godot_voxel/doc/classes/ZN_FastNoiseLiteGradient.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ZN_FastNoiseLiteGradient" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Generates coherent and fractal noise gradients using the [url=https://github.com/Auburn/FastNoise]FastNoiseLite[/url] library.
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="warp_2d">
<return type="Vector2" />
<param index="0" name="position" type="Vector2" />
<description>
</description>
</method>
<method name="warp_3d">
<return type="Vector3" />
<param index="0" name="position" type="Vector3" />
<description>
</description>
</method>
</methods>
<members>
<member name="amplitude" type="float" setter="set_amplitude" getter="get_amplitude" default="30.0">
</member>
<member name="fractal_gain" type="float" setter="set_fractal_gain" getter="get_fractal_gain" default="0.5">
</member>
<member name="fractal_lacunarity" type="float" setter="set_fractal_lacunarity" getter="get_fractal_lacunarity" default="2.0">
</member>
<member name="fractal_octaves" type="int" setter="set_fractal_octaves" getter="get_fractal_octaves" default="3">
</member>
<member name="fractal_type" type="int" setter="set_fractal_type" getter="get_fractal_type" enum="ZN_FastNoiseLiteGradient.FractalType" default="0">
</member>
<member name="noise_type" type="int" setter="set_noise_type" getter="get_noise_type" enum="ZN_FastNoiseLiteGradient.NoiseType" default="2">
</member>
<member name="period" type="float" setter="set_period" getter="get_period" default="64.0">
</member>
<member name="rotation_type_3d" type="int" setter="set_rotation_type_3d" getter="get_rotation_type_3d" enum="ZN_FastNoiseLiteGradient.RotationType3D" default="0">
</member>
<member name="seed" type="int" setter="set_seed" getter