OpenMiner/source/server/world/ServerWorld.cpp

276 lines
8.5 KiB
C++

/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#include <gk/core/GameClock.hpp>
#include "Dimension.hpp"
#include "EngineConfig.hpp"
#include "Network.hpp"
#include "PlayerList.hpp"
#include "Server.hpp"
#include "ServerCommandHandler.hpp"
#include "ServerConfig.hpp"
#include "ServerPlayer.hpp"
#include "ServerWorld.hpp"
ServerWorld::ServerWorld(PlayerList &players, const Dimension &dimension, gk::GameClock &clock, s32 seed)
: m_players(players),
m_dimension(dimension),
m_heightmap(seed),
m_terrainGenerator(m_heightmap, dimension, seed),
m_clock(clock),
m_scene(players),
m_seed(seed)
{
}
void ServerWorld::update(bool doTick) {
World::update();
processSendRequests();
if (doTick) {
for (auto &it : m_chunks) // TODO: Loop on a subset of this hashmap
it.second->tick();
m_scene.update();
}
}
void ServerWorld::updatePlayerChunks(ServerPlayer &player, s32 cx, s32 cy, s32 cz) {
gk::Vector3i currentChunk{cx, cy, cz};
player.sentChunks.clear();
m_chunkSendRequestQueue.emplace(currentChunk, player, gk::GameClock::getInstance().getTicks(true));
std::list<gk::Vector3i> chunksToRemove;
for (auto &chunkPos : player.loadedChunks()) {
glm::dvec3 chunkWorldPos{
chunkPos.x * CHUNK_WIDTH + CHUNK_WIDTH / 2.f,
chunkPos.y * CHUNK_DEPTH + CHUNK_DEPTH / 2.f,
chunkPos.z * CHUNK_HEIGHT + CHUNK_HEIGHT / 2.f
};
glm::dvec3 playerPos{
player.x(),
player.y(),
player.z()
};
if (glm::length(playerPos - chunkWorldPos) >= (ServerConfig::renderDistance + 1) * CHUNK_WIDTH) {
m_server->sendChunkUnload(chunkPos.x, chunkPos.y, chunkPos.z, player.client());
chunksToRemove.emplace_back(chunkPos);
// gkDebug() << "Chunk at" << chunkPos.x << chunkPos.y << chunkPos.z << "unloaded for player" << player.name();
}
}
for (auto &chunkPos : chunksToRemove)
player.removeLoadedChunk(chunkPos);
}
void ServerWorld::createChunkNeighbours(ServerChunk &chunk) {
gk::Vector3i surroundingChunks[6] = {
{chunk.x() - 1, chunk.y(), chunk.z()},
{chunk.x() + 1, chunk.y(), chunk.z()},
{chunk.x(), chunk.y() - 1, chunk.z()},
{chunk.x(), chunk.y() + 1, chunk.z()},
{chunk.x(), chunk.y(), chunk.z() - 1},
{chunk.x(), chunk.y(), chunk.z() + 1},
};
for (u8 i = 0 ; i < 6 ; ++i) {
// Check if this neighbour already exists, if yes then skip it
ServerChunk *neighbour = (ServerChunk *)getChunk(surroundingChunks[i].x, surroundingChunks[i].y, surroundingChunks[i].z);
if (neighbour) {
// Assign surrounding chunk pointers
chunk.setSurroundingChunk(i, neighbour);
neighbour->setSurroundingChunk((i % 2 == 0) ? i + 1 : i - 1, &chunk);
continue;
}
// Create our neighbour
auto it = m_chunks.emplace(
gk::Vector3i{
surroundingChunks[i].x,
surroundingChunks[i].y,
surroundingChunks[i].z
},
new ServerChunk{
surroundingChunks[i].x,
surroundingChunks[i].y,
surroundingChunks[i].z,
*this
}
);
// Get the created neighbour
neighbour = it.first->second.get();
// Assign surrounding chunk pointers
chunk.setSurroundingChunk(i, neighbour);
neighbour->setSurroundingChunk((i % 2 == 0) ? i + 1 : i - 1, &chunk);
}
}
ServerChunk &ServerWorld::getOrCreateChunk(s32 cx, s32 cy, s32 cz) {
ServerChunk *chunk = (ServerChunk *)getChunk(cx, cy, cz);
if (!chunk) {
auto it = m_chunks.emplace(gk::Vector3i{cx, cy, cz}, new ServerChunk(cx, cy, cz, *this));
chunk = it.first->second.get();
}
// Create our neighbours
createChunkNeighbours(*chunk);
return *chunk;
}
Chunk *ServerWorld::getChunk(int cx, int cy, int cz) const {
auto it = m_chunks.find({cx, cy, cz});
if (it == m_chunks.end())
return nullptr;
return it->second.get();
}
