godot_voxel/misc/fuzzer_config.txt

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use_parent_methods: true
add_to_tree: true
delay_removing_added_nodes_to_next_frame: true
test_one_class_multiple_times: true
custom_classes:
VoxelEngine
ZN_ThreadedTask
VoxelLibrary
VoxelColorPalette
VoxelInstanceLibrary
VoxelInstanceLibraryItem
VoxelInstanceLibraryItemBase
VoxelInstanceLibrarySceneItem
VoxelInstanceGenerator
VoxelBuffer
VoxelNode
VoxelTerrain
VoxelLodTerrain
VoxelViewer # Cause freeze when using with VoxelTerrain, due iterating each cell
VoxelInstancer
VoxelStream
VoxelStreamFile
VoxelStreamRegionFiles
VoxelStreamSQLite
VoxelStreamScript
VoxelGenerator
VoxelGeneratorFlat
VoxelGeneratorWaves
VoxelGeneratorHeightmap
VoxelGeneratorImage
VoxelGeneratorNoise2D
VoxelGeneratorNoise
VoxelGeneratorGraph
VoxelGeneratorScript
VoxelBoxMover
VoxelRaycastResult
VoxelTool
VoxelToolTerrain
VoxelToolLodTerrain
VoxelToolBuffer
VoxelBlockSerializer
VoxelVoxLoader
VoxelDataBlockEnterInfo
VoxelMeshSDF
ZN_FastNoiseLite
ZN_FastNoiseLiteGradient
FastNoise2
VoxelMesher
VoxelMesherBlocky
VoxelMesherTransvoxel
VoxelMesherDMC
VoxelMesherCubes
#function_exceptions_append:
#debug_print_sdf_top_down # Look at https://github.com/Zylann/godot_voxel/issues/330