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Sirrobzeroone 3d28ad39b5 Decouple from default start and fixes 2 months ago
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elepower_dynamics Decouple from default start and fixes 2 months ago
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elepower_mining Decouple from default start and fixes 2 months ago
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elepower_papi Decouple from default start and fixes 2 months ago
elepower_solar Decouple from default start and fixes 2 months ago
elepower_thermal Decouple from default start and fixes 2 months ago
elepower_tome Decouple from default start and fixes 2 months ago
elepower_tools Decouple from default start and fixes 2 months ago
elepower_wireless Decouple from default start and fixes 2 months ago
LICENSE Initial commit 3 years ago
README.md Guide/Tome - Add Wind Turbine Help 3 months ago
modpack.conf modpack.conf 3 years ago
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README.md

Elepower

A new powerful modpack for Minetest 5.0.0+!

I do not recommend using this modpack with technic, as this modpack aims to become an all new technology mod. However, compatibility might be added at a later date.

Depends on fluid_lib!

Features

Universal Electric Power API

How is this any different from technic I hear you asking? Well, first of all, I have eliminated the concept of "tiers" in the technic sense, as all types of machines will now be accepting any conduit. Machines can be upgraded for speed and efficiency.

Universal Fluid Transfer API

Exactly what it sounds like. Pipeworks failed to do this. Works with melterns!

Machinery

Machines for doubling your ore output and helping you create more powerful materials.

Tools

Powered tools that you can simply recharge instead of crafting them again.

Farming

Farming automation machines: automatic planting and harvesting of crops.

Nuclear

Nuclear power. Both fission and fusion will (soon) be presented!