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Can202 2021-03-29 17:45:54 -03:00 committed by GitHub
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353
Escenas/Fin/Ganar.tscn Normal file
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[gd_scene load_steps=22 format=2]
[ext_resource path="res://Textures/bg.png" type="Texture" id=1]
[ext_resource path="res://Scripts/fin/Ganar.gd" type="Script" id=2]
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[ext_resource path="res://Music/Music3.ogg" type="AudioStream" id=7]
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Escenas/Guardar/NG.tscn Normal file
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[node name="CollisionShape2D" type="CollisionShape2D" parent="exit"]
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View File

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View File

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}
[node name="Animation" type="AnimationPlayer" parent="Play"]
anims/anim = SubResource( 5 )
[node name="exit" type="TouchScreenButton" parent="."]
scale = Vector2( 2, 2 )
normal = ExtResource( 7 )
shape = SubResource( 6 )
[node name="info" type="TouchScreenButton" parent="."]
position = Vector2( 48, 0 )
scale = Vector2( 2, 2 )
normal = ExtResource( 9 )
shape = SubResource( 7 )
[node name="scoreandother" type="TouchScreenButton" parent="."]
position = Vector2( 96, 0 )
scale = Vector2( 2, 2 )
normal = ExtResource( 5 )
shape = SubResource( 7 )
[node name="canvas" type="CanvasLayer" parent="."]
[node name="black" type="Sprite" parent="canvas"]
visible = false
position = Vector2( 260, 150 )
scale = Vector2( 9.25, 5.6875 )
texture = ExtResource( 6 )
[node name="Animation" type="AnimationPlayer" parent="canvas/black"]
anims/anim = SubResource( 8 )
[node name="Animation3" type="AnimationPlayer" parent="canvas/black"]
anims/anim = SubResource( 9 )
[node name="Animation2" type="AnimationPlayer" parent="canvas/black"]
anims/anim = SubResource( 10 )
[node name="Music" type="Node" parent="."]
[node name="Music" type="AudioStreamPlayer2D" parent="Music"]
stream = ExtResource( 8 )
volume_db = -53.3333
[node name="Animation" type="AnimationPlayer" parent="Music/Music"]
anims/anim = SubResource( 11 )
[node name="SFX" parent="." instance=ExtResource( 10 )]
[node name="NG" parent="." instance=ExtResource( 4 )]
[connection signal="pressed" from="TouchScreenButton" to="." method="_on_TouchScreenButton_pressed"]
[connection signal="pressed" from="exit" to="." method="_on_exit_pressed"]
[connection signal="pressed" from="info" to="." method="_on_info_pressed"]
[connection signal="pressed" from="scoreandother" to="." method="_on_info2_pressed"]
[connection signal="animation_finished" from="canvas/black/Animation" to="." method="_on_Animation_animation_finished"]
[connection signal="animation_finished" from="canvas/black/Animation3" to="." method="_on_Animation3_animation_finished"]
[connection signal="animation_finished" from="canvas/black/Animation2" to="." method="_on_Animation2_animation_finished"]
[connection signal="finished" from="Music/Music" to="." method="_on_Music_finished"]

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[gd_scene load_steps=15 format=2]
[ext_resource path="res://Escenas/Guardar/NG.tscn" type="PackedScene" id=1]
[ext_resource path="res://Textures/bg.png" type="Texture" id=2]
[ext_resource path="res://Escenas/SFX/SFX.tscn" type="PackedScene" id=3]
[ext_resource path="res://Font/pixeled/Pixeled.ttf" type="DynamicFontData" id=4]
[ext_resource path="res://Scripts/Menus/MenuScore.gd" type="Script" id=5]
[ext_resource path="res://Textures/restart.png" type="Texture" id=6]
[ext_resource path="res://Music/Music3.ogg" type="AudioStream" id=7]
[ext_resource path="res://Textures/Black.png" type="Texture" id=8]
[ext_resource path="res://Textures/trash.png" type="Texture" id=9]
[sub_resource type="DynamicFont" id=1]
font_data = ExtResource( 4 )
[sub_resource type="RectangleShape2D" id=2]
[sub_resource type="DynamicFont" id=3]
size = 6
font_data = ExtResource( 4 )
[sub_resource type="Animation" id=4]
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
[sub_resource type="Animation" id=5]
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
[node name="MenuScore" type="Node2D"]
script = ExtResource( 5 )
[node name="fondo" type="Sprite" parent="."]
position = Vector2( 1496, -328 )
scale = Vector2( 6, 6 )
texture = ExtResource( 2 )
[node name="NG" parent="." instance=ExtResource( 1 )]
[node name="SFX" parent="." instance=ExtResource( 3 )]
[node name="music" type="AudioStreamPlayer2D" parent="."]
position = Vector2( 240, 136 )
stream = ExtResource( 7 )
[node name="info" type="Node2D" parent="."]