bool ServerWorld::generateChunk(ServerChunk &chunk) {
if (chunk.isInitialized()) return false;
createChunkNeighbours(chunk);
m_terrainGenerator.generate(chunk);
chunk.setInitialized(true);
return true;
}
void ServerWorld::processSendRequests() {
// Debug variables
u64 chunksGenerated = 0;
u64 chunksSent = 0;
// u64 chunksBackToQueue = 0;
// u64 chunksTooOld = 0;
// u64 startQueueSize = m_chunkSendRequestQueue.size();
if (!m_chunkSendRequestQueue.empty())
gkDebug() << "Processing send requests...";
u64 start = gk::GameClock::getInstance().getTicks(true);
u64 now = start;
while (/* now - start < 100 && */!m_chunkSendRequestQueue.empty()) {
auto &[chunkPos, player, timestamp] = m_chunkSendRequestQueue.front();
// bool isTooOld = now - timestamp >= 1000;
if (/* !isTooOld && */player.sentChunks.find(chunkPos) == player.sentChunks.end()) {
glm::dvec3 chunkWorldPos{
chunkPos.x * CHUNK_WIDTH + CHUNK_WIDTH / 2.f,
chunkPos.y * CHUNK_DEPTH + CHUNK_DEPTH / 2.f,
chunkPos.z * CHUNK_HEIGHT + CHUNK_HEIGHT / 2.f
};
glm::dvec3 playerPos{
player.x(),
player.y(),
player.z()
};
// bool addChunkBackToQueue = false;
if (glm::length(playerPos - chunkWorldPos) < (ServerConfig::renderDistance + 1) * CHUNK_WIDTH) {
if (player.isOnline() && !player.isChunkLoaded(chunkPos)) {
ServerChunk &chunk = getOrCreateChunk(chunkPos.x, chunkPos.y, chunkPos.z);
chunksGenerated += generateChunk(chunk)
+ generateChunk((ServerChunk &)*chunk.getSurroundingChunk(Chunk::West))
+ generateChunk((ServerChunk &)*chunk.getSurroundingChunk(Chunk::East))
+ generateChunk((ServerChunk &)*chunk.getSurroundingChunk(Chunk::South))
+ generateChunk((ServerChunk &)*chunk.getSurroundingChunk(Chunk::North))
+ generateChunk((ServerChunk &)*chunk.getSurroundingChunk(Chunk::Bottom))
+ generateChunk((ServerChunk &)*chunk.getSurroundingChunk(Chunk::Top));
if (!chunk.areAllNeighboursInitialized())
gkWarning() << "All neighbours of chunk" << chunkPos << "aren't initialized when they should be";
else {
chunk.lightmap().updateLights();
chunk.setReadyToSend();
addChunkToProcess(&chunk);
player.addLoadedChunk(chunkPos);
++chunksSent;
}
}
// gkDebug() << "OK for chunk" << chunkPos.x << chunkPos.y << chunkPos.z << ":" << glm::length(playerPos - chunkWorldPos) << "<" << (int)ServerConfig::renderDistance * CHUNK_WIDTH;
auto addChunkToQueue = [this](gk::Vector3i pos, s8 dx, s8 dy, s8 dz, ServerPlayer &player) {
pos.x += dx; pos.y += dy; pos.z += dz;
m_chunkSendRequestQueue.emplace(pos, player, gk::GameClock::getInstance().getTicks(true));
};
addChunkToQueue(chunkPos, 1, 0, 0, player);
addChunkToQueue(chunkPos, -1, 0, 0, player);
addChunkToQueue(chunkPos, 0, 1, 0, player);
addChunkToQueue(chunkPos, 0, -1, 0, player);
addChunkToQueue(chunkPos, 0, 0, 1, player);
addChunkToQueue(chunkPos, 0, 0, -1, player);
}
// if (addChunkBackToQueue)
// m_chunkSendRequestQueue.emplace(chunkPos, player, timestamp);
// else
player.sentChunks.emplace(chunkPos);
}
// if (isTooOld)
// ++chunksTooOld;
m_chunkSendRequestQueue.pop();
now = gk::GameClock::getInstance().getTicks(true);
}
if (now - start > 0) {
gkDebug() << "Done in" << now - start << "ms for dim" << m_dimension.id()
<< "| Gen:" << chunksGenerated
<< "| Sent:" << chunksSent;
// << "| BTQ:" << chunksBackToQueue
// << "| Old:" << chunksTooOld
// << "| QLen:" << startQueueSize << "->" << m_chunkSendRequestQueue.size();
}
}
// Please update 'docs/lua-api-cpp.md' if you change this
void ServerWorld::initUsertype(sol::state &lua) {
lua.new_usertype<ServerWorld>("ServerWorld",
sol::base_classes, sol::bases<World>(),
"dimension", &ServerWorld::dimension
);
}