect to 0.4.12 servers and before.
  349. # Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
  350. # Disabling this option will protect your password better.
  351. # type: bool
  352. # send_pre_v25_init = false
  353. # Save the map received by the client on disk.
  354. # type: bool
  355. # enable_local_map_saving = false
  356. # Show entity selection boxes
  357. # type: bool
  358. # show_entity_selectionbox = true
  359. # Enable usage of remote media server (if provided by server).
  360. # Remote servers offer a significantly faster way to download media (e.g. textures)
  361. # when connecting to the server.
  362. # type: bool
  363. # enable_remote_media_server = true
  364. # Enable Lua modding support on client.
  365. # This support is experimental and API can change.
  366. # type: bool
  367. # enable_client_modding = false
  368. # URL to the server list displayed in the Multiplayer Tab.
  369. # type: string
  370. # serverlist_url = servers.minetest.org:32000
  371. # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
  372. # type: string
  373. # serverlist_file = favoriteservers.txt
  374. # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
  375. # type: int
  376. # max_out_chat_queue_size = 20
  377. ## Graphics
  378. ### In-Game
  379. #### Basic
  380. # Enable VBO
  381. # type: bool
  382. # enable_vbo = true
  383. # Whether to fog out the end of the visible area.
  384. # type: bool
  385. # enable_fog = true
  386. # Leaves style:
  387. # - Fancy: all faces visible
  388. # - Simple: only outer faces, if defined special_tiles are used
  389. # - Opaque: disable transparency
  390. # type: enum values: fancy, simple, opaque
  391. # leaves_style = fancy
  392. # Connects glass if supported by node.
  393. # type: bool
  394. # connected_glass = false
  395. # Enable smooth lighting with simple ambient occlusion.
  396. # Disable for speed or for different looks.
  397. # type: bool
  398. # smooth_lighting = true
  399. # Clouds are a client side effect.
  400. # type: bool
  401. # enable_clouds = true
  402. # Use 3D cloud look instead of flat.
  403. # type: bool
  404. # enable_3d_clouds = true
  405. # Method used to highlight selected object.
  406. # type: enum values: box, halo, none
  407. # node_highlighting = box
  408. # Adds particles when digging a node.
  409. # type: bool
  410. # enable_particles = true
  411. #### Filtering
  412. # Use mip mapping to scale textures. May slightly increase performance.
  413. # type: bool
  414. # mip_map = false
  415. # Use anisotropic filtering when viewing at textures from an angle.
  416. # type: bool
  417. # anisotropic_filter = false
  418. # Use bilinear filtering when scaling textures.
  419. # type: bool
  420. # bilinear_filter = false
  421. # Use trilinear filtering when scaling textures.
  422. # type: bool
  423. # trilinear_filter = false
  424. # Filtered textures can blend RGB values with fully-transparent neighbors,
  425. # which PNG optimizers usually discard, sometimes resulting in a dark or
  426. # light edge to transparent textures. Apply this filter to clean that up
  427. # at texture load time.
  428. # type: bool
  429. # texture_clean_transparent = false
  430. # When using bilinear/trilinear/anisotropic filters, low-resolution textures
  431. # can be blurred, so automatically upscale them with nearest-neighbor
  432. # interpolation to preserve crisp pixels. This sets the minimum texture size
  433. # for the upscaled textures; higher values look sharper, but require more
  434. # memory. Powers of 2 are recommended. Setting this higher than 1 may not
  435. # have a visible effect unless bilinear/trilinear/anisotropic filtering is
  436. # enabled.
  437. # type: int
  438. # texture_min_size = 64
  439. # Experimental option, might cause visible spaces between blocks
  440. # when set to higher number than 0.
  441. # type: enum values: 0, 1, 2, 4, 8, 16
  442. # fsaa = 0
  443. # Undersampling is similar to using lower screen resolution, but it applies
  444. # to the game world only, keeping the GUI intact.
  445. # It should give significant performance boost at the cost of less detailed image.
  446. # type: enum values: 0, 2, 3, 4
  447. # undersampling = 0
  448. #### Shaders
  449. # Shaders allow advanced visual effects and may increase performance on some video cards.
  450. # This only works with the OpenGL video backend.
  451. # type: bool
  452. # enable_shaders = true
  453. # Path to shader directory. If no path is defined, default location will be used.
  454. # type: path
  455. # shader_path =
  456. ##### Tone Mapping
  457. # Enables filmic tone mapping
  458. # type: bool
  459. # tone_mapping = false
  460. ##### Bumpmapping
  461. # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
  462. # or need to be auto-generated.
  463. # Requires shaders to be enabled.
  464. # type: bool
  465. # enable_bumpmapping = false
  466. # Enables on the fly normalmap generation (Emboss effect).
  467. # Requires bumpmapping to be enabled.
  468. # type: bool
  469. # generate_normalmaps = false
  470. # Strength of generated normalmaps.
  471. # type: float
  472. # normalmaps_strength = 0.6
  473. # Defines sampling step of texture.
  474. # A higher value results in smoother normal maps.
  475. # type: int min: 0 max: 2
  476. # normalmaps_smooth = 0
  477. ##### Parallax Occlusion
  478. # Enables parallax occlusion mapping.
  479. # Requires shaders to be enabled.
  480. # type: bool
  481. # enable_parallax_occlusion = false
  482. # 0 = parallax occlusion with slope information (faster).
  483. # 1 = relief mapping (slower, more accurate).
  484. # type: int min: 0 max: 1
  485. # parallax_occlusion_mode = 1
  486. # Strength of parallax.
  487. # type: float
  488. # 3d_paralax_strength = 0.025
  489. # Number of parallax occlusion iterations.
  490. # type: int
  491. # parallax_occlusion_iterations = 4
  492. # Overall scale of parallax occlusion effect.
  493. # type: float
  494. # parallax_occlusion_scale = 0.08
  495. # Overall bias of parallax occlusion effect, usually scale/2.
  496. # type: float
  497. # parallax_occlusion_bias = 0.04
  498. ##### Waving Nodes
  499. # Set to true enables waving water.
  500. # Requires shaders to be enabled.
  501. # type: bool
  502. # enable_waving_water = false
  503. # type: float
  504. # water_wave_height = 1.0
  505. # type: float
  506. # water_wave_length = 20.0
  507. # type: float
  508. # water_wave_speed = 5.0
  509. # Set to true enables waving leaves.
  510. # Requires shaders to be enabled.
  511. # type: bool
  512. # enable_waving_leaves = false
  513. # Set to true enables waving plants.
  514. # Requires shaders to be enabled.
  515. # type: bool
  516. # enable_waving_plants = false
  517. #### Advanced
  518. # Arm inertia, gives a more realistic movement of
  519. # the arm when the camera moves.