[node name="Label" type="Label" parent="info"]
margin_right = 512.0
margin_bottom = 128.0
custom_fonts/font = SubResource( 1 )
text = "Total Score"
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="score" type="Label" parent="info"]
margin_top = 56.0
margin_right = 512.0
margin_bottom = 128.0
custom_fonts/font = SubResource( 1 )
text = "0"
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="exit" type="TouchScreenButton" parent="."]
scale = Vector2( 2, 2 )
normal = ExtResource( 6 )
shape = SubResource( 2 )
[node name="removescore" type="TouchScreenButton" parent="."]
position = Vector2( 432, 240 )
normal = ExtResource( 9 )
shape = SubResource( 2 )
[node name="Label2" type="Label" parent="."]
margin_left = 363.0
margin_top = 200.0
margin_right = 523.0
margin_bottom = 260.0
custom_fonts/font = SubResource( 3 )
text = "Delete your Score"
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="black" type="Sprite" parent="."]
position = Vector2( 304, 200 )
scale = Vector2( 10.5, 7.25 )
texture = ExtResource( 8 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="black"]
anims/end = SubResource( 4 )
anims/start = SubResource( 5 )
[connection signal="pressed" from="exit" to="." method="_on_exit_pressed"]
[connection signal="pressed" from="removescore" to="." method="_on_removescore_pressed"]
[connection signal="animation_finished" from="black/AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]

29
Escenas/SFX/SFX.tscn Normal file
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[gd_scene load_steps=6 format=2]
[ext_resource path="res://SFX/fx7.wav" type="AudioStream" id=1]
[ext_resource path="res://SFX/fx2.wav" type="AudioStream" id=2]
[ext_resource path="res://SFX/fx1.wav" type="AudioStream" id=3]
[ext_resource path="res://SFX/fx3.wav" type="AudioStream" id=4]
[ext_resource path="res://SFX/fx5.wav" type="AudioStream" id=5]
[node name="SFX" type="Node2D"]
[node name="play" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 1 )
volume_db = -10.0
[node name="touch" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 2 )
volume_db = -5.0
[node name="button" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 3 )
volume_db = -15.0
[node name="movewater" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 4 )
volume_db = -20.0
[node name="toc" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 5 )
volume_db = -20.0

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[gd_scene load_steps=8 format=2]
[ext_resource path="res://Textures/aro.png" type="Texture" id=1]
[ext_resource path="res://Scripts/Aro/aro.gd" type="Script" id=2]
[ext_resource path="res://Escenas/SFX/SFX.tscn" type="PackedScene" id=3]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 1 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 13.3792, 10.43 )
[sub_resource type="Animation" id=3]
resource_name = "kill"
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath("AnimatedSprite:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 5.17464, 3.96033 )
[node name="Aro" type="RigidBody2D"]
script = ExtResource( 2 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
position = Vector2( 0, -0.0468225 )
polygon = PoolVector2Array( 6.38676, 2.17306, 7.00277, 2.11212, 7.9375, 0.9375, 8.0625, -6.0625, 6.75, -6, 6.8756, -6.9144, 6.38676, -6.91172, 6.44576, -3.78514, 7.125, -3.9375, 7.0625, -1.625, 6.38676, -1.89739 )
[node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="."]
position = Vector2( 0, -0.0468225 )
polygon = PoolVector2Array( -6.41453, 2.05508, -7.02969, 2.05957, -8, 1.0625, -8, -5.9375, -7, -6, -7, -6.9375, -6.35554, -6.67576, -6.35554, -4.02111, -6.9375, -4, -7, -2.125, -6.23755, -2.01538 )
[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."]
position = Vector2( -0.157669, -2.57524 )
scale = Vector2( 0.805543, 0.500718 )
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
modulate = Color( 0, 0, 0, 1 )
position = Vector2( -0.210224, -2.73291 )
shape = SubResource( 2 )
[node name="timeqf" type="Timer" parent="."]
wait_time = 2.0
[node name="timetoup" type="Timer" parent="."]
wait_time = 0.2
[node name="timetokill" type="Timer" parent="."]
wait_time = 15.0
[node name="killanim" type="AnimationPlayer" parent="."]
anims/kill = SubResource( 3 )
[node name="areap" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="areap"]
position = Vector2( -0.0589924, -2.47767 )
shape = SubResource( 4 )
[node name="SFX" parent="." instance=ExtResource( 3 )]
[connection signal="screen_exited" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_screen_exited"]
[connection signal="area_exited" from="Area2D" to="." method="_on_Area2D_area_exited"]
[connection signal="area_shape_entered" from="Area2D" to="." method="_on_Area2D_area_shape_entered"]
[connection signal="body_exited" from="Area2D" to="." method="_on_Area2D_body_exited"]
[connection signal="body_shape_entered" from="Area2D" to="." method="_on_Area2D_body_shape_entered"]
[connection signal="timeout" from="timeqf" to="." method="_on_timeqf_timeout"]
[connection signal="timeout" from="timetoup" to="." method="_on_timetoup_timeout"]
[connection signal="timeout" from="timetokill" to="." method="_on_timetokill_timeout"]
[connection signal="animation_finished" from="killanim" to="." method="_on_killanim_animation_finished"]
[connection signal="body_entered" from="areap" to="." method="_on_areap_body_entered"]
[connection signal="body_exited" from="areap" to="." method="_on_areap_body_exited"]

212
Escenas/info.tscn Normal file
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[gd_scene load_steps=15 format=2]
[ext_resource path="res://Textures/bg.png" type="Texture" id=1]
[ext_resource path="res://Scripts/info/info.gd" type="Script" id=2]
[ext_resource path="res://Music/Music3.ogg" type="AudioStream" id=3]
[ext_resource path="res://Textures/restart.png" type="Texture" id=4]
[ext_resource path="res://Font/pixeled/Pixeled.ttf" type="DynamicFontData" id=5]
[ext_resource path="res://Textures/Black.png" type="Texture" id=6]
[ext_resource path="res://Escenas/SFX/SFX.tscn" type="PackedScene" id=7]
[sub_resource type="RectangleShape2D" id=1]
[sub_resource type="DynamicFont" id=2]
font_data = ExtResource( 5 )
[sub_resource type="DynamicFont" id=3]
size = 10
font_data = ExtResource( 5 )
[sub_resource type="DynamicFont" id=4]
size = 11
font_data = ExtResource( 5 )
[sub_resource type="DynamicFont" id=5]
size = 8
font_data = ExtResource( 5 )
[sub_resource type="Animation" id=6]
tracks/0/type = "value"
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
[sub_resource type="Animation" id=7]
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
[node name="info" type="Node2D"]
script = ExtResource( 2 )
[node name="fondo" type="Sprite" parent="."]
