96 lines
2.6 KiB
C++
96 lines
2.6 KiB
C++
/*
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* =====================================================================================
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*
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* OpenMiner
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*
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
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*
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* This file is part of OpenMiner.
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*
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* OpenMiner is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* OpenMiner is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#ifndef CLIENTPLAYER_HPP_
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#define CLIENTPLAYER_HPP_
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#include <cmath>
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#include <glm/glm.hpp>
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#include <gk/gl/Camera.hpp>
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#include "Player.hpp"
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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#endif
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#ifndef RADIANS_PER_DEGREES
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#define RADIANS_PER_DEGREES (M_PI / 180.0f)
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#endif
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class ClientWorld;
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class ClientPlayer : public Player {
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public:
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ClientPlayer(gk::Camera &camera);
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void turnH(float angle);
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void turnViewV(float angle);
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void updateCamera();
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void move(float direction);
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void processInputs();
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void updatePosition(const ClientWorld &world);
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void checkCollisions(const ClientWorld &world);
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float dirTargetedX() const { return m_forwardDir.x; }
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float dirTargetedY() const { return m_forwardDir.y; }
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float dirTargetedZ() const { return m_forwardDir.z; }
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static ClientPlayer &getInstance() { return *s_instance; }
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static void setInstance(ClientPlayer *instance) { s_instance = instance; }
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void setPosition(double x, double y, double z);
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void setCameraRoll(float angle) { m_viewAngleRoll = angle; updateCamera(); };
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gk::Camera &camera() { return m_camera; }
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private:
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void testPoint(const ClientWorld &world, double x, double y, double z, glm::vec3 &vel);
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static ClientPlayer *s_instance;
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gk::Camera &m_camera;
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gk::Vector3f m_forwardDir;
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gk::Vector3f m_cameraLocalPos;
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glm::vec3 m_velocity{0.f};
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bool m_isJumping = false;
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const float m_jumpSpeed = 0.06f;
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std::optional<gk::Vector3i> m_lastChunkPos;
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};
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#endif // CLIENTPLAYER_HPP_
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