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-- CHESS MOD
-- ======================================
-- chess/init.lua
-- ======================================
-- Registers the basic chess stuff
--
-- Contents:
--
-- [regis] Spawn Block
-- [craft] Spawn Block
-- [regis] board_black
-- [regis] board_white
-- ======================================
dofile(minetest.get_modpath("chess").."/pieces.lua")
dofile(minetest.get_modpath("chess").."/rules.lua")
-- Register the spawn block
minetest.register_node("chess:spawn",{
description = "Chess Board",
tile_images = {"chess_spawn.png"},
inventory_image = "chess_spawn.png",
groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
after_dig_node = function(pos, node, digger)
local size = 10
local p = {x=pos.x+1, y=pos.y, z=pos.z+1}
local n = minetest.env:get_node(p)
if n.name == "chess:board_black" then
for i = size, 1, -1 do
for ii = size, 1, -1 do
--remove board
local p = {x=pos.x+i, y=pos.y, z=pos.z+ii}
minetest.env:remove_node(p)
--remove pieces ontop
local p = {x=pos.x+i, y=pos.y+1, z=pos.z+ii}
minetest.env:remove_node(p)
end
end
end
end,
on_punch = function(pos)
--reset the pieces
end,
after_place_node = function(pos, placer)
--spawn box ownership
local player = placer:get_player_name()
print(player)
local placed = minetest.env:get_node(pos)
local placed_meta = minetest.env:get_meta(placed)
placed_meta:set_string("owner", player)
--chessboard placement that is coded really ugly. I hate it!!! and i will fix it!!! I MUST!
local size = 10
local isFree = true
for i = size, 1, -1 do --check if there is room for a chessboard with pieces ontop
for ii = size, 1, -1 do
local p = {x=pos.x+i, y=pos.y, z=pos.z+ii}
local n = minetest.env:get_node(p)
local p_top = {x=pos.x+i, y=pos.y+1, z=pos.z+ii}
local n_top = minetest.env:get_node(p_top)
if n.name ~= "air" and n_top.name ~= "air" then
isFree = false
break
end
end
end
local alternate = true
if isFree then -- if there is room for a chessboard and pieces, make the chessboard with pieces
minetest.chat_send_all("Chess board has been placed, let the match begin!")
for i = size, 1, -1 do
for ii = size, 1, -1 do
--place pieces
local p = {x=pos.x+i, y=pos.y, z=pos.z+ii}
local p_top = {x=pos.x+i, y=pos.y+1, z=pos.z+ii}
if (i > 1 and i < size) then
--black pieces
if (ii == 3) then --pawns
minetest.env:add_node(p_top, {name="chess:pawn_black"})
end
if (ii == 2) then --behind pawns
if (i == 2 or i == 9) then minetest.env:add_node(p_top, {name="chess:rook_black"}) end
if (i == 3 or i == 8) then minetest.env:add_node(p_top, {name="chess:knight_black"}) end
if (i == 4 or i == 7) then minetest.env:add_node(p_top, {name="chess:bishop_black"}) end
if (i == 6) then minetest.env:add_node(p_top, {name="chess:queen_black"}) end
if (i == 5) then minetest.env:add_node(p_top, {name="chess:king_black"}) end
end
--white pieces
if (ii == 8) then --pawns
minetest.env:add_node(p_top, {name="chess:pawn_white"})
end
if (ii == 9) then --behind pawns
if (i == 2 or i == 9) then minetest.env:add_node(p_top, {name="chess:rook_white"}) end
if (i == 3 or i == 8) then minetest.env:add_node(p_top, {name="chess:knight_white"}) end
if (i == 4 or i == 7) then minetest.env:add_node(p_top, {name="chess:bishop_white"}) end
if (i == 5) then minetest.env:add_node(p_top, {name="chess:queen_white"}) end
if (i == 6) then minetest.env:add_node(p_top, {name="chess:king_white"}) end
end
end
if (ii == 1) or (ii == size) or (i ==1) or (i == size) then--create border
minetest.env:add_node(p, {name="chess:board_black"})
else
if alternate then
minetest.env:add_node(p, {name="chess:board_black"})
alternate = false
else
minetest.env:add_node(p, {name="chess:board_white"})
alternate = true
end
end
end
if (math.floor(size/2) == size/2) then
if alternate then
alternate = false
else
alternate = true
end
end
end
else
minetest.chat_send_all("Chess board does not fit")
end
end,
})
-- Add crafting for the spawn block
minetest.register_craft({
output="chess:spawn",
recipe = {
{'default:mese','default:mese','default:mese'},
{'default:mese','default:mese','default:mese'},
{'default:mese','default:mese','default:mese'},
}
})
--Register the Board Blocks: white
minetest.register_node("chess:board_white",{
description = "White Chess Board Piece",
tile_images = {"chess_board_white.png"},
inventory_image = "chess_white.png",
groups = {indestructable},
})
--Register the Board Blocks: black
minetest.register_node("chess:board_black",{
description = "Black Chess Board Piece",
tile_images = {"chess_board_black.png"},
inventory_image = "chess_black.png",
groups = {indestructable},
})