position = Vector2( 1488, -248 )
scale = Vector2( 6.58333, 6.58333 )
texture = ExtResource( 1 )
[node name="music" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 3 )
[node name="back" type="TouchScreenButton" parent="."]
scale = Vector2( 2, 2 )
normal = ExtResource( 4 )
shape = SubResource( 1 )
[node name="Credits" type="Node" parent="."]
[node name="Label" type="Label" parent="Credits"]
margin_top = 56.0
margin_right = 40.0
margin_bottom = 102.0
custom_fonts/font = SubResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="SpecialThanksto" type="Label" parent="Credits"]
margin_left = 256.0
margin_top = 66.0
margin_right = 512.0
margin_bottom = 112.0
custom_fonts/font = SubResource( 2 )
text = "Special Thanks to"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Araceli" type="Label" parent="Credits/SpecialThanksto"]
margin_top = 46.0
margin_right = 256.0
margin_bottom = 158.0
custom_fonts/font = SubResource( 3 )
text = "Araceli (Correction and Ideas)"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Eduardo" type="Label" parent="Credits/SpecialThanksto"]
margin_top = 70.0
margin_right = 256.0
margin_bottom = 158.0
custom_fonts/font = SubResource( 3 )
text = "Eduardo (Main Idea)"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="BetaTesters" type="Label" parent="Credits"]
margin_left = 256.0
margin_top = 160.0
margin_right = 512.0
margin_bottom = 227.0
rect_scale = Vector2( 0.8, 0.8 )
custom_fonts/font = SubResource( 2 )
text = "Beta Testers"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="allbt" type="Label" parent="Credits/BetaTesters"]
margin_top = 40.0
margin_right = 256.0
margin_bottom = 112.0
custom_fonts/font = SubResource( 3 )
text = "Tomas - Araceli - Can202"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Me" type="Label" parent="Credits"]
margin_left = 16.0
margin_top = 72.0
margin_right = 221.0
margin_bottom = 168.0
custom_fonts/font = SubResource( 4 )
text = "Programming,
pixel art, music,
fx and Design"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="me" type="Label" parent="Credits/Me"]
margin_top = 97.0
margin_right = 256.0
margin_bottom = 240.0
custom_fonts/font = SubResource( 3 )
text = "Can202 (me)"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Credits" type="Label" parent="Credits"]
margin_left = 192.0
margin_right = 320.0
margin_bottom = 64.0
custom_fonts/font = SubResource( 2 )
text = "Credits"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="programs" type="Label" parent="Credits"]
margin_left = 16.0
margin_top = 204.0
margin_right = 272.0
margin_bottom = 312.0
custom_fonts/font = SubResource( 5 )
text = "Pixel Art Editor: Pixelorama
Music and Fx: Lmms - Audacity
Design: Krita"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="programs2" type="Label" parent="Credits"]
margin_left = 256.0
margin_top = 223.0
margin_right = 492.0
margin_bottom = 312.0
custom_fonts/font = SubResource( 5 )
text = "Font: pixeled
Engine: Godot Engine"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="CL" type="CanvasLayer" parent="."]
