31 lines
1.5 KiB
Plaintext
31 lines
1.5 KiB
Plaintext
--config options
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mineraltrees.tree_angle = 45 --how 'bent' the limbs and branches of all mineraltrees are. Warning: changes may be unpredictable
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mineraltrees.dist_apart = 20--how far apart two mineraltrees can be, at a minimum.
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mineraltrees.seed_dif = 675 --The difference between the world's seed and the mineraltree's seed. Good for maintaining compatibility IMPORTANT: changes as trees are registered
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mineraltrees.base_rarity = 95--How rare, out of 100, a mineraltree is. Calculated using this < math.random(1, 100)
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mineraltrees.rel_rarity = 1 --Deprecated
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mineraltrees.biome_max_count = 1 --How many mineraltrees can be in one area
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--tree-specific rareness options
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--These options decide how many times out of the total a given tree will spawn. For example, if they were 3:3:3:2:2:1, a coal tree would spawn 3 of 14 times.
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mineraltrees.coal_rarity = 3
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mineraltrees.iron_rarity = 3
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mineraltrees.copper_rarity = 3
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mineraltrees.gold_rarity = 2
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mineraltrees.mese_rarity = 2
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mineraltrees.diamond_rarity = 1
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--tree-specific enabling
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mineraltrees.enable_coal_tree = true
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mineraltrees.enable_iron_tree = true
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mineraltrees.enable_copper_tree = true
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mineraltrees.enable_gold_tree = true
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mineraltrees.enable_mese_tree = true
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mineraltrees.enable_diamond_tree = true
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--biome config options. Dictate in how many circumstances a mineraltree can spawn. More specific values make for rarer trees.
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mineraltrees.min_elevation = 20
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mineraltrees.max_elevation = 40
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mineraltrees.temp_min = 1
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mineraltrees.tem_max = .25
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