sync qstat.cfg with qstat

master
Thomas Debesse 2018-03-27 01:36:06 +02:00
parent 975c142f77
commit ffcaa6ab27
2 changed files with 28 additions and 35 deletions

View File

@ -211,9 +211,9 @@
<type>ETL_SERVER</type>
<name>Enemy Territory: Legacy</name>
<id>ETLS</id>
<qstat_str>ETLS</qstat_str>
<qstat_option>-etls</qstat_option>
<qstat_master_option>-etlm</qstat_master_option>
<qstat_str>WOETS</qstat_str>
<qstat_option>-woets</qstat_option>
<qstat_master_option>-woetm</qstat_master_option>
<icon>etl.xpm</icon>
<config_is_valid>config_is_valid_generic</config_is_valid>
<command>etl</command>
@ -832,9 +832,9 @@
<default_port>30720</default_port>
<default_master_port>30710</default_master_port>
<id>TREMFUSIONS</id>
<qstat_str>TREMFUSIONS</qstat_str>
<qstat_option>-tremfusions</qstat_option>
<qstat_master_option>-tremfusionm</qstat_master_option>
<qstat_str>TREMULOUSS</qstat_str>
<qstat_option>-tremulouss</qstat_option>
<qstat_master_option>-tremulousm</qstat_master_option>
<icon>tremfusion.xpm</icon>
<config_is_valid>config_is_valid_generic</config_is_valid>
<command>tremfusion</command>

View File

@ -163,20 +163,6 @@ gametype WOETM new extend Q3M
master query = empty full
end
# id Tech 3 (Enemy Territory: Legacy fork)
gametype ETLS new extend Q3S
name = Enemy Territory: Legacy
template var = ETL
game rule = gamename
end
gametype ETLM new extend Q3M
name = Enemy Territory: Legacy Master
template var = ETLMASTER
master protocol = 84
master for gametype = ETLS
master query = empty full
end
# NetPanzer > 0.1.6
gametype NETP new extend GPS
name = NetPanzer
@ -291,20 +277,6 @@ gametype TREMULOUSGPPM new extend Q3M
master for gametype = TREMULOUSGPPS
end
# id Tech 3 fork (Tremulous engine derivative, Quake 3 derivative)
gametype TREMFUSIONS new extend Q3S
name = TremFusion
template var = TREMFUSIONS
game rule = gamename
end
gametype TREMFUSIONM new extend Q3M
name = TremFusion Master
template var = TREMFUSIONMASTER
default port = 30710
master protocol = 69
master for gametype = TREMFUSIONS
end
# id Tech 3 fork (Daemon engine, Quake 3 derivative, via Tremulous, ioquake3, XreaL, ioWolfET)
gametype UNVANQUISHEDS new extend Q3S
name = Unvanquished
@ -371,7 +343,7 @@ gametype OPENARENAM new extend Q3M
template var = OPENARENAMASTER
default port = 27950
master packet = \377\377\377\377getservers %s %s
master protocol = 70
master protocol = 71
master query = empty full
master for gametype = OPENARENAS
end
@ -511,3 +483,24 @@ gametype ALIENARENAM new extend Q2M
master query = empty full
master for gametype = ALIENARENAS
end
gametype TF2 new extend TF
name = Titanfall 2
status packet = \x4d
end
# id Tech 2 fork (Quetoo engine, Quake 2 derivative)
gametype QUETOOS new extend Q2S
name = Quetoo
template var = QUETOO
default port = 1998
game rule = game_name
end
gametype QUETOOM new extend Q2M
name = Quetoo Master
template var = QUETOOMASTER
default port = 1996
master query = empty full
master for gametype = QUETOOS
end