  520. # type: bool
  521. # arm_inertia = true
  522. # If FPS would go higher than this, limit it by sleeping
  523. # to not waste CPU power for no benefit.
  524. # type: int
  525. # fps_max = 60
  526. # Maximum FPS when game is paused.
  527. # type: int
  528. # pause_fps_max = 20
  529. # View distance in nodes.
  530. # type: int min: 20 max: 4000
  531. # viewing_range = 100
  532. # Width component of the initial window size.
  533. # type: int
  534. # screen_w = 1024
  535. # Height component of the initial window size.
  536. # type: int
  537. # screen_h = 600
  538. # Save window size automatically when modified.
  539. # type: bool
  540. # autosave_screensize = true
  541. # Fullscreen mode.
  542. # type: bool
  543. # fullscreen = false
  544. # Bits per pixel (aka color depth) in fullscreen mode.
  545. # type: int
  546. # fullscreen_bpp = 24
  547. # Vertical screen synchronization.
  548. # type: bool
  549. # vsync = false
  550. # Field of view in degrees.
  551. # type: int min: 30 max: 160
  552. # fov = 72
  553. # Field of view while zooming in degrees.
  554. # This requires the "zoom" privilege on the server.
  555. # type: int min: 7 max: 160
  556. # zoom_fov = 15
  557. # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
  558. # This setting is for the client only and is ignored by the server.
  559. # type: float min: 0.5 max: 3.0
  560. # display_gamma = 1.0
  561. # type: float min: 0.0 max: 4.0
  562. # lighting_alpha = 0.0
  563. # type: float min: 0.0 max: 4.0
  564. # lighting_beta = 0.0
  565. # Path to texture directory. All textures are first searched from here.
  566. # type: path
  567. # texture_path =
  568. # The rendering back-end for Irrlicht.
  569. # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
  570. # video_driver = opengl
  571. # Height on which clouds are appearing.
  572. # type: int
  573. # cloud_height = 120
  574. # Radius of cloud area stated in number of 64 node cloud squares.
  575. # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
  576. # type: int
  577. # cloud_radius = 12
  578. # Enable view bobbing and amount of view bobbing.
  579. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
  580. # type: float
  581. # view_bobbing_amount = 1.0
  582. # Multiplier for fall bobbing.
  583. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
  584. # type: float
  585. # fall_bobbing_amount = 0.0
  586. # 3D support.
  587. # Currently supported:
  588. # - none: no 3d output.
  589. # - anaglyph: cyan/magenta color 3d.
  590. # - interlaced: odd/even line based polarisation screen support.
  591. # - topbottom: split screen top/bottom.
  592. # - sidebyside: split screen side by side.
  593. # - pageflip: quadbuffer based 3d.
  594. # Note that the interlaced mode requires shaders to be enabled.
  595. # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
  596. # 3d_mode = none
  597. # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
  598. # type: float min: 0.1 max: 1
  599. # console_height = 0.6
  600. # In-game chat console background color (R,G,B).
  601. # type: string
  602. # console_color = (0,0,0)
  603. # In-game chat console background alpha (opaqueness, between 0 and 255).
  604. # type: int min: 0 max: 255
  605. # console_alpha = 200
  606. # Selection box border color (R,G,B).
  607. # type: string
  608. # selectionbox_color = (0,0,0)
  609. # Width of the selectionbox's lines around nodes.
  610. # type: int min: 1 max: 5
  611. # selectionbox_width = 2
  612. # Crosshair color (R,G,B).
  613. # type: string
  614. # crosshair_color = (255,255,255)
  615. # Crosshair alpha (opaqueness, between 0 and 255).
  616. # type: int min: 0 max: 255
  617. # crosshair_alpha = 255
  618. # Whether node texture animations should be desynchronized per mapblock.
  619. # type: bool
  620. # desynchronize_mapblock_texture_animation = true
  621. # Maximum proportion of current window to be used for hotbar.
  622. # Useful if there's something to be displayed right or left of hotbar.
  623. # type: float
  624. # hud_hotbar_max_width = 1.0
  625. # Modifies the size of the hudbar elements.
  626. # type: float
  627. # hud_scaling = 1.0
  628. # Enables caching of facedir rotated meshes.
  629. # type: bool
  630. # enable_mesh_cache = false
  631. # Delay between mesh updates on the client in ms. Increasing this will slow
  632. # down the rate of mesh updates, thus reducing jitter on slower clients.
  633. # type: int min: 0 max: 50
  634. # mesh_generation_interval = 0
  635. # Size of the MapBlock cache of the mesh generator. Increasing this will
  636. # increase the cache hit %, reducing the data being copied from the main
  637. # thread, thus reducing jitter.
  638. # type: int min: 0 max: 1000
  639. # meshgen_block_cache_size = 20
  640. # Enables minimap.
  641. # type: bool
  642. # enable_minimap = true
  643. # Shape of the minimap. Enabled = round, disabled = square.
  644. # type: bool
  645. # minimap_shape_round = true
  646. # True = 256
  647. # False = 128
  648. # Useable to make minimap smoother on slower machines.
  649. # type: bool
  650. # minimap_double_scan_height = true
  651. # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
  652. # type: bool
  653. # directional_colored_fog = true
  654. # The strength (darkness) of node ambient-occlusion shading.
  655. # Lower is darker, Higher is lighter. The valid range of values for this
  656. # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
  657. # set to the nearest valid value.
  658. # type: float min: 0.25 max: 4
  659. # ambient_occlusion_gamma = 2.2
  660. # Enables animation of inventory items.
  661. # type: bool
  662. # inventory_items_animations = false
  663. # Android systems only: Tries to create inventory textures from meshes
  664. # when no supported render was found.
  665. # type: bool
  666. # inventory_image_hack = false
  667. # Fraction of the visible distance at which fog starts to be rendered
  668. # type: float min: 0 max: 0.99
  669. # fog_start = 0.4
  670. # Makes all liquids opaque
  671. # type: bool
  672. # opaque_water = false
  673. ### Menus
  674. # Use a cloud animation for the main menu background.
  675. # type: bool
  676. # menu_clouds = true
  677. # Scale gui by a user specified value.
  678. # Use a nearest-neighbor-anti-alias filter to scale the GUI.
  679. # This will smooth over some of the rough edges, and blend
  680. # pixels when scaling down, at the cost of blurring some
  681. # edge pixels when images are scaled by non-integer sizes.
  682. # type: float
  683. # gui_scaling = 1.0
  684. # When gui_scaling_filter is true, all GUI images need to be
  685. # filtered in software, but some images are generated directly
  686. # to hardware (e.g. render-to-texture for nodes in inventory).
