Create wizard.lua

master
Grandolf 2017-06-11 14:56:59 -04:00 committed by GitHub
parent ab98de4dd6
commit ebbbc4feea
1 changed files with 344 additions and 0 deletions

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@ -1 +1,345 @@
minetest.register_entity("classes:fireball", {
textures = {"fireball.png"},
velocity = 15,
light_source = 200,
on_step = function (self, pos, node, dtime)
local pos = self.object:getpos()
local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
obj:set_hp(obj:get_hp()-15)
if obj:is_player() then
return
else
obj:set_hp(obj:get_hp()-70)
if obj:get_entity_name() ~= "classes:fireball" then
if obj:get_hp()<=0 then
obj:remove()
end
self.object:remove()
end
end
end
for dx=-1,1 do
for dy=-1,1 do
for dz=-1,1 do
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(p).name
-- if n ~= "classes:fireball" and n ~="hackersheep:hackersheep" and n ~="prohackersheep:prohackersheep" then
-- if minetest.registered_nodes[n].groups.noobhackersheep then --[[or math.random(1, 100) <= 0]]
-- minetest.env:set_node(t, {name=""..n})
-- else
-- minetest.env:set_node(t, {name=""..n})
-- end
-- else
if minetest.registered_nodes[n].groups.flammable or minetest.registered_nodes[n].groups.choppy or minetest.registered_nodes[n].groups.oddly_breakable_by_hand or minetest.registered_nodes[n].groups.cracky or minetest.registered_nodes[n].groups.crumbly or n =="default:desert_stone" then
self.hit_node(self, pos, node)
self.object:remove()
return
end
end
end
end
end,
hit_node = function(self, pos, node)
local pos = self.object:getpos()
-- for dx=-4,4 do
-- for dy=-4,4 do
-- for dz=-4,4 do
-- local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
-- local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
-- local n = minetest.env:get_node(pos).name
-- if math.random(1, 50) <= 0 then
-- minetest.env:remove_node(p)
-- end
-- if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) >=500 then
-- minetest.env:set_node(t, {name="air"})
-- end
local objects = minetest.env:get_objects_inside_radius(pos, 10)
for _,obj in ipairs(objects) do
if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
local obj_p = obj:getpos()
local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z}
local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
local damage = ((80*0.5^dist)*2)+3
obj:punch(obj, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, vec)
end
end
minetest.add_particlespawner(
10, --amount
0.1, --time
{x=pos.x-3, y=pos.y-3, z=pos.z-3}, --minpos
{x=pos.x+3, y=pos.y+3, z=pos.z+3}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=5,z=-0.5}, --minacc
{x=0.5,y=5,z=0.5}, --maxacc
0.1, --minexptime
1, --maxexptime
50, --minsize
90, --maxsize
false, --collisiondetection
"flame_pillar.png" --texture
)
-- end
-- end
-- end
end
})
minetest.register_craftitem("classes:firestaff", {
description = "Staff of Fire",
inventory_image = "firestaff.png",
wield_scale = {x=2.5,y=5.5,z=1.5},
stackable = false,
on_use = function (itemstack, placer, pointed_thing)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z}, "classes:fireball")
local vec = {x=dir.x*6,y=dir.y*6,z=dir.z*6}
obj:setvelocity(vec)
return itemstack
end,
light_source = 15,
})
local addvectors = function (v1, v2)
return {x=v1.x+v2.x, y=v1.y+v2.y, z=v1.z+v2.z}
end
minetest.register_entity("classes:magicmissile", {
textures = {"magicmissile.png"},
velocity = 15,
light_source = 200,
on_step = function (self, pos, node, dtime)
local pos = self.object:getpos()
local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
obj:set_hp(obj:get_hp()-5)
if obj:is_player() then
return
else
obj:set_hp(obj:get_hp()-10)
if obj:get_entity_name() ~= "classes:magicmissile" then
if obj:get_hp()<=0 then
obj:remove()
end
self.object:remove()
end
end
end
for dx=-1,1 do
for dy=-1,1 do
for dz=-1,1 do
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(p).name
-- if n ~= "classes:fireball" and n ~="hackersheep:hackersheep" and n ~="prohackersheep:prohackersheep" then
-- if minetest.registered_nodes[n].groups.noobhackersheep then --[[or math.random(1, 100) <= 0]]
-- minetest.env:set_node(t, {name=""..n})
-- else
-- minetest.env:set_node(t, {name=""..n})
-- end
-- else
if minetest.registered_nodes[n].groups.flammable or minetest.registered_nodes[n].groups.choppy or minetest.registered_nodes[n].groups.oddly_breakable_by_hand or minetest.registered_nodes[n].groups.cracky or minetest.registered_nodes[n].groups.crumbly or n =="default:desert_stone" then
self.hit_node(self, pos, node)
self.object:remove()
return
end
end
end
end
end,
hit_node = function(self, pos, node)
local pos = self.object:getpos()
-- for dx=-4,4 do
-- for dy=-4,4 do
-- for dz=-4,4 do
-- local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
