[CMakeLists.txt] Splitted into two new files.

- One for `external` folder
- One for `tests` folder
master
Quentin Bazin 2021-07-26 13:24:40 +02:00
parent e62b94beab
commit 3b83399843
4 changed files with 113 additions and 111 deletions

View File

@ -65,121 +65,13 @@ if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo")
endif()
#------------------------------------------------------------------------------
# Packages
#------------------------------------------------------------------------------
# - OpenGL
#------------------------------------------------------------------------------
set(OpenGL_GL_PREFERENCE "LEGACY")
find_package(OpenGL REQUIRED)
if(NOT OPENGL_FOUND)
message(FATAL_ERROR "OpenGL not found!")
endif(NOT OPENGL_FOUND)
#------------------------------------------------------------------------------
# Submodules
# from https://cliutils.gitlab.io/modern-cmake/chapters/projects/submodule.html
#------------------------------------------------------------------------------
find_package(Git QUIET)
if(GIT_FOUND AND EXISTS "${PROJECT_SOURCE_DIR}/.git")
option(GIT_SUBMODULE "Check submodules during build" ON)
if(GIT_SUBMODULE)
message(STATUS "Submodule update")
execute_process(COMMAND ${GIT_EXECUTABLE} submodule sync --recursive WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
execute_process(COMMAND ${GIT_EXECUTABLE} submodule update --init --recursive
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
RESULT_VARIABLE GIT_SUBMOD_RESULT)
if(NOT GIT_SUBMOD_RESULT EQUAL "0")
message(FATAL_ERROR "git submodule update --init failed with ${GIT_SUBMOD_RESULT}, please checkout submodules")
endif()
endif()
endif()
if(NOT EXISTS "${PROJECT_SOURCE_DIR}/external/gamekit/CMakeLists.txt")
message(FATAL_ERROR "The submodules were not downloaded! GIT_SUBMODULE was turned off or failed. Please update submodules and try again.")
endif()
set(BUILD_SHARED_LIBS OFF)
#------------------------------------------------------------------------------
# - EnTT
#------------------------------------------------------------------------------
add_subdirectory(external/entt)
include_directories(external/entt/src)
#------------------------------------------------------------------------------
# - SFML
#------------------------------------------------------------------------------
set(SFML_STATIC TRUE)
set(SFML_BUILD_AUDIO FALSE CACHE BOOL "")
set(SFML_BUILD_GRAPHICS FALSE CACHE BOOL "")
set(SFML_BUILD_NETWORK TRUE CACHE BOOL "")
set(SFML_BUILD_WINDOW FALSE CACHE BOOL "")
add_subdirectory(external/SFML)
#------------------------------------------------------------------------------
# - gamekit
#------------------------------------------------------------------------------
add_subdirectory(external/gamekit)
include_directories(external/gamekit/include)
#------------------------------------------------------------------------------
# - zlib
#------------------------------------------------------------------------------
set(ZLIB_STATIC ON)
add_subdirectory(external/zlib ${CMAKE_CURRENT_BINARY_DIR}/external/zlib)
include_directories(external/zlib ${CMAKE_CURRENT_BINARY_DIR}/external/zlib)
#------------------------------------------------------------------------------
# - lua
#------------------------------------------------------------------------------
add_subdirectory(external/lua)
include_directories(external/lua/src)
#------------------------------------------------------------------------------
# - sol3 (sol2 v3.x)
#------------------------------------------------------------------------------
add_subdirectory(external/sol2)
#------------------------------------------------------------------------------
# - FastNoiseLite
#------------------------------------------------------------------------------
include_directories(SYSTEM external/FastNoiseLite)
#------------------------------------------------------------------------------
# Subdirectories
#------------------------------------------------------------------------------
add_subdirectory(external)
add_subdirectory(source/common)
add_subdirectory(source/server)
add_subdirectory(source/client)
#------------------------------------------------------------------------------
# Unit testing
#------------------------------------------------------------------------------
if(OM_BUILD_TESTS)
find_package(CxxTest QUIET)
if(CXXTEST_FOUND)
include_directories(${CXXTEST_INCLUDE_DIRS})
enable_testing()
file(GLOB_RECURSE HEADER_FILES "${CMAKE_CURRENT_SOURCE_DIR}/source/*.hpp")
foreach(HEADER_FILE ${HEADER_FILES})
get_filename_component(HEADER_DIRECTORY ${HEADER_FILE} DIRECTORY)
include_directories(${HEADER_DIRECTORY})
endforeach(HEADER_FILE)
file(GLOB_RECURSE TEST_FILES "${CMAKE_CURRENT_SOURCE_DIR}/tests/*.hpp")
CXXTEST_ADD_TEST(${CMAKE_PROJECT_NAME}_tests unit-test.cpp ${TEST_FILES})
target_link_libraries(${CMAKE_PROJECT_NAME}_tests ${CMAKE_PROJECT_NAME}_common ${CMAKE_PROJECT_NAME}_server_lib)
else()
message(WARNING "CxxTest not found!")
endif()
endif()
add_subdirectory(tests)