  687. # type: bool
  688. # gui_scaling_filter = false
  689. # When gui_scaling_filter_txr2img is true, copy those images
  690. # from hardware to software for scaling. When false, fall back
  691. # to the old scaling method, for video drivers that don't
  692. # properly support downloading textures back from hardware.
  693. # type: bool
  694. # gui_scaling_filter_txr2img = true
  695. # Delay showing tooltips, stated in milliseconds.
  696. # type: int
  697. # tooltip_show_delay = 400
  698. # Whether freetype fonts are used, requires freetype support to be compiled in.
  699. # type: bool
  700. # freetype = true
  701. # Path to TrueTypeFont or bitmap.
  702. # type: filepath
  703. # font_path = fonts/liberationsans.ttf
  704. # type: int
  705. # font_size = 16
  706. # Font shadow offset, if 0 then shadow will not be drawn.
  707. # type: int
  708. # font_shadow = 1
  709. # Font shadow alpha (opaqueness, between 0 and 255).
  710. # type: int min: 0 max: 255
  711. # font_shadow_alpha = 127
  712. # type: filepath
  713. # mono_font_path = fonts/liberationmono.ttf
  714. # type: int
  715. # mono_font_size = 15
  716. # This font will be used for certain languages.
  717. # type: filepath
  718. # fallback_font_path = fonts/DroidSansFallbackFull.ttf
  719. # type: int
  720. # fallback_font_size = 15
  721. # type: int
  722. # fallback_font_shadow = 1
  723. # type: int min: 0 max: 255
  724. # fallback_font_shadow_alpha = 128
  725. # Path to save screenshots at.
  726. # type: path
  727. # screenshot_path =
  728. # Format of screenshots.
  729. # type: enum values: png, jpg, bmp, pcx, ppm, tga
  730. # screenshot_format = png
  731. # Screenshot quality. Only used for JPEG format.
  732. # 1 means worst quality; 100 means best quality.
  733. # Use 0 for default quality.
  734. # type: int min: 0 max: 100
  735. # screenshot_quality = 0
  736. ### Advanced
  737. # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
  738. # type: int
  739. # screen_dpi = 72
  740. # Windows systems only: Start Minetest with the command line window in the background.
  741. # Contains the same information as the file debug.txt (default name).
  742. # type: bool
  743. # enable_console = false
  744. ## Sound
  745. # type: bool
  746. # enable_sound = true
  747. # type: float min: 0 max: 1
  748. # sound_volume = 0.7
  749. # Play main_menu.ogg while the main menu is open.
  750. # type: bool
  751. # main_menu_music = true
  752. ## Advanced
  753. # Timeout for client to remove unused map data from memory.
  754. # type: int
  755. # client_unload_unused_data_timeout = 600
  756. # Maximum number of mapblocks for client to be kept in memory.
  757. # Set to -1 for unlimited amount.
  758. # type: int
  759. # client_mapblock_limit = 5000
  760. # Whether to show the client debug info (has the same effect as hitting F5).
  761. # type: bool
  762. # show_debug = false
  763. # Enable the password manager. Note that this stores passwords in plaintext.
  764. # type: bool
  765. # enable_pwmgr = true
  766. #
  767. # Server / Singleplayer
  768. #
  769. # Name of the server, to be displayed when players join and in the serverlist.
  770. # type: string
  771. # server_name = Minetest server
  772. # Description of server, to be displayed when players join and in the serverlist.
  773. # type: string
  774. # server_description = mine here
  775. # Domain name of server, to be displayed in the serverlist.
  776. # type: string
  777. # server_address = game.minetest.org
  778. # Homepage of server, to be displayed in the serverlist.
  779. # type: string
  780. # server_url = https://minetest.org
  781. # Automaticaly report to the serverlist.
  782. # type: bool
  783. # server_announce = false
  784. # Announce to this serverlist.
  785. # type: string
  786. # serverlist_url = servers.minetest.org:32000
  787. # Remove color codes from incoming chat messages
  788. # Use this to stop players from being able to use color in their messages
  789. # type: bool
  790. # strip_color_codes = false
  791. ## Network
  792. # Network port to listen (UDP).
  793. # This value will be overridden when starting from the main menu.
  794. # type: int
  795. # port = 30000
  796. # The network interface that the server listens on.
  797. # type: string
  798. # bind_address =
  799. # Enable to disallow old clients from connecting.
  800. # Older clients are compatible in the sense that they will not crash when connecting
  801. # to new servers, but they may not support all new features that you are expecting.
  802. # type: bool
  803. # strict_protocol_version_checking = false
  804. # Specifies URL from which client fetches media instead of using UDP.
  805. # $filename should be accessible from $remote_media$filename via cURL
  806. # (obviously, remote_media should end with a slash).
  807. # Files that are not present will be fetched the usual way.
  808. # type: string
  809. # remote_media =
  810. # Enable/disable running an IPv6 server. An IPv6 server may be restricted
  811. # to IPv6 clients, depending on system configuration.
  812. # Ignored if bind_address is set.
  813. # type: bool
  814. # ipv6_server = false
  815. ### Advanced
  816. # Maximum number of blocks that are simultaneously sent per client.
  817. # The maximum total count is calculated dynamically:
  818. # max_total = ceil((#clients + max_users) * per_client / 4)
  819. # type: int
  820. # max_simultaneous_block_sends_per_client = 40
  821. # To reduce lag, block transfers are slowed down when a player is building something.
  822. # This determines how long they are slowed down after placing or removing a node.
  823. # type: float
  824. # full_block_send_enable_min_time_from_building = 2.0
  825. # Maximum number of packets sent per send step, if you have a slow connection
  826. # try reducing it, but don't reduce it to a number below double of targeted
  827. # client number.
  828. # type: int
  829. # max_packets_per_iteration = 1024
  830. ## Game
  831. # Default game when creating a new world.
  832. # This will be overridden when creating a world from the main menu.
  833. # type: string
  834. # default_game = minetest
  835. # Message of the day displayed to players connecting.
  836. # type: string
  837. # motd =
  838. # Maximum number of players that can connect simultaneously.
  839. # type: int
  840. # max_users = 15
  841. # World directory (everything in the world is stored here).
  842. # Not needed if starting from the main menu.
  843. # type: path
  844. # map-dir =
  845. # Time in seconds for item entity (dropped items) to live.
  846. # Setting it to -1 disables the feature.
  847. # type: int
  848. # item_entity_ttl = 900
  849. # If enabled, show the server status message on player connection.
  850. # type: bool
  851. # show_statusline_on_connect = true
  852. # Enable players getting damage and dying.
  853. # type: bool
  854. # enable_damage = false
  855. # Enable creative mode for new created maps.