-- local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
-- local n = minetest.env:get_node(pos).name
-- if math.random(1, 50) <= 0 then
-- minetest.env:remove_node(p)
-- end
-- if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) >=500 then
-- minetest.env:set_node(t, {name="air"})
-- end
local objects = minetest.env:get_objects_inside_radius(pos, 2)
for _,obj in ipairs(objects) do
if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
local obj_p = obj:getpos()
local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z}
local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
local damage = (10*0.5^dist)*1
obj:punch(obj, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, vec)
end
end
minetest.add_particlespawner(
2, --amount
0.1, --time
{x=pos.x-3, y=pos.y-3, z=pos.z-3}, --minpos
{x=pos.x+3, y=pos.y+3, z=pos.z+3}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=5,z=-0.5}, --minacc
{x=0.5,y=5,z=0.5}, --maxacc
0.1, --minexptime
1, --maxexptime
50, --minsize
90, --maxsize
false, --collisiondetection
"magicmissileburst.png" --texture
)
-- end
-- end
-- end
end
})
minetest.register_craftitem("classes:apprentice_staff", {
description = "Staff of the Apprenti",
inventory_image = "apprentice.png",
wield_scale = {x=2.5,y=5.5,z=1.5},
stackable = false,
on_use = function (itemstack, placer, pointed_thing)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z}, "classes:magicmissile")
local vec = {x=dir.x*8,y=dir.y*8,z=dir.z*8}
obj:setvelocity(vec)
return itemstack
end,
light_source = 15,
})
local addvectors = function (v1, v2)
return {x=v1.x+v2.x, y=v1.y+v2.y, z=v1.z+v2.z}
end
minetest.register_entity("classes:lightning", {
textures = {"lightningball.png"},
velocity = 15,
light_source = 200,
on_step = function (self, pos, node, dtime)
local pos = self.object:getpos()
local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
obj:set_hp(obj:get_hp()-10)
if obj:is_player() then
return
else
obj:set_hp(obj:get_hp()-20)
if obj:get_entity_name() ~= "classes:lightning" then
if obj:get_hp()<=0 then
obj:remove()
end
self.object:remove()
end
end
end
for dx=-1,1 do
for dy=-1,1 do
for dz=-1,1 do
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(p).name
-- if n ~= "classes:fireball" and n ~="hackersheep:hackersheep" and n ~="prohackersheep:prohackersheep" then
-- if minetest.registered_nodes[n].groups.noobhackersheep then --[[or math.random(1, 100) <= 0]]
-- minetest.env:set_node(t, {name=""..n})
-- else
-- minetest.env:set_node(t, {name=""..n})
-- end
-- else
if minetest.registered_nodes[n].groups.flammable or minetest.registered_nodes[n].groups.choppy or minetest.registered_nodes[n].groups.oddly_breakable_by_hand or minetest.registered_nodes[n].groups.cracky or minetest.registered_nodes[n].groups.crumbly or n =="default:desert_stone" then
self.hit_node(self, pos, node)
self.object:remove()
return
end
end
end
end
end,
hit_node = function(self, pos, node)
local pos = self.object:getpos()
-- for dx=-4,4 do
-- for dy=-4,4 do
-- for dz=-4,4 do
-- local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
-- local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
-- local n = minetest.env:get_node(pos).name
-- if math.random(1, 50) <= 0 then
-- minetest.env:remove_node(p)
-- end
-- if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) >=500 then
-- minetest.env:set_node(t, {name="air"})
-- end
local objects = minetest.env:get_objects_inside_radius(pos, 4)
for _,obj in ipairs(objects) do
if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
local obj_p = obj:getpos()
local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z}
local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
local damage = (80*0.5^dist)*2
obj:punch(obj, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, vec)
end
end
minetest.add_particlespawner(
4, --amount
0.1, --time
{x=pos.x-3, y=pos.y-3, z=pos.z-3}, --minpos
{x=pos.x+3, y=pos.y+3, z=pos.z+3}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.0,y=0,z=-0.0}, --minacc
{x=0.1,y=-1,z=0.1}, --maxacc
0.1, --minexptime
1, --maxexptime
300, --minsize
350, --maxsize
false, --collisiondetection
"lightningbolt.png" --texture
)
-- end
-- end
-- end
end
})
minetest.register_craftitem("classes:lightning_staff", {
description = "Staff of the Vengeful Skies",
inventory_image = "lightningstaff.png",
wield_scale = {x=2.5,y=5.5,z=1.5},
stackable = false,
on_use = function (itemstack, placer, pointed_thing)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z}, "classes:lightning")
local vec = {x=dir.x*12,y=dir.y*12,z=dir.z*12}
obj:setvelocity(vec)
return itemstack
end,
light_source = 15,
})
local addvectors = function (v1, v2)
return {x=v1.x+v2.x, y=v1.y+v2.y, z=v1.z+v2.z}
end