[node name="black" type="Sprite" parent="CL"]
visible = false
position = Vector2( 264.298, 146.165 )
scale = Vector2( 9.25932, 5.56766 )
texture = ExtResource( 6 )
[node name="start" type="AnimationPlayer" parent="CL/black"]
anims/anim = SubResource( 6 )
[node name="end" type="AnimationPlayer" parent="CL/black"]
anims/anim = SubResource( 7 )
[node name="SFX" parent="." instance=ExtResource( 7 )]
[connection signal="finished" from="music" to="." method="_on_music_finished"]
[connection signal="pressed" from="back" to="." method="_on_back_pressed"]
[connection signal="animation_finished" from="CL/black/end" to="." method="_on_end_animation_finished"]

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Font/pixeled/Pixeled.ttf Normal file

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-c1606e7bd9af7e3161f7d63f5e647d5d.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/PersistenceNode/icon.png"
dest_files=[ "res://.import/icon.png-c1606e7bd9af7e3161f7d63f5e647d5d.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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# MIT License
#
# Copyright (c) 2018-2020 Matías Muñoz Espinoza
# Copyright (c) 2019 Ren Project
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
extends Node
class_name Persistence, "icon.png"
enum Mode {ENCRYPTED, TEXT}
export (Mode) var mode : int = Mode.ENCRYPTED setget set_mode, get_mode
export (String) var password := "" setget set_password, get_password
export (String) var folder_name := "PersistenceNode" setget set_folder_name, get_folder_name
export (Array) var no_valid_names := ["default", "example"] setget _private_set, get_no_valid_names
export (bool) var debug_on := false setget set_debug, get_debug
var beautifier setget _private_set, _private_get
export (bool) var beautifier_active := true setget set_beautifier_active, get_beautifier_active
export (int) var profile_name_min_size := 3 setget set_profile_name_min_size, get_profile_name_min_size
export (int) var profile_name_max_size := 15 setget set_profile_name_max_size, get_profile_name_max_size
# Data del profile actual, esta data se puede modificar y luego usar
# save_data()
var data := {} setget _private_set
signal saved
signal loaded
func _init() -> void:
if beautifier_active:
beautifier = JSONBeautifier.new()
func _ready() -> void:
connect("saved", self, "_on_saved")
connect("loaded", self, "_on_loaded")
func _on_saved() -> void:
# Muestra los datos en la salida una vez que se graba el archivo.
if beautifier_active and mode == Mode.TEXT:
debug("_on_saved()")
print_json(to_json(data))
func _on_loaded() -> void:
# Muestra los datos en la salida una vez que se graba el archivo.
if beautifier_active and mode == Mode.TEXT:
debug("_on_loaded()")
print_json(to_json(data))
func _private_set(val = null) -> void:
debug("Set access is private")
func _private_get() -> void:
debug("Get access is private")
# Métodos públicos
#
func debug(message, something1 = "", something2 = "") -> void:
if debug_on:
print("[PersistenceNode] ", message, " ", something1, " ", something2)
# Salva el juego con el profile indicado en el parámetro profile_name.
# Si no hay profile crea un profile por defecto llamado default.
func save_data(profile_name : String = "") -> bool:
var result
# Crea la carpeta principal si esta no existe
create_main_folder()
# Crea el profile por defecto, en el caso de que no se quiera
# utilizar profiles.
if profile_name == "":
if save_profile_default():
emit_signal("saved")
debug("save_profile_default() retorna true")
return true
else:
debug("save_profile_default() retorna falso")
return false
if validate_profile(profile_name):
match mode:
Mode.ENCRYPTED:
result = save_profile_encripted(profile_name)
Mode.TEXT:
result = save_profile_text(profile_name)
else:
debug("No ha pasado la validación")
result = false
if result:
emit_signal("saved")
return result
# Remueve el profile indicado como argumento. Tome en cuenta que para
# eliminar el encriptado o el texto, debe establecer primero el modo
# con set_mode().
func remove_profile(profile_name : String) -> bool:
var dir = Directory.new()
var path
match mode:
Mode.ENCRYPTED:
path = str("user://", folder_name, "/", profile_name, ".save")
Mode.TEXT:
path = str("user://", folder_name, "/", profile_name, ".txt")
var err = dir.remove(path)
if err != OK:
debug("Error al remover el profile: ", err)
return false
else:
data = {}
return true
# Remueve toda la data dentro de la carpeta "folder_name" sin importar
# si esta encriptada o no. Devuelve true si la remueve y false si no
# existe data o hay un error.
func remove_all_data() -> bool:
var dir = Directory.new()
var profiles = get_profiles(true)
if profiles != null:
var path = "user://" + folder_name + "/"
var err
for i in range(profiles.size()):
err = dir.remove(str(path + profiles[i]))
if err != OK:
debug("Un error al elimnar el archivo: ", err)
return false
data = {}
return true
else:
debug("No se a removido ningún archivo.")
return false
# Setters/Getters
#
# Mode.TEXT : Guarda la data en texto en formato json
# Mode.ENCRYPTED : Guarda la data de forma encriptada
func set_mode(_mode) -> void:
mode = _mode
func get_mode() -> int:
return mode
# Se obtiene la data, esta data puede ser modificada para luego ser guardada
# con save_data(). Si esta usando profiles, no olvide indicarle el profile.
func get_data(profile_name : String = "") -> Dictionary:
data = {}
load_data(profile_name)
return data
# Retorna los perfiles existentes, por defecto los devuelve sin
# extension.
func get_profiles(with_extension : bool = false) -> Array:
var dir = Directory.new()
var profiles = []
if dir.open("user://" + folder_name) == OK:
dir.list_dir_begin()
var file_name = dir.get_next()
while (file_name != ""):
if file_name != "." and file_name != "..":
if not with_extension:
profiles.append(file_name.get_basename())
else:
profiles.append(file_name)
file_name = dir.get_next()
else:
debug("Un error ha ocurrido al intentar entrar al path.")