  856. # type: bool
  857. # creative_mode = false
  858. # A chosen map seed for a new map, leave empty for random.
  859. # Will be overridden when creating a new world in the main menu.
  860. # type: string
  861. # fixed_map_seed =
  862. # New users need to input this password.
  863. # type: string
  864. # default_password =
  865. # The privileges that new users automatically get.
  866. # See /privs in game for a full list on your server and mod configuration.
  867. # type: string
  868. # default_privs = interact, shout
  869. # Privileges that players with basic_privs can grant
  870. # type: string
  871. # basic_privs = interact, shout
  872. # Whether players are shown to clients without any range limit.
  873. # Deprecated, use the setting player_transfer_distance instead.
  874. # type: bool
  875. # unlimited_player_transfer_distance = true
  876. # Defines the maximal player transfer distance in blocks (0 = unlimited).
  877. # type: int
  878. # player_transfer_distance = 0
  879. # Whether to allow players to damage and kill each other.
  880. # type: bool
  881. # enable_pvp = true
  882. # If this is set, players will always (re)spawn at the given position.
  883. # type: string
  884. # static_spawnpoint =
  885. # If enabled, new players cannot join with an empty password.
  886. # type: bool
  887. # disallow_empty_password = false
  888. # If enabled, disable cheat prevention in multiplayer.
  889. # type: bool
  890. # disable_anticheat = false
  891. # If enabled, actions are recorded for rollback.
  892. # This option is only read when server starts.
  893. # type: bool
  894. # enable_rollback_recording = false
  895. # A message to be displayed to all clients when the server shuts down.
  896. # type: string
  897. # kick_msg_shutdown = Server shutting down.
  898. # A message to be displayed to all clients when the server crashes.
  899. # type: string
  900. # kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
  901. # Whether to ask clients to reconnect after a (Lua) crash.
  902. # Set this to true if your server is set up to restart automatically.
  903. # type: bool
  904. # ask_reconnect_on_crash = false
  905. # From how far clients know about objects, stated in mapblocks (16 nodes).
  906. # type: int
  907. # active_object_send_range_blocks = 3
  908. # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
  909. # In active blocks objects are loaded and ABMs run.
  910. # type: int
  911. # active_block_range = 3
  912. # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
  913. # type: int
  914. # max_block_send_distance = 10
  915. # Maximum number of forceloaded mapblocks.
  916. # type: int
  917. # max_forceloaded_blocks = 16
  918. # Interval of sending time of day to clients.
  919. # type: int
  920. # time_send_interval = 5
  921. # Controls length of day/night cycle.
  922. # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
  923. # type: int
  924. # time_speed = 72
  925. # Interval of saving important changes in the world, stated in seconds.
  926. # type: float
  927. # server_map_save_interval = 5.3
  928. ### Physics
  929. # type: float
  930. # movement_acceleration_default = 3
  931. # type: float
  932. # movement_acceleration_air = 2
  933. # type: float
  934. # movement_acceleration_fast = 10
  935. # type: float
  936. # movement_speed_walk = 4
  937. # type: float
  938. # movement_speed_crouch = 1.35
  939. # type: float
  940. # movement_speed_fast = 20
  941. # type: float
  942. # movement_speed_climb = 3
  943. # type: float
  944. # movement_speed_jump = 6.5
  945. # type: float
  946. # movement_liquid_fluidity = 1
  947. # type: float
  948. # movement_liquid_fluidity_smooth = 0.5
  949. # type: float
  950. # movement_liquid_sink = 10
  951. # type: float
  952. # movement_gravity = 9.81
  953. ### Advanced
  954. # Handling for deprecated lua api calls:
  955. # - legacy: (try to) mimic old behaviour (default for release).
  956. # - log: mimic and log backtrace of deprecated call (default for debug).
  957. # - error: abort on usage of deprecated call (suggested for mod developers).
  958. # type: enum values: legacy, log, error
  959. # deprecated_lua_api_handling = legacy
  960. # Number of extra blocks that can be loaded by /clearobjects at once.
  961. # This is a trade-off between sqlite transaction overhead and
  962. # memory consumption (4096=100MB, as a rule of thumb).
  963. # type: int
  964. # max_clearobjects_extra_loaded_blocks = 4096
  965. # How much the server will wait before unloading unused mapblocks.
  966. # Higher value is smoother, but will use more RAM.
  967. # type: int
  968. # server_unload_unused_data_timeout = 29
  969. # Maximum number of statically stored objects in a block.
  970. # type: int
  971. # max_objects_per_block = 64
  972. # See http://www.sqlite.org/pragma.html#pragma_synchronous
  973. # type: enum values: 0, 1, 2
  974. # sqlite_synchronous = 2
  975. # Length of a server tick and the interval at which objects are generally updated over network.
  976. # type: float
  977. # dedicated_server_step = 0.09
  978. # Time in between active block management cycles
  979. # type: float
  980. # active_block_mgmt_interval = 2.0
  981. # Length of time between ABM execution cycles
  982. # type: float
  983. # abm_interval = 1.0
  984. # Length of time between NodeTimer execution cycles
  985. # type: float
  986. # nodetimer_interval = 0.2
  987. # If enabled, invalid world data won't cause the server to shut down.
  988. # Only enable this if you know what you are doing.
  989. # type: bool
  990. # ignore_world_load_errors = false
  991. # Max liquids processed per step.
  992. # type: int
  993. # liquid_loop_max = 100000
  994. # The time (in seconds) that the liquids queue may grow beyond processing
  995. # capacity until an attempt is made to decrease its size by dumping old queue
  996. # items. A value of 0 disables the functionality.
  997. # type: int
  998. # liquid_queue_purge_time = 0
  999. # Liquid update interval in seconds.
  1000. # type: float
  1001. # liquid_update = 1.0
  1002. # At this distance the server will aggressively optimize which blocks are sent to clients.
  1003. # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
  1004. # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
  1005. # Setting this to a value greater than max_block_send_distance disables this optimization.
  1006. # Stated in mapblocks (16 nodes)
  1007. # type: int min: 2
  1008. # block_send_optimize_distance = 4
  1009. # If enabled the server will perform map block occlusion culling based on
  1010. # on the eye position of the player. This can reduce the number of blocks
  1011. # sent to the client 50-80%. The client will not longer receive most invisible
  1012. # so that the utility of noclip mode is reduced.
  1013. # type: bool
  1014. # server_side_occlusion_culling = true
  1015. # Restricts the access of certain client-side functions on servers
  1016. # Combine these byteflags below to restrict more client-side features:
  1017. # LOAD_CLIENT_MODS: 1 (disable client mods loading)
  1018. # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
  1019. # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
  1020. # READ_NODEDEFS: 8 (disable get_node_def call client-side)
  1021. # type: int
  1022. # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_flavour_noderange_limit)
  1023. # csm_flavour_limits = 18
  1024. # If the CSM flavour for node range is enabled, get_node is limited to
  1025. # this many nodes from the player.
