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commit
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# Auto detect text files and perform LF normalization
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* text=auto
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# Custom for Visual Studio
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*.cs diff=csharp
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*.sln merge=union
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*.csproj merge=union
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*.vbproj merge=union
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*.fsproj merge=union
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*.dbproj merge=union
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# Standard to msysgit
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*.doc diff=astextplain
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*.DOC diff=astextplain
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*.docx diff=astextplain
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*.DOCX diff=astextplain
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*.dot diff=astextplain
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*.DOT diff=astextplain
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*.pdf diff=astextplain
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*.PDF diff=astextplain
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*.rtf diff=astextplain
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*.RTF diff=astextplain
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# Windows image file caches
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Thumbs.db
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ehthumbs.db
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# Folder config file
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Desktop.ini
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# Recycle Bin used on file shares
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$RECYCLE.BIN/
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# Windows Installer files
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*.cab
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*.msi
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*.msm
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*.msp
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# =========================
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# Operating System Files
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# =========================
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# OSX
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# =========================
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.DS_Store
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.AppleDouble
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.LSOverride
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# Icon must ends with two \r.
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Icon
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# Thumbnails
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._*
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# Files that might appear on external disk
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.Spotlight-V100
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.Trashes
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@ -0,0 +1,15 @@
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bilboard mod
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======================
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by crazyginger72
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requested by crazyR
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adds a 4x6 node signlike bilboard
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use the bb.png texture as a size guide for your new bilboards.
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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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!!!!!!!!!!!!WARNING DO NOT USE THE TRANSPARENT AREAS ON THE TEXTURE OR YOU WILL RUIN THE SIGN!!!!!!!!!!!!
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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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@ -0,0 +1,21 @@
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minetest.register_node("bilboard:4x6", {
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description = "4x6 Bilboard",
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drawtype = "signlike",
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visual_scale = 5,
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tiles = {"bb.png"},
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inventory_image = "bb.png",
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wield_image = "bb.png",
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wield_scale = {x=1, y=1, z=1},
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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walkable = false,
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light_source = 1, -- reflecting a bit of light might be expected
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selection_box = {
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type = "wallmounted",
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wall_side = {-0.45, -1.5, -2.5, -.4, 1.5, 2.5}, -- NodeBox
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},
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groups = {choppy=2,dig_immediate=3,attached_node=1},
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legacy_wallmounted = true,
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})
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