return profiles
# Retorna los nombres no validos
func get_no_valid_names() -> Array:
return no_valid_names
func set_password(_password : String) -> void:
password = _password
func get_password() -> String:
return password
func set_folder_name(_folder_name : String) -> void:
folder_name = _folder_name
func get_folder_name() -> String:
return folder_name
func set_debug(_debug : bool) -> void:
debug_on = _debug
func get_debug() -> bool:
return debug_on
func set_beautifier_active(_beautifier_active : bool) -> void:
beautifier_active = _beautifier_active
func get_beautifier_active() -> bool:
return beautifier_active
func set_profile_name_min_size(_profile_name_min_size : int) -> void:
profile_name_min_size = _profile_name_min_size
func get_profile_name_min_size() -> int:
return profile_name_min_size
func set_profile_name_max_size(_profile_name_max_size : int) -> void:
profile_name_max_size = _profile_name_max_size
func get_profile_name_max_size() -> int:
return profile_name_max_size
# Métodos "privados" (No usar)
#
# Valida:
# 1) No puede tener nombres no validos según no_valid_names[]
# 2) El nombre no puede ser "default"
# 3) El nombre debe estar dentro del rango del tamaño de nombre mínimo o
# máximo.
func validate_profile(profile_name : String) -> bool:
var profiles = get_profiles()
# 1)
if no_valid_names != null and no_valid_names.has(profile_name):
debug("Nombre invalido: ", profile_name)
return false
# 2)
if profile_name == "default":
debug("No se puede usar el nombre default")
return false
# 3)
if profile_name.length() < profile_name_min_size or profile_name.length() > profile_name_max_size:
debug("El profile_name no esta dentro del rango")
return false
return true
func save_profile_default() -> bool:
match mode:
Mode.ENCRYPTED:
return save_profile_encripted("default")
Mode.TEXT:
return save_profile_text("default")
return false
func load_profile_default() -> bool:
match mode:
Mode.ENCRYPTED:
return load_profile_encripted("default")
Mode.TEXT:
return load_profile_text("default")
return false
func save_profile_encripted(profile_name : String) -> bool:
var file_path
file_path = str("user://" + folder_name + "/" + profile_name + ".save")
erase_profile_encripted(profile_name, file_path)
var file = File.new()
var err = file.open_encrypted_with_pass(file_path, File.WRITE, password)
if err == OK:
file.store_var(data)
file.close()
return true
else:
debug("Error al crear/guardar el archivo: ", err)
debug("Path: ", file_path)
return false
func save_profile_text(profile_name : String) -> bool:
var file_path
file_path = str("user://" + folder_name + "/" + profile_name + ".txt")
var file = File.new()
var err = file.open(file_path, File.WRITE_READ)
if err == OK:
file.get_line() # Borrar la data anterior
file.store_string(beautifier.beautify_json(to_json(data)))
file.close()
return true
else:
debug("Error al crear/leer el archivo: ", err)
return false
func load_profile_encripted(profile_name : String) -> bool:
var file_path
file_path = str("user://" + folder_name + "/" + profile_name + ".save")
var file = File.new()
if not file.file_exists(file_path):
debug("El archivo no existe: " + file_path)
return false
var err = file.open_encrypted_with_pass(file_path, File.READ, password)
if err == OK:
data = file.get_var()
file.close()
# Se guarda la data después de cargarla ya que, al cargar la data
# se borran los datos en disco.
save_profile_encripted(profile_name)
debug("Se a cargado el archivo con éxito: ")
return true
else:
debug("Error al leer el archivo: ", err)
return false
func load_profile_text(profile_name : String) -> bool:
var file_path = str("user://" + folder_name + "/" + profile_name + ".txt")
var file = File.new()
if not file.file_exists(file_path):
debug("El archivo no existe: " + file_path)
return false
var err = file.open(file_path, File.READ)
if err == OK:
var data_str := ""
# Mientras no alcance el final de linea
while not file.eof_reached():
# Se va concatenando el texto del json
data_str = data_str + file.get_line()
data = parse_json(data_str)
file.close()
# Se guarda la data después de cargarla ya que, al cargar la data
# se borran los datos en disco.
save_profile_text(profile_name)
return true
else:
debug("Error al leer el archivo: ", err)
return false
func erase_profile_encripted(profile_name : String, file_path : String) -> void:
var file = File.new()
var err = file.open_encrypted_with_pass(file_path, File.READ, password)
if err == OK:
file.get_var()
file.close()
else:
debug("No se a podido limpiar el profile: ", err)
# Crea la carpeta principal, sólo la crea si esta no existe
func create_main_folder() -> void:
var dir = Directory.new()
if not dir.dir_exists(str("user://" + folder_name)):
dir.make_dir(str("user://" + folder_name))
debug("Se a creado la carpeta ", folder_name)
# Carga la data, si no se le pasa ningún argumento entonces carga la data
# por defecto, si se le pasa argumento entonces carga la data indicada en el.
# Devuelve true si se carga exitosamente y false si no lo hace.
func load_data(profile_name : String = "") -> bool:
var result
if profile_name == "":
if load_profile_default():
emit_signal("loaded")
return true
else:
debug("load_profile_default retorna false.")