  1026. # type: int
  1027. # csm_flavour_noderange_limit = 8
  1028. ## Security
  1029. # Prevent mods from doing insecure things like running shell commands.
  1030. # type: bool
  1031. # secure.enable_security = true
  1032. # Comma-separated list of trusted mods that are allowed to access insecure
  1033. # functions even when mod security is on (via request_insecure_environment()).
  1034. # type: string
  1035. # secure.trusted_mods =
  1036. # Comma-separated list of mods that are allowed to access HTTP APIs, which
  1037. # allow them to upload and download data to/from the internet.
  1038. # type: string
  1039. # secure.http_mods =
  1040. ## Advanced
  1041. ### Profiling
  1042. # Load the game profiler to collect game profiling data.
  1043. # Provides a /profiler command to access the compiled profile.
  1044. # Useful for mod developers and server operators.
  1045. # type: bool
  1046. # profiler.load = false
  1047. # The default format in which profiles are being saved,
  1048. # when calling `/profiler save [format]` without format.
  1049. # type: enum values: txt, csv, lua, json, json_pretty
  1050. # profiler.default_report_format = txt
  1051. # The file path relative to your worldpath in which profiles will be saved to.
  1052. # type: string
  1053. # profiler.report_path = ""
  1054. #### Instrumentation
  1055. # Instrument the methods of entities on registration.
  1056. # type: bool
  1057. # instrument.entity = true
  1058. # Instrument the action function of Active Block Modifiers on registration.
  1059. # type: bool
  1060. # instrument.abm = true
  1061. # Instrument the action function of Loading Block Modifiers on registration.
  1062. # type: bool
  1063. # instrument.lbm = true
  1064. # Instrument chatcommands on registration.
  1065. # type: bool
  1066. # instrument.chatcommand = true
  1067. # Instrument global callback functions on registration.
  1068. # (anything you pass to a minetest.register_*() function)
  1069. # type: bool
  1070. # instrument.global_callback = true
  1071. ##### Advanced
  1072. # Instrument builtin.
  1073. # This is usually only needed by core/builtin contributors
  1074. # type: bool
  1075. # instrument.builtin = false
  1076. # Have the profiler instrument itself:
  1077. # * Instrument an empty function.
  1078. # This estimates the overhead, that instrumentation is adding (+1 function call).
  1079. # * Instrument the sampler being used to update the statistics.
  1080. # type: bool
  1081. # instrument.profiler = false
  1082. #
  1083. # Client and Server
  1084. #
  1085. # Name of the player.
  1086. # When running a server, clients connecting with this name are admins.
  1087. # When starting from the main menu, this is overridden.
  1088. # type: string
  1089. # name =
  1090. # Set the language. Leave empty to use the system language.
  1091. # A restart is required after changing this.
  1092. # type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
  1093. # language =
  1094. # Level of logging to be written to debug.txt:
  1095. # - <nothing> (no logging)
  1096. # - none (messages with no level)
  1097. # - error
  1098. # - warning
  1099. # - action
  1100. # - info
  1101. # - verbose
  1102. # type: enum values: , none, error, warning, action, info, verbose
  1103. # debug_log_level = action
  1104. # IPv6 support.
  1105. # type: bool
  1106. # enable_ipv6 = true
  1107. ## Advanced
  1108. # Default timeout for cURL, stated in milliseconds.
  1109. # Only has an effect if compiled with cURL.
  1110. # type: int
  1111. # curl_timeout = 5000
  1112. # Limits number of parallel HTTP requests. Affects:
  1113. # - Media fetch if server uses remote_media setting.
  1114. # - Serverlist download and server announcement.
  1115. # - Downloads performed by main menu (e.g. mod manager).
  1116. # Only has an effect if compiled with cURL.
  1117. # type: int
  1118. # curl_parallel_limit = 8
  1119. # Maximum time in ms a file download (e.g. a mod download) may take.
  1120. # type: int
  1121. # curl_file_download_timeout = 300000
  1122. # Makes DirectX work with LuaJIT. Disable if it causes troubles.
  1123. # type: bool
  1124. # high_precision_fpu = true
  1125. # Replaces the default main menu with a custom one.
  1126. # type: string
  1127. # main_menu_script =
  1128. # type: int
  1129. # main_menu_game_mgr = 0
  1130. # type: int
  1131. # main_menu_mod_mgr = 1
  1132. # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
  1133. # type: int
  1134. # profiler_print_interval = 0
  1135. #
  1136. # Mapgen
  1137. #
  1138. # Name of map generator to be used when creating a new world.
  1139. # Creating a world in the main menu will override this.
  1140. # type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
  1141. # mg_name = v7
  1142. # Water surface level of the world.
  1143. # type: int
  1144. # water_level = 1
  1145. # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
  1146. # type: int
  1147. # max_block_generate_distance = 6
  1148. # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
  1149. # Only mapchunks completely within the mapgen limit are generated.
  1150. # Value is stored per-world.
  1151. # type: int min: 0 max: 31000
  1152. # mapgen_limit = 31000
  1153. # Global map generation attributes.
  1154. # In Mapgen v6 the 'decorations' flag controls all decorations except trees
  1155. # and junglegrass, in all other mapgens this flag controls all decorations.
  1156. # Flags that are not specified in the flag string are not modified from the default.
  1157. # Flags starting with 'no' are used to explicitly disable them.
  1158. # type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
  1159. # mg_flags = caves,dungeons,light,decorations
  1160. # Whether dungeons occasionally project from the terrain.
  1161. # type: bool
  1162. # projecting_dungeons = true
  1163. ## Biome API temperature and humidity noise parameters
  1164. # Temperature variation for biomes.
  1165. # type: noise_params
  1166. # mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
  1167. # Small-scale temperature variation for blending biomes on borders.
  1168. # type: noise_params
  1169. # mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
  1170. # Humidity variation for biomes.
  1171. # type: noise_params
  1172. # mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
  1173. # Small-scale humidity variation for blending biomes on borders.
  1174. # type: noise_params
  1175. # mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
  1176. ## Mapgen V5
  1177. # Map generation attributes specific to Mapgen v5.
  1178. # Flags that are not specified in the flag string are not modified from the default.
  1179. # Flags starting with 'no' are used to explicitly disable them.
  1180. # type: flags possible values: caverns, nocaverns
  1181. # mgv5_spflags = caverns
  1182. # Controls width of tunnels, a smaller value creates wider tunnels.
