Fixed various previews not showing up
ImageTexture::create_from_image is now static, this was nasty...master
parent
ae26c13d68
commit
b5257f0f48
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@ -119,9 +119,7 @@ private:
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_noise->generate_image(im, false);
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}
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Ref<ImageTexture> tex;
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tex.instantiate();
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tex->create_from_image(im);
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Ref<ImageTexture> tex = ImageTexture::create_from_image(im);
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_texture_rect->set_texture(tex);
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}
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@ -130,9 +130,7 @@ private:
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}
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}
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Ref<ImageTexture> tex;
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tex.instantiate();
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tex->create_from_image(im);
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Ref<ImageTexture> tex = ImageTexture::create_from_image(im);
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_texture_rect->set_texture(tex);
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}
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@ -7,7 +7,8 @@ namespace zylann::voxel {
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VoxelGraphEditorNodePreview::VoxelGraphEditorNodePreview() {
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_image.instantiate();
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_image->create(RESOLUTION, RESOLUTION, false, Image::FORMAT_L8);
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_texture.instantiate();
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_image->fill(Color(0.5, 0.5, 0.5));
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_texture = ImageTexture::create_from_image(_image);
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update_texture();
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_texture_rect = memnew(TextureRect);
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_texture_rect->set_stretch_mode(TextureRect::STRETCH_SCALE);
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@ -22,7 +23,7 @@ Ref<Image> VoxelGraphEditorNodePreview::get_image() const {
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}
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void VoxelGraphEditorNodePreview::update_texture() {
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_texture->create_from_image(_image);
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_texture->update(_image);
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}
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} // namespace zylann::voxel
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@ -75,9 +75,7 @@ void VoxelMeshSDFViewer::update_view() {
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float sdf_max;
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vb->get_buffer().get_range_f(sdf_min, sdf_max, VoxelBufferInternal::CHANNEL_SDF);
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Ref<Image> image = vb->debug_print_sdf_y_slice((sdf_max - sdf_min) / 2.0, _slice_y);
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Ref<ImageTexture> texture;
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texture.instantiate();
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texture->create_from_image(image);
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Ref<ImageTexture> texture = ImageTexture::create_from_image(image);
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_texture_rect->set_texture(texture);
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// TODO Implement a raymarched view.
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@ -339,9 +339,7 @@ Error VoxelVoxMeshImporter::import(const String &p_source_file, const String &p_
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//Ref<Texture> texture = ResourceLoader::load(atlas_path);
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// TODO THIS IS A WORKAROUND, it is not supposed to be an ImageTexture...
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// See earlier code, I could not find any way to reference a separate StreamTexture.
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Ref<ImageTexture> texture;
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texture.instantiate();
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texture->create_from_image(atlas);
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Ref<ImageTexture> texture = ImageTexture::create_from_image(atlas);
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material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, texture);
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material->set_texture_filter(StandardMaterial3D::TEXTURE_FILTER_NEAREST);
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}
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@ -329,9 +329,7 @@ Error VoxelVoxSceneImporter::import(const String &p_source_file, const String &p
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//Ref<Texture> texture = ResourceLoader::load(atlas_path);
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// TODO THIS IS A WORKAROUND, it is not supposed to be an ImageTexture...
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// See earlier code, I could not find any way to reference a separate StreamTexture.
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Ref<ImageTexture> texture;
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texture.instantiate();
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texture->create_from_image(atlas);
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Ref<ImageTexture> texture = ImageTexture::create_from_image(atlas);
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material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, texture);
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material->set_texture_filter(StandardMaterial3D::TEXTURE_FILTER_NEAREST);
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}
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