58 lines
2.4 KiB
C
58 lines
2.4 KiB
C
/*
|
|
This file is part of Warzone 2100.
|
|
Copyright (C) 1999-2004 Eidos Interactive
|
|
Copyright (C) 2005-2013 Warzone 2100 Project
|
|
|
|
Warzone 2100 is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Warzone 2100 is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Warzone 2100; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
/** @file
|
|
* Interface to the combat routines.
|
|
*/
|
|
|
|
#ifndef __INCLUDED_SRC_COMBAT_H__
|
|
#define __INCLUDED_SRC_COMBAT_H__
|
|
|
|
// maximum difference in direction for a fixed turret to fire
|
|
#define FIXED_TURRET_DIR DEG(1)
|
|
|
|
// %age at which a unit is considered to be heavily damaged
|
|
#define HEAVY_DAMAGE_LEVEL 25
|
|
|
|
/* who specified the target? */
|
|
#define ORIGIN_UNKNOWN 0 ///< Default value if unknown
|
|
#define ORIGIN_PLAYER 1 ///< Came directly from player (droids only)
|
|
#define ORIGIN_VISUAL 2 ///< I can see you clearly :-)
|
|
#define ORIGIN_ALLY 3 ///< Came from allied unit/structure (droids only?)
|
|
#define ORIGIN_COMMANDER 4 ///< Came from commander
|
|
#define ORIGIN_SENSOR 5 ///< Came from standard sensor
|
|
#define ORIGIN_CB_SENSOR 6 ///< Came from counter-battery sensor
|
|
#define ORIGIN_AIRDEF_SENSOR 7 ///< Came from Air Defense sensor
|
|
#define ORIGIN_RADAR_DETECTOR 8 ///< Came from Radar Detector sensor
|
|
|
|
/* Fire a weapon at something added int weapon_slot*/
|
|
bool combFire(WEAPON *psWeap, BASE_OBJECT *psAttacker, BASE_OBJECT *psTarget, int weapon_slot);
|
|
|
|
/*checks through the target players list of structures and droids to see
|
|
if any support a counter battery sensor*/
|
|
void counterBatteryFire(BASE_OBJECT *psAttacker, BASE_OBJECT *psTarget);
|
|
|
|
int32_t objDamage(BASE_OBJECT *psObj, unsigned damage, unsigned originalhp, WEAPON_CLASS weaponClass, WEAPON_SUBCLASS weaponSubClass, bool isDamagePerSecond, int minDamage);
|
|
|
|
unsigned int objGuessFutureDamage(WEAPON_STATS *psStats, unsigned int player, BASE_OBJECT *psTarget);
|
|
|
|
int objArmour(BASE_OBJECT *psObj, WEAPON_CLASS weaponClass);
|
|
|
|
#endif // __INCLUDED_SRC_COMBAT_H__
|