  1183. # type: float
  1184. # mgv5_cave_width = 0.125
  1185. # Y of upper limit of large caves.
  1186. # type: int
  1187. # mgv5_large_cave_depth = -256
  1188. # Y of upper limit of lava in large caves.
  1189. # type: int
  1190. # mgv5_lava_depth = -256
  1191. # Y-level of cavern upper limit.
  1192. # type: int
  1193. # mgv5_cavern_limit = -256
  1194. # Y-distance over which caverns expand to full size.
  1195. # type: int
  1196. # mgv5_cavern_taper = 256
  1197. # Defines full size of caverns, smaller values create larger caverns.
  1198. # type: float
  1199. # mgv5_cavern_threshold = 0.7
  1200. ### Noises
  1201. # Variation of biome filler depth.
  1202. # type: noise_params
  1203. # mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
  1204. # Variation of terrain vertical scale.
  1205. # When noise is < -0.55 terrain is near-flat.
  1206. # type: noise_params
  1207. # mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
  1208. # Y-level of average terrain surface.
  1209. # type: noise_params
  1210. # mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
  1211. # First of 2 3D noises that together define tunnels.
  1212. # type: noise_params
  1213. # mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
  1214. # Second of 2 3D noises that together define tunnels.
  1215. # type: noise_params
  1216. # mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
  1217. # 3D noise defining giant caverns.
  1218. # type: noise_params
  1219. # mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
  1220. ## Mapgen V6
  1221. # Map generation attributes specific to Mapgen v6.
  1222. # The 'snowbiomes' flag enables the new 5 biome system.
  1223. # When the new biome system is enabled jungles are automatically enabled and
  1224. # the 'jungles' flag is ignored.
  1225. # Flags that are not specified in the flag string are not modified from the default.
  1226. # Flags starting with 'no' are used to explicitly disable them.
  1227. # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
  1228. # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
  1229. # Deserts occur when np_biome exceeds this value.
  1230. # When the new biome system is enabled, this is ignored.
  1231. # type: float
  1232. # mgv6_freq_desert = 0.45
  1233. # Sandy beaches occur when np_beach exceeds this value.
  1234. # type: float
  1235. # mgv6_freq_beach = 0.15
  1236. ### Noises
  1237. # Y-level of lower terrain and lakebeds.
  1238. # type: noise_params
  1239. # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
  1240. # Y-level of higher (cliff-top) terrain.
  1241. # type: noise_params
  1242. # mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
  1243. # Varies steepness of cliffs.
  1244. # type: noise_params
  1245. # mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
  1246. # Defines areas of 'terrain_higher' (cliff-top terrain).
  1247. # type: noise_params
  1248. # mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
  1249. # Varies depth of biome surface nodes.
  1250. # type: noise_params
  1251. # mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
  1252. # Defines areas with sandy beaches.
  1253. # type: noise_params
  1254. # mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
  1255. # Temperature variation for biomes.
  1256. # type: noise_params
  1257. # mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
  1258. # Variation of number of caves.
  1259. # type: noise_params
  1260. # mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
  1261. # Humidity variation for biomes.
  1262. # type: noise_params
  1263. # mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
  1264. # Defines tree areas and tree density.
  1265. # type: noise_params
  1266. # mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
  1267. # Defines areas where trees have apples.
  1268. # type: noise_params
  1269. # mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
  1270. ## Mapgen V7
  1271. # Map generation attributes specific to Mapgen v7.
  1272. # 'ridges' enables the rivers.
  1273. # 'biomerepeat' causes surface biomes to repeat in the floatlands.
  1274. # Flags that are not specified in the flag string are not modified from the default.
  1275. # Flags starting with 'no' are used to explicitly disable them.
  1276. # type: flags possible values: mountains, ridges, floatlands, caverns, biomerepeat, nomountains, noridges, nofloatlands, nocaverns, nobiomerepeat
  1277. # mgv7_spflags = mountains,ridges,nofloatlands,caverns,biomerepeat
  1278. # Y of mountain density gradient zero level. Used to shift mountains vertically.
  1279. # type: int
  1280. # mgv7_mount_zero_level = 0
  1281. # Controls width of tunnels, a smaller value creates wider tunnels.
  1282. # type: float
  1283. # mgv7_cave_width = 0.09
  1284. # Y of upper limit of large caves.
  1285. # type: int
  1286. # mgv7_large_cave_depth = -33
  1287. # Y of upper limit of lava in large caves.
  1288. # type: int
  1289. # mgv7_lava_depth = -256
  1290. # Controls the density of floatland mountain terrain.
  1291. # Is an offset added to the 'np_mountain' noise value.
  1292. # type: float
  1293. # mgv7_float_mount_density = 0.6
  1294. # Typical maximum height, above and below midpoint, of floatland mountain terrain.
  1295. # type: float
  1296. # mgv7_float_mount_height = 128.0
  1297. # Y-level of floatland midpoint and lake surface.
  1298. # type: int
  1299. # mgv7_floatland_level = 1280
  1300. # Y-level to which floatland shadows extend.
  1301. # type: int
  1302. # mgv7_shadow_limit = 1024
  1303. # Y-level of cavern upper limit.
  1304. # type: int
  1305. # mgv7_cavern_limit = -256
  1306. # Y-distance over which caverns expand to full size.
  1307. # type: int
  1308. # mgv7_cavern_taper = 256
  1309. # Defines full size of caverns, smaller values create larger caverns.
  1310. # type: float
  1311. # mgv7_cavern_threshold = 0.7
  1312. ### Noises
  1313. # Y-level of higher (cliff-top) terrain.
  1314. # type: noise_params
  1315. # mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
  1316. # Y-level of lower terrain and lakebeds.
  1317. # type: noise_params
  1318. # mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
  1319. # Varies roughness of terrain.
  1320. # Defines the 'persistence' value for terrain_base and terrain_alt noises.
  1321. # type: noise_params
  1322. # mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
  1323. # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
  1324. # type: noise_params
  1325. # mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
  1326. # Variation of biome filler depth.
  1327. # type: noise_params
  1328. # mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
  1329. # Variation of maximum mountain height (in nodes).
  1330. # type: noise_params
  1331. # mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
  1332. # Defines large-scale river channel structure.
  1333. # type: noise_params
  1334. # mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
  1335. # Defines areas of floatland smooth terrain.
  1336. # Smooth floatlands occur when noise > 0.
  1337. # type: noise_params
  1338. # mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
  1339. # Variation of hill height and lake depth on floatland smooth terrain.
  1340. # type: noise_params
  1341. # mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
  1342. # 3D noise defining mountain structure and height.
  1343. # Also defines structure of floatland mountain terrain.
  1344. # type: noise_params
  1345. # mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
  1346. # 3D noise defining structure of river canyon walls.