return false
if validate_profile(profile_name):
match mode:
Mode.ENCRYPTED:
result = load_profile_encripted(profile_name)
Mode.TEXT:
result = load_profile_text(profile_name)
else:
debug("No ha pasado la validación")
result = false
if result:
emit_signal("loaded")
return result
func print_json(json : String) -> void:
if beautifier != null:
print("______________- JSON -______________")
print(beautifier.beautify_json(json))
print("____________________________________")

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@ -0,0 +1,7 @@
[plugin]
name="PersistenceNode"
description="Easy saving. More info: https://github.com/MatiasVME/Persistence"
author="Matías Muñoz Espinoza, Jeremi Biernacki"
version="1.5.0"
script="plugin.gd"

View File

@ -0,0 +1,10 @@
tool
extends EditorPlugin
func _enter_tree():
pass
func _exit_tree():
pass

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@ -0,0 +1,373 @@
Mozilla Public License Version 2.0
==================================
1. Definitions
--------------
1.1. "Contributor"
means each individual or legal entity that creates, contributes to
the creation of, or owns Covered Software.
1.2. "Contributor Version"
means the combination of the Contributions of others (if any) used
by a Contributor and that particular Contributor's Contribution.
1.3. "Contribution"
means Covered Software of a particular Contributor.
1.4. "Covered Software"
means Source Code Form to which the initial Contributor has attached
the notice in Exhibit A, the Executable Form of such Source Code
Form, and Modifications of such Source Code Form, in each case
including portions thereof.
1.5. "Incompatible With Secondary Licenses"
means
(a) that the initial Contributor has attached the notice described
in Exhibit B to the Covered Software; or
(b) that the Covered Software was made available under the terms of
version 1.1 or earlier of the License, but not also under the
terms of a Secondary License.
1.6. "Executable Form"
means any form of the work other than Source Code Form.
1.7. "Larger Work"
means a work that combines Covered Software with other material, in
a separate file or files, that is not Covered Software.
1.8. "License"
means this document.
1.9. "Licensable"
means having the right to grant, to the maximum extent possible,
whether at the time of the initial grant or subsequently, any and
all of the rights conveyed by this License.
1.10. "Modifications"
means any of the following:
(a) any file in Source Code Form that results from an addition to,
deletion from, or modification of the contents of Covered
Software; or
(b) any new file in Source Code Form that contains any Covered
Software.
1.11. "Patent Claims" of a Contributor
means any patent claim(s), including without limitation, method,
process, and apparatus claims, in any patent Licensable by such
Contributor that would be infringed, but for the grant of the
License, by the making, using, selling, offering for sale, having
made, import, or transfer of either its Contributions or its
Contributor Version.
1.12. "Secondary License"
means either the GNU General Public License, Version 2.0, the GNU
Lesser General Public License, Version 2.1, the GNU Affero General
Public License, Version 3.0, or any later versions of those
licenses.
1.13. "Source Code Form"
means the form of the work preferred for making modifications.
1.14. "You" (or "Your")
means an individual or a legal entity exercising rights under this
License. For legal entities, "You" includes any entity that
controls, is controlled by, or is under common control with You. For
purposes of this definition, "control" means (a) the power, direct
or indirect, to cause the direction or management of such entity,
whether by contract or otherwise, or (b) ownership of more than
fifty percent (50%) of the outstanding shares or beneficial
ownership of such entity.
2. License Grants and Conditions
--------------------------------
2.1. Grants
Each Contributor hereby grants You a world-wide, royalty-free,
non-exclusive license:
(a) under intellectual property rights (other than patent or trademark)
Licensable by such Contributor to use, reproduce, make available,
modify, display, perform, distribute, and otherwise exploit its
Contributions, either on an unmodified basis, with Modifications, or
as part of a Larger Work; and
(b) under Patent Claims of such Contributor to make, use, sell, offer
for sale, have made, import, and otherwise transfer either its
Contributions or its Contributor Version.
2.2. Effective Date
The licenses granted in Section 2.1 with respect to any Contribution
become effective for each Contribution on the date the Contributor first
distributes such Contribution.
2.3. Limitations on Grant Scope
The licenses granted in this Section 2 are the only rights granted under
this License. No additional rights or licenses will be implied from the
distribution or licensing of Covered Software under this License.
Notwithstanding Section 2.1(b) above, no patent license is granted by a
Contributor:
(a) for any code that a Contributor has removed from Covered Software;
or
(b) for infringements caused by: (i) Your and any other third party's
modifications of Covered Software, or (ii) the combination of its
Contributions with other software (except as part of its Contributor
Version); or
(c) under Patent Claims infringed by Covered Software in the absence of
its Contributions.
This License does not grant any rights in the trademarks, service marks,
or logos of any Contributor (except as may be necessary to comply with
the notice requirements in Section 3.4).
2.4. Subsequent Licenses
No Contributor makes additional grants as a result of Your choice to
distribute the Covered Software under a subsequent version of this
License (see Section 10.2) or under the terms of a Secondary License (if
permitted under the terms of Section 3.3).
2.5. Representation
Each Contributor represents that the Contributor believes its
Contributions are its original creation(s) or it has sufficient rights
to grant the rights to its Contributions conveyed by this License.
2.6. Fair Use
This License is not intended to limit any rights You have under
applicable copyright doctrines of fair use, fair dealing, or other
equivalents.
2.7. Conditions
Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted
in Section 2.1.
