godot_voxel/streams/voxel_stream_script.cpp

68 lines
2.7 KiB
C++

#include "voxel_stream_script.h"
#include "../constants/voxel_string_names.h"
#include "../storage/voxel_buffer_gd.h"
#include "../util/godot/funcs.h"
namespace zylann::voxel {
void VoxelStreamScript::load_voxel_block(VoxelStream::VoxelQueryData &query_data) {
Variant output;
// Create a temporary wrapper so Godot can pass it to scripts
Ref<gd::VoxelBuffer> buffer_wrapper;
buffer_wrapper.instantiate();
buffer_wrapper->get_buffer().copy_format(query_data.voxel_buffer);
buffer_wrapper->get_buffer().create(query_data.voxel_buffer.get_size());
query_data.result = RESULT_ERROR;
int res;
if (GDVIRTUAL_CALL(_load_voxel_block, buffer_wrapper, query_data.origin_in_voxels, query_data.lod, res)) {
// Check if the return enum is valid
ERR_FAIL_INDEX(res, _RESULT_COUNT);
// If the block was found, grab its data from the script-facing object to our internal buffer
if (res == RESULT_BLOCK_FOUND) {
buffer_wrapper->get_buffer().move_to(query_data.voxel_buffer);
}
query_data.result = ResultCode(res);
} else {
// The function wasn't found or failed?
WARN_PRINT_ONCE("VoxelStreamScript::_load_voxel_block is unimplemented!");
}
}
void VoxelStreamScript::save_voxel_block(VoxelStream::VoxelQueryData &query_data) {
Ref<gd::VoxelBuffer> buffer_wrapper;
buffer_wrapper.instantiate();
query_data.voxel_buffer.duplicate_to(buffer_wrapper->get_buffer(), true);
if (!GDVIRTUAL_CALL(_save_voxel_block, buffer_wrapper, query_data.origin_in_voxels, query_data.lod)) {
WARN_PRINT_ONCE("VoxelStreamScript::_save_voxel_block is unimplemented!");
}
}
int VoxelStreamScript::get_used_channels_mask() const {
int mask = 0;
if (!GDVIRTUAL_CALL(_get_used_channels_mask, mask)) {
WARN_PRINT_ONCE("VoxelStreamScript::_get_used_channels_mask is unimplemented!");
}
return mask;
}
void VoxelStreamScript::_bind_methods() {
// TODO Test if GDVIRTUAL can print errors properly when GDScript fails inside a different thread.
GDVIRTUAL_BIND(_load_voxel_block, "out_buffer", "origin_in_voxels", "lod");
GDVIRTUAL_BIND(_save_voxel_block, "buffer", "origin_in_voxels", "lod");
GDVIRTUAL_BIND(_get_used_channels_mask);
// BIND_VMETHOD(MethodInfo("_emerge_block",
// PropertyInfo(Variant::OBJECT, "out_buffer", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "VoxelBuffer"),
// PropertyInfo(Variant::VECTOR3, "origin_in_voxels"), PropertyInfo(Variant::INT, "lod")));
// BIND_VMETHOD(MethodInfo("_immerge_block",
// PropertyInfo(Variant::OBJECT, "buffer", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "VoxelBuffer"),
// PropertyInfo(Variant::VECTOR3, "origin_in_voxels"), PropertyInfo(Variant::INT, "lod")));
// BIND_VMETHOD(MethodInfo(Variant::INT, "_get_used_channels_mask"));
}
} // namespace zylann::voxel