  1347. # type: noise_params
  1348. # mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
  1349. # 3D noise defining giant caverns.
  1350. # type: noise_params
  1351. # mgv7_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
  1352. # First of 2 3D noises that together define tunnels.
  1353. # type: noise_params
  1354. # mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1355. # Second of 2 3D noises that together define tunnels.
  1356. # type: noise_params
  1357. # mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1358. ## Mapgen Carpathian
  1359. # Map generation attributes specific to Mapgen Carpathian.
  1360. # Flags that are not specified in the flag string are not modified from the default.
  1361. # Flags starting with 'no' are used to explicitly disable them.
  1362. # type: flags possible values: caverns, nocaverns
  1363. # mgcarpathian_spflags = caverns
  1364. # Controls width of tunnels, a smaller value creates wider tunnels.
  1365. # type: float
  1366. # mgcarpathian_cave_width = 0.09
  1367. # Y of upper limit of large caves.
  1368. # type: int
  1369. # mgcarpathian_large_cave_depth = -33
  1370. # Y of upper limit of lava in large caves.
  1371. # type: int
  1372. # mgcarpathian_lava_depth = -256
  1373. # Y-level of cavern upper limit.
  1374. # type: int
  1375. # mgcarpathian_cavern_limit = -256
  1376. # Y-distance over which caverns expand to full size.
  1377. # type: int
  1378. # mgcarpathian_cavern_taper = 256
  1379. # Defines full size of caverns, smaller values create larger caverns.
  1380. # type: float
  1381. # mgcarpathian_cavern_threshold = 0.7
  1382. ### Noises
  1383. # 2D noise that defines the base ground level.
  1384. # type: noise_params
  1385. # mgcarpathian_np_base = 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5
  1386. # Variation of biome filler depth.
  1387. # type: noise_params
  1388. # mgcarpathian_np_filler_depth = 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0
  1389. # First of 4 3D noises that together define hill/mountain range height.
  1390. # type: noise_params
  1391. # mgcarpathian_np_height1 = 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0
  1392. # Second of 4 3D noises that together define hill/mountain range height.
  1393. # type: noise_params
  1394. # mgcarpathian_np_height2 = 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0
  1395. # Third of 4 3D noises that together define hill/mountain range height.
  1396. # type: noise_params
  1397. # mgcarpathian_np_height3 = 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0
  1398. # Fourth of 4 3D noises that together define hill/mountain range height.
  1399. # type: noise_params
  1400. # mgcarpathian_np_height4 = 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0
  1401. # 2D noise that controls the size/occurance of rolling hills.
  1402. # type: noise_params
  1403. # mgcarpathian_np_hills_terrain = 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0
  1404. # 2D noise that controls the size/occurance of ridged mountain ranges.
  1405. # type: noise_params
  1406. # mgcarpathian_np_ridge_terrain = 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0
  1407. # 2D noise that controls the size/occurance of step mountain ranges.
  1408. # type: noise_params
  1409. # mgcarpathian_np_step_terrain = 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0
  1410. # 2D noise that controls the shape/size of rolling hills.
  1411. # type: noise_params
  1412. # mgcarpathian_np_hills = 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0
  1413. # 2D noise that controls the shape/size of ridged mountains.
  1414. # type: noise_params
  1415. # mgcarpathian_np_ridge_mnt = 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0
  1416. # 2D noise that controls the shape/size of step mountains.
  1417. # type: noise_params
  1418. # mgcarpathian_np_step_mnt = 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0
  1419. # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
  1420. # type: noise_params
  1421. # mgcarpathian_np_mnt_var = 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
  1422. # First of 2 3D noises that together define tunnels.
  1423. # type: noise_params
  1424. # mgcarpathian_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1425. # Second of 2 3D noises that together define tunnels.
  1426. # type: noise_params
  1427. # mgcarpathian_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1428. # 3D noise defining giant caverns.
  1429. # type: noise_params
  1430. # mgcarpathian_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
  1431. ## Mapgen Flat
  1432. # Map generation attributes specific to Mapgen flat.
  1433. # Occasional lakes and hills can be added to the flat world.
  1434. # Flags that are not specified in the flag string are not modified from the default.
  1435. # Flags starting with 'no' are used to explicitly disable them.
  1436. # type: flags possible values: lakes, hills, nolakes, nohills
  1437. # mgflat_spflags = nolakes,nohills
  1438. # Y of flat ground.
  1439. # type: int
  1440. # mgflat_ground_level = 8
  1441. # Y of upper limit of large caves.
  1442. # type: int
  1443. # mgflat_large_cave_depth = -33
  1444. # Y of upper limit of lava in large caves.
  1445. # type: int
  1446. # mgflat_lava_depth = -256
  1447. # Controls width of tunnels, a smaller value creates wider tunnels.
  1448. # type: float
  1449. # mgflat_cave_width = 0.09
  1450. # Terrain noise threshold for lakes.
  1451. # Controls proportion of world area covered by lakes.
  1452. # Adjust towards 0.0 for a larger proportion.
  1453. # type: float
  1454. # mgflat_lake_threshold = -0.45
  1455. # Controls steepness/depth of lake depressions.
  1456. # type: float
  1457. # mgflat_lake_steepness = 48.0
  1458. # Terrain noise threshold for hills.
  1459. # Controls proportion of world area covered by hills.
  1460. # Adjust towards 0.0 for a larger proportion.
  1461. # type: float
  1462. # mgflat_hill_threshold = 0.45
  1463. # Controls steepness/height of hills.
  1464. # type: float
  1465. # mgflat_hill_steepness = 64.0
  1466. ### Noises
  1467. # Defines location and terrain of optional hills and lakes.
  1468. # type: noise_params
  1469. # mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
  1470. # Variation of biome filler depth.
  1471. # type: noise_params
  1472. # mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
  1473. # First of 2 3D noises that together define tunnels.
  1474. # type: noise_params
  1475. # mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1476. # Second of 2 3D noises that together define tunnels.
  1477. # type: noise_params
  1478. # mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1479. ## Mapgen Fractal
  1480. # Controls width of tunnels, a smaller value creates wider tunnels.
  1481. # type: float
  1482. # mgfractal_cave_width = 0.09
  1483. # Y of upper limit of large caves.
  1484. # type: int
  1485. # mgfractal_large_cave_depth = -33
  1486. # Y of upper limit of lava in large caves.
  1487. # type: int
  1488. # mgfractal_lava_depth = -256
  1489. # Choice of 18 fractals from 9 formulas.
  1490. # 1 = 4D "Roundy" mandelbrot set.
  1491. # 2 = 4D "Roundy" julia set.
  1492. # 3 = 4D "Squarry" mandelbrot set.
