craft regular diamonds from birthstones diamonds

master
Jacob Gustafson 2017-02-12 02:05:01 -05:00
parent 756bbc8e67
commit a34a3d8ffa
3 changed files with 17 additions and 4 deletions

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@ -17,10 +17,13 @@ Some major changes were done to make the mod easier to maintain:
* changed to minetest_game's naming scheme for filenames and node/tool names (aliases added for backward compatibility)
* componentized into separate lua files for each category of operations
### Things that will be kept the same:
* birthstones:diamond will still be present for now (as opposed to becoming an alias for default:diamond), since the birthstones diamond texture looks cool. The display names for all of the items will say "White Diamond".
* birthstones:diamond will still be present for now (as opposed to becoming an alias for default:diamond), since the birthstones diamond texture looks cool. The display names for all of the items will say "White Diamond". (planned: recipe to make it into regular diamond)
* No shields & armor (planned as separate mod: birthstones_3d_armor)
* No arrows (planned as separate mod: birthstones_throwing)
## Changes in expertmm fork:
'!' is for bugs in 2012 version that are fixed (as opposed to features that were changed/added) in this fork
* (2017-02-11) Add recipe to create default:diamond from dye:blue + birthstones:diamond just in case other mods (like technic) need diamonds for things
* (2017-02-11) Add crafting recipe to convert block back into 9 gems
* (2017-02-11) Add Swords & Shovels
* (2017-02-11) Componentize into separate lua files for each category of operations
@ -60,7 +63,8 @@ Some major changes were done to make the mod easier to maintain:
"birthstones:".. name .. "_axe" TO "birthstones:axe_"..name
## Known Issues
* No shields & armor from 3d_armor (will be provided as separate mod)
* Add hoes made from birthstones
* Improve block textures
* Make variables based on real hardness values (but allow all birthstones to break the same types of blocks, for playability):
#of uses, dig times, and fleshy damage group value now all based on real-life hardness values
(see xlsx spreadsheet for details and sources and extrapolation formulas)
@ -74,7 +78,7 @@ Some major changes were done to make the mod easier to maintain:
Name,Density,Moh,Brinell
Apatite,3.16-3.23,5,137
Calcite,2.69-2.71,3,53
## Minetest 2017 API notes (see http://wiki.minetest.net/Groups and https://github.com/minetest/minetest/blob/142e2d3b74ad886eed83b0fc9d6cfea100dae10a/doc/lua_api.txt#L736 )
### groupcaps (in tool_capabilities dict in register_tool 2nd param dict): a dictionary of groupcap dictionaries such as:
* choppy: chops wood

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@ -1,3 +1,11 @@
minetest.register_craft({
output = "default:diamond",
recipe = {
{"dye:blue","birthstones:diamond"}
}
})
local function registerblockrecipe(name, blockname)
minetest.register_craft({
output = blockname,

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@ -1 +1,2 @@
default
default
dye