3. Responsibilities
-------------------
3.1. Distribution of Source Form
All distribution of Covered Software in Source Code Form, including any
Modifications that You create or to which You contribute, must be under
the terms of this License. You must inform recipients that the Source
Code Form of the Covered Software is governed by the terms of this
License, and how they can obtain a copy of this License. You may not
attempt to alter or restrict the recipients' rights in the Source Code
Form.
3.2. Distribution of Executable Form
If You distribute Covered Software in Executable Form then:
(a) such Covered Software must also be made available in Source Code
Form, as described in Section 3.1, and You must inform recipients of
the Executable Form how they can obtain a copy of such Source Code
Form by reasonable means in a timely manner, at a charge no more
than the cost of distribution to the recipient; and
(b) You may distribute such Executable Form under the terms of this
License, or sublicense it under different terms, provided that the
license for the Executable Form does not attempt to limit or alter
the recipients' rights in the Source Code Form under this License.
3.3. Distribution of a Larger Work
You may create and distribute a Larger Work under terms of Your choice,
provided that You also comply with the requirements of this License for
the Covered Software. If the Larger Work is a combination of Covered
Software with a work governed by one or more Secondary Licenses, and the
Covered Software is not Incompatible With Secondary Licenses, this
License permits You to additionally distribute such Covered Software
under the terms of such Secondary License(s), so that the recipient of
the Larger Work may, at their option, further distribute the Covered
Software under the terms of either this License or such Secondary
License(s).
3.4. Notices
You may not remove or alter the substance of any license notices
(including copyright notices, patent notices, disclaimers of warranty,
or limitations of liability) contained within the Source Code Form of
the Covered Software, except that You may alter any license notices to
the extent required to remedy known factual inaccuracies.
3.5. Application of Additional Terms
You may choose to offer, and to charge a fee for, warranty, support,
indemnity or liability obligations to one or more recipients of Covered
Software. However, You may do so only on Your own behalf, and not on
behalf of any Contributor. You must make it absolutely clear that any
such warranty, support, indemnity, or liability obligation is offered by
You alone, and You hereby agree to indemnify every Contributor for any
liability incurred by such Contributor as a result of warranty, support,
indemnity or liability terms You offer. You may include additional
disclaimers of warranty and limitations of liability specific to any
jurisdiction.
4. Inability to Comply Due to Statute or Regulation
---------------------------------------------------
If it is impossible for You to comply with any of the terms of this
License with respect to some or all of the Covered Software due to
statute, judicial order, or regulation then You must: (a) comply with
the terms of this License to the maximum extent possible; and (b)
describe the limitations and the code they affect. Such description must
be placed in a text file included with all distributions of the Covered
Software under this License. Except to the extent prohibited by statute
or regulation, such description must be sufficiently detailed for a
recipient of ordinary skill to be able to understand it.
5. Termination
--------------
5.1. The rights granted under this License will terminate automatically
if You fail to comply with any of its terms. However, if You become
compliant, then the rights granted under this License from a particular
Contributor are reinstated (a) provisionally, unless and until such
Contributor explicitly and finally terminates Your grants, and (b) on an
ongoing basis, if such Contributor fails to notify You of the
non-compliance by some reasonable means prior to 60 days after You have
come back into compliance. Moreover, Your grants from a particular
Contributor are reinstated on an ongoing basis if such Contributor
notifies You of the non-compliance by some reasonable means, this is the
first time You have received notice of non-compliance with this License
from such Contributor, and You become compliant prior to 30 days after
Your receipt of the notice.
5.2. If You initiate litigation against any entity by asserting a patent
infringement claim (excluding declaratory judgment actions,
counter-claims, and cross-claims) alleging that a Contributor Version
directly or indirectly infringes any patent, then the rights granted to
You by any and all Contributors for the Covered Software under Section
2.1 of this License shall terminate.
5.3. In the event of termination under Sections 5.1 or 5.2 above, all
end user license agreements (excluding distributors and resellers) which
have been validly granted by You or Your distributors under this License
prior to termination shall survive termination.
************************************************************************
* *
* 6. Disclaimer of Warranty *
* ------------------------- *
* *
* Covered Software is provided under this License on an "as is" *
* basis, without warranty of any kind, either expressed, implied, or *
* statutory, including, without limitation, warranties that the *
* Covered Software is free of defects, merchantable, fit for a *
* particular purpose or non-infringing. The entire risk as to the *
* quality and performance of the Covered Software is with You. *
* Should any Covered Software prove defective in any respect, You *
* (not any Contributor) assume the cost of any necessary servicing, *
* repair, or correction. This disclaimer of warranty constitutes an *
* essential part of this License. No use of any Covered Software is *
* authorized under this License except under this disclaimer. *
* *
************************************************************************
************************************************************************
* *
* 7. Limitation of Liability *
* -------------------------- *
* *
* Under no circumstances and under no legal theory, whether tort *
* (including negligence), contract, or otherwise, shall any *
* Contributor, or anyone who distributes Covered Software as *
* permitted above, be liable to You for any direct, indirect, *
* special, incidental, or consequential damages of any character *
* including, without limitation, damages for lost profits, loss of *
* goodwill, work stoppage, computer failure or malfunction, or any *
* and all other commercial damages or losses, even if such party *
* shall have been informed of the possibility of such damages. This *
* limitation of liability shall not apply to liability for death or *
* personal injury resulting from such party's negligence to the *
* extent applicable law prohibits such limitation. Some *
* jurisdictions do not allow the exclusion or limitation of *
* incidental or consequential damages, so this exclusion and *
* limitation may not apply to You. *
* *
************************************************************************
8. Litigation
-------------
Any litigation relating to this License may be brought only in the
courts of a jurisdiction where the defendant maintains its principal
place of business and such litigation shall be governed by laws of that
jurisdiction, without reference to its conflict-of-law provisions.
