new garnet textures

master
Jacob Gustafson 2017-03-20 23:05:24 -04:00
parent 2acfb299dd
commit 079d3559be
25 changed files with 9 additions and 3 deletions

View File

@ -6,6 +6,7 @@ see LICENSE for full credits)
### Main reasons for fork:
* add more tools
* make changes to code to make use of modern Minetest (such as ore drop string)
* make 3D prerendered textures of gem (item) and mineral (and optional block textures)
### Notable issues found in original (see items marked with '!' in "Changes" section for others):
(hopefully these changes get corrected there)
@ -22,6 +23,9 @@ Some major changes were done to make the mod easier to maintain:
## Changes:
'!' is for bugs in 2012 version that are fixed (as opposed to features that were changed/added) in this fork
* (2017-03-20) Change garnet from Spessartine to pomegranate seed colored Rhodolite to reflect the original meaning of the word garnet (comes from the word pomegranate) -- see and https://www.americangemsociety.org/en/garnet-history
* (2017-03-18) new textures for garnet: gem (item), mineral, block (realistic style)
* (2017-03-18) tint of garnet block (classic style) changed to be that of Spessartine garnet
* (2017-03-13) textures improved: opal mineral overlay, alexandrite classic block
* (2017-03-13) default block style changed to classic
* (2017-03-13) now uses settings from server's minetest.conf: birthstones_texture_style (can be realistic or classic)
@ -84,7 +88,6 @@ Some major changes were done to make the mod easier to maintain:
## Known Issues
* Improve remaining block textures
* Make 8-bit style block textures (using default_diamond_block.png as luminance)
* Make a trm for treasurer (separate mod)
* Make variables based on real hardness values (but allow all birthstones to break the same types of blocks, for playability):
* #of uses, dig times, and fleshy damage group value now all based on real-life hardness values (see xlsx spreadsheet for details and sources and extrapolation formulas)
@ -146,14 +149,16 @@ Name, GemColor, IOR**, Frost, Gloss, Clarity,Absorption, AbspSat, Glare Mix,
***Aquamarine, 8bdcdf, 1.564-1.596,~, ~, .95, 1, 0, Gem:PatchyNoise;, .5
Aquamarine, (!8bdcdf)04A752, 1.564-1.596,.1, 0, .5, 0, 0, ~, ~
Diamond, ced7da, 2.418, 0{.1}[.01], 0[.1], 1, 0, , ,
Emerald, 02552a, 1.5775-1.5835,0, .1, .99, .5, 0,,,
Garnet, 78200c, , , , , ,
Emerald, (!02552a)04A752, 1.5775-1.5835,0,.1, .99, .5, 0,,,
[Spessartine]Garnet,b5622c,1.73-1.75, 0, 0, .9, 0, , ,,,
[pom-colored]Garnet,910516,1.73-1.75, 0, 0.05, 1.0, 0, , ,,,
Opal, (texture), , , , , ,
Peridot, 85b116, , , , , ,
Ruby, 832935, , , , , ,
Sapphire, 163f7d, , , , , ,
***Topaz, E5A55F, 1.62, .5, .5, 1.0, 0.0, 0.0
Zircon, 255f75, , , , , ,
****LampSky changed from ~1 to 3, LampSunSquareYellow changed from .3 to 30, clouds from 1 to 4, starting from only item version of this to all future renders
[] if in brackets, value is for block version
! means not that value: though that value is apparent from a reference photo, it is apparently not the true albedo
{} if in bracurly braces, value is for mineral (ore) version
@ -163,6 +168,7 @@ Zircon, 255f75, , , , , ,
*** old shader (usually Gem2, or sometimes Gem) was used as opposed to Gem3 (Frost was called Scatter, but it wasn't actually volumetric scatter in Gem shaders 1-2)
- where '-' appears in IOR column, double refraction is used [different values in each IOR value input node])
Starting with emerald, block is rotated by 90 on z
pom-colored means pomegranate-seed-colored
Take note that this list is in alphabetical order (like birthstones-mod git 2012) for convenience, not in actual birthstone month order.
* Keep default resolution of 32x32 (must be full bleed then cropped to 16x16 manually to avoid edge issues with cycles)

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