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#ifndef _FIELD_H_
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#define _FIELD_H_
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void redraw_field(FIELD* f);
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void init_field(FIELD* f, int width, int height, GAME_STATE* state);
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void add_ball(FIELD* f, int max_value);
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void destroy_field(FIELD* f);
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void update_ballpos(FIELD* f);
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void update_playerpos(FIELD* f);
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#endif
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