Nothing in this Section shall prevent a party's ability to bring
cross-claims or counter-claims.
9. Miscellaneous
----------------
This License represents the complete agreement concerning the subject
matter hereof. If any provision of this License is held to be
unenforceable, such provision shall be reformed only to the extent
necessary to make it enforceable. Any law or regulation which provides
that the language of a contract shall be construed against the drafter
shall not be used to construe this License against a Contributor.
10. Versions of the License
---------------------------
10.1. New Versions
Mozilla Foundation is the license steward. Except as provided in Section
10.3, no one other than the license steward has the right to modify or
publish new versions of this License. Each version will be given a
distinguishing version number.
10.2. Effect of New Versions
You may distribute the Covered Software under the terms of the version
of the License under which You originally received the Covered Software,
or under the terms of any subsequent version published by the license
steward.
10.3. Modified Versions
If you create software not governed by this License, and you want to
create a new license for such software, you may create and use a
modified version of this License if you rename the license and remove
any references to the name of the license steward (except to note that
such modified license differs from this License).
10.4. Distributing Source Code Form that is Incompatible With Secondary
Licenses
If You choose to distribute Source Code Form that is Incompatible With
Secondary Licenses under the terms of this version of the License, the
notice described in Exhibit B of this License must be attached.
Exhibit A - Source Code Form License Notice
-------------------------------------------
This Source Code Form is subject to the terms of the Mozilla Public
License, v. 2.0. If a copy of the MPL was not distributed with this
file, You can obtain one at http://mozilla.org/MPL/2.0/.
If it is not possible or desirable to put the notice in a particular
file, then You may include the notice in a location (such as a LICENSE
file in a relevant directory) where a recipient would be likely to look
for such a notice.
You may add additional accurate notices of copyright ownership.
Exhibit B - "Incompatible With Secondary Licenses" Notice
---------------------------------------------------------
This Source Code Form is "Incompatible With Secondary Licenses", as
defined by the Mozilla Public License, v. 2.0.

View File

@ -0,0 +1,102 @@
###############################################################################
# JSON Beautifier #
# Copyright (c) 2018 Michael Alexsander Silva Dias #
#-----------------------------------------------------------------------------#
# This Source Code Form is subject to the terms of the Mozilla Public #
# License, v. 2.0. If a copy of the MPL was not distributed with this #
# file, You can obtain one at http://mozilla.org/MPL/2.0/. #
###############################################################################
extends Node
class_name JSONBeautifier
# Takes valid JSON (if invalid, it will return a error according with Godot's
# 'validade_json' method) and a number of spaces for indentation (default is
# '0', in which it will use tabs instead).
static func beautify_json(json : String, spaces : int = 0) -> String:
var error_message = validate_json(json)
if not error_message.empty():
return error_message
var indentation = ""
if spaces > 0:
for i in spaces:
indentation += " "
else:
indentation = "\t"
var char_position = 0
var quotation_start = -1
for i in json:
if i == "\"":
if quotation_start == -1:
quotation_start = char_position
elif json[char_position - 1] != "\\":
quotation_start = -1
char_position += 1
continue
elif quotation_start != -1:
char_position += 1
continue
match i:
# Remove pre-existing formating.
" ", "\n", "\t":
json[char_position] = ""
char_position -= 1
"{", "[", ",":
if json[char_position + 1] != "}" and\
json[char_position + 1] != "]":
json = json.insert(char_position + 1, "\n")
char_position += 1
"}", "]":
if json[char_position - 1] != "{" and\
json[char_position - 1] != "[":
json = json.insert(char_position, "\n")
char_position += 1
":":
json = json.insert(char_position + 1, " ")
char_position += 1
char_position += 1
var bracket_start
var bracket_end
var bracket_count
for i in [["{", "}"], ["[", "]"]]:
bracket_start = json.find(i[0])
while bracket_start != -1:
bracket_end = json.find("\n", bracket_start)
bracket_count = 0
while bracket_end != - 1:
if json[bracket_end - 1] == i[0]:
bracket_count += 1
elif json[bracket_end + 1] == i[1]:
bracket_count -= 1
# Move through the indentation to see if there is a match.
while json[bracket_end + 1] == indentation:
bracket_end += 1
if json[bracket_end + 1] == i[1]:
bracket_count -= 1
if bracket_count <= 0:
break
bracket_end = json.find("\n", bracket_end + 1)
# Skip one newline so the end bracket doesn't get indented.
bracket_end = json.rfind("\n", json.rfind("\n", bracket_end) - 1)
while bracket_end > bracket_start:
json = json.insert(bracket_end + 1, indentation)
bracket_end = json.rfind("\n", bracket_end - 1)
bracket_start = json.find(i[0], bracket_start + 1)
return json