  1493. # 4 = 4D "Squarry" julia set.
  1494. # 5 = 4D "Mandy Cousin" mandelbrot set.
  1495. # 6 = 4D "Mandy Cousin" julia set.
  1496. # 7 = 4D "Variation" mandelbrot set.
  1497. # 8 = 4D "Variation" julia set.
  1498. # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
  1499. # 10 = 3D "Mandelbrot/Mandelbar" julia set.
  1500. # 11 = 3D "Christmas Tree" mandelbrot set.
  1501. # 12 = 3D "Christmas Tree" julia set.
  1502. # 13 = 3D "Mandelbulb" mandelbrot set.
  1503. # 14 = 3D "Mandelbulb" julia set.
  1504. # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
  1505. # 16 = 3D "Cosine Mandelbulb" julia set.
  1506. # 17 = 4D "Mandelbulb" mandelbrot set.
  1507. # 18 = 4D "Mandelbulb" julia set.
  1508. # type: int min: 1 max: 18
  1509. # mgfractal_fractal = 1
  1510. # Iterations of the recursive function.
  1511. # Controls the amount of fine detail.
  1512. # type: int
  1513. # mgfractal_iterations = 11
  1514. # Approximate (X,Y,Z) scale of fractal in nodes.
  1515. # type: v3f
  1516. # mgfractal_scale = (4096.0, 1024.0, 4096.0)
  1517. # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
  1518. # Used to move a suitable spawn area of low land close to (0, 0).
  1519. # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
  1520. # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
  1521. # type: v3f
  1522. # mgfractal_offset = (1.79, 0.0, 0.0)
  1523. # W co-ordinate of the generated 3D slice of a 4D fractal.
  1524. # Determines which 3D slice of the 4D shape is generated.
  1525. # Has no effect on 3D fractals.
  1526. # Range roughly -2 to 2.
  1527. # type: float
  1528. # mgfractal_slice_w = 0.0
  1529. # Julia set only: X component of hypercomplex constant determining julia shape.
  1530. # Range roughly -2 to 2.
  1531. # type: float
  1532. # mgfractal_julia_x = 0.33
  1533. # Julia set only: Y component of hypercomplex constant determining julia shape.
  1534. # Range roughly -2 to 2.
  1535. # type: float
  1536. # mgfractal_julia_y = 0.33
  1537. # Julia set only: Z component of hypercomplex constant determining julia shape.
  1538. # Range roughly -2 to 2.
  1539. # type: float
  1540. # mgfractal_julia_z = 0.33
  1541. # Julia set only: W component of hypercomplex constant determining julia shape.
  1542. # Has no effect on 3D fractals.
  1543. # Range roughly -2 to 2.
  1544. # type: float
  1545. # mgfractal_julia_w = 0.33
  1546. ### Noises
  1547. # Y-level of seabed.
  1548. # type: noise_params
  1549. # mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
  1550. # Variation of biome filler depth.
  1551. # type: noise_params
  1552. # mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
  1553. # First of 2 3D noises that together define tunnels.
  1554. # type: noise_params
  1555. # mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1556. # Second of 2 3D noises that together define tunnels.
  1557. # type: noise_params
  1558. # mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1559. ## Mapgen Valleys
  1560. # Map generation attributes specific to Mapgen Valleys.
  1561. # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
  1562. # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
  1563. # it may interfere with delicately adjusted biomes.
  1564. # Flags that are not specified in the flag string are not modified from the default.
  1565. # Flags starting with 'no' are used to explicitly disable them.
  1566. # type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
  1567. # mg_valleys_spflags = altitude_chill,humid_rivers
  1568. # The altitude at which temperature drops by 20C
  1569. # type: int
  1570. # mgvalleys_altitude_chill = 90
  1571. # Depth below which you'll find large caves.
  1572. # type: int
  1573. # mgvalleys_large_cave_depth = -33
  1574. # Creates unpredictable lava features in caves.
  1575. # These can make mining difficult. Zero disables them. (0-10)
  1576. # type: int
  1577. # mgvalleys_lava_features = 0
  1578. # Depth below which you'll find massive caves.
  1579. # type: int
  1580. # mgvalleys_massive_cave_depth = -256
  1581. # How deep to make rivers
  1582. # type: int
  1583. # mgvalleys_river_depth = 4
  1584. # How wide to make rivers
  1585. # type: int
  1586. # mgvalleys_river_size = 5
  1587. # Creates unpredictable water features in caves.
  1588. # These can make mining difficult. Zero disables them. (0-10)
  1589. # type: int
  1590. # mgvalleys_water_features = 0
  1591. # Controls width of tunnels, a smaller value creates wider tunnels.
  1592. # type: float
  1593. # mgvalleys_cave_width = 0.09
  1594. ### Noises
  1595. # Caves and tunnels form at the intersection of the two noises
  1596. # type: noise_params
  1597. # mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1598. # Caves and tunnels form at the intersection of the two noises
  1599. # type: noise_params
  1600. # mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1601. # The depth of dirt or other filler
  1602. # type: noise_params
  1603. # mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
  1604. # Massive caves form here.
  1605. # type: noise_params
  1606. # mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
  1607. # River noise -- rivers occur close to zero
  1608. # type: noise_params
  1609. # mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
  1610. # Base terrain height
  1611. # type: noise_params
  1612. # mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
  1613. # Raises terrain to make valleys around the rivers
  1614. # type: noise_params
  1615. # mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
  1616. # Slope and fill work together to modify the heights
  1617. # type: noise_params
  1618. # mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
  1619. # Amplifies the valleys
  1620. # type: noise_params
  1621. # mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
  1622. # Slope and fill work together to modify the heights
  1623. # type: noise_params
  1624. # mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
  1625. ## Advanced
  1626. # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
  1627. # type: int
  1628. # chunksize = 5
  1629. # Dump the mapgen debug infos.
  1630. # type: bool
  1631. # enable_mapgen_debug_info = false
  1632. # Maximum number of blocks that can be queued for loading.
  1633. # type: int
  1634. # emergequeue_limit_total = 512
  1635. # Maximum number of blocks to be queued that are to be loaded from file.
  1636. # Set to blank for an appropriate amount to be chosen automatically.
  1637. # type: int
  1638. # emergequeue_limit_diskonly = 64
  1639. # Maximum number of blocks to be queued that are to be generated.
  1640. # Set to blank for an appropriate amount to be chosen automatically.
  1641. # type: int
  1642. # emergequeue_limit_generate = 64
  1643. # Number of emerge threads to use. Make this field blank or 0, or increase this number
  1644. # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
  1645. # at the cost of slightly buggy caves.
  1646. # type: int
  1647. # num_emerge_threads = 1