first commit

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crazyginger72 2014-06-24 20:31:12 -04:00
commit d6963fb1ee
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.gitattributes vendored Normal file
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# Auto detect text files and perform LF normalization
* text=auto
# Custom for Visual Studio
*.cs diff=csharp
*.sln merge=union
*.csproj merge=union
*.vbproj merge=union
*.fsproj merge=union
*.dbproj merge=union
# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain

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# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Windows Installer files
*.cab
*.msi
*.msm
*.msp
# =========================
# Operating System Files
# =========================
# OSX
# =========================
.DS_Store
.AppleDouble
.LSOverride
# Icon must ends with two \r.
Icon
# Thumbnails
._*
# Files that might appear on external disk
.Spotlight-V100
.Trashes

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README.md Normal file
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bilboard mod
======================
by crazyginger72
requested by crazyR
adds a 4x6 node signlike bilboard
use the bb.png texture as a size guide for your new bilboards.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!WARNING DO NOT USE THE TRANSPARENT AREAS ON THE TEXTURE OR YOU WILL RUIN THE SIGN!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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init.lua Normal file
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minetest.register_node("bilboard:4x6", {
description = "4x6 Bilboard",
drawtype = "signlike",
visual_scale = 5,
tiles = {"bb.png"},
inventory_image = "bb.png",
wield_image = "bb.png",
wield_scale = {x=1, y=1, z=1},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = 1, -- reflecting a bit of light might be expected
selection_box = {
type = "wallmounted",
wall_side = {-0.45, -1.5, -2.5, -.4, 1.5, 2.5}, -- NodeBox
},
groups = {choppy=2,dig_immediate=3,attached_node=1},
legacy_wallmounted = true,
})

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