78
external/CMakeLists.txt vendored Normal file
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@ -0,0 +1,78 @@
#------------------------------------------------------------------------------
# Packages
#------------------------------------------------------------------------------
# - OpenGL
#------------------------------------------------------------------------------
set(OpenGL_GL_PREFERENCE "LEGACY")
find_package(OpenGL REQUIRED)
if(NOT OPENGL_FOUND)
message(FATAL_ERROR "OpenGL not found!")
endif(NOT OPENGL_FOUND)
#------------------------------------------------------------------------------
# Submodules
# from https://cliutils.gitlab.io/modern-cmake/chapters/projects/submodule.html
#------------------------------------------------------------------------------
find_package(Git QUIET)
if(GIT_FOUND AND EXISTS "${PROJECT_SOURCE_DIR}/.git")
option(GIT_SUBMODULE "Check submodules during build" ON)
if(GIT_SUBMODULE)
message(STATUS "Submodule update")
execute_process(COMMAND ${GIT_EXECUTABLE} submodule sync --recursive WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
execute_process(COMMAND ${GIT_EXECUTABLE} submodule update --init --recursive
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
RESULT_VARIABLE GIT_SUBMOD_RESULT)
if(NOT GIT_SUBMOD_RESULT EQUAL "0")
message(FATAL_ERROR "git submodule update --init failed with ${GIT_SUBMOD_RESULT}, please checkout submodules")
endif()
endif()
endif()
if(NOT EXISTS "${PROJECT_SOURCE_DIR}/external/gamekit/CMakeLists.txt")
message(FATAL_ERROR "The submodules were not downloaded! GIT_SUBMODULE was turned off or failed. Please update submodules and try again.")
endif()
set(BUILD_SHARED_LIBS OFF)
#------------------------------------------------------------------------------
# - EnTT
#------------------------------------------------------------------------------
add_subdirectory(entt)
#------------------------------------------------------------------------------
# - SFML
#------------------------------------------------------------------------------
set(SFML_STATIC TRUE)
set(SFML_BUILD_AUDIO FALSE CACHE BOOL "")
set(SFML_BUILD_GRAPHICS FALSE CACHE BOOL "")
set(SFML_BUILD_NETWORK TRUE CACHE BOOL "")
set(SFML_BUILD_WINDOW FALSE CACHE BOOL "")
add_subdirectory(SFML)
#------------------------------------------------------------------------------
# - gamekit
#------------------------------------------------------------------------------
add_subdirectory(gamekit)
#------------------------------------------------------------------------------
# - zlib
#------------------------------------------------------------------------------
set(ZLIB_STATIC ON)
add_subdirectory(zlib ${CMAKE_CURRENT_BINARY_DIR}/external/zlib)
#------------------------------------------------------------------------------
# - lua
#------------------------------------------------------------------------------
add_subdirectory(lua)
#------------------------------------------------------------------------------
# - sol3 (sol2 v3.x)
#------------------------------------------------------------------------------
add_subdirectory(sol2)

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@ -29,6 +29,13 @@ add_dependencies(${PROJECT_NAME}
sol2
)
# FIXME: Use target_include_directories(PUBLIC ...) in gamekit/zlib/lua
target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC ${PROJECT_SOURCE_DIR}/external/entt/src)
target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC ${PROJECT_SOURCE_DIR}/external/gamekit/include)
target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC ${PROJECT_SOURCE_DIR}/external/zlib ${CMAKE_CURRENT_BINARY_DIR}/external/zlib)
target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC ${PROJECT_SOURCE_DIR}/external/lua/src)
target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC ${PROJECT_SOURCE_DIR}/external/FastNoiseLite)
#------------------------------------------------------------------------------
# Compiler flags
#------------------------------------------------------------------------------

25
tests/CMakeLists.txt Normal file
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@ -0,0 +1,25 @@
#------------------------------------------------------------------------------
# Unit testing
#------------------------------------------------------------------------------
if(OM_BUILD_TESTS)
find_package(CxxTest QUIET)
if(CXXTEST_FOUND)
include_directories(${CXXTEST_INCLUDE_DIRS})
enable_testing()
file(GLOB_RECURSE HEADER_FILES "${PROJECT_SOURCE_DIR}/source/*.hpp")
foreach(HEADER_FILE ${HEADER_FILES})
get_filename_component(HEADER_DIRECTORY ${HEADER_FILE} DIRECTORY)
include_directories(${HEADER_DIRECTORY})
endforeach(HEADER_FILE)
file(GLOB_RECURSE TEST_FILES "${PROJECT_SOURCE_DIR}/tests/*.hpp")
CXXTEST_ADD_TEST(${CMAKE_PROJECT_NAME}_tests unit-test.cpp ${TEST_FILES})
target_link_libraries(${CMAKE_PROJECT_NAME}_tests ${CMAKE_PROJECT_NAME}_common ${CMAKE_PROJECT_NAME}_server_lib)
else()
message(WARNING "CxxTest not found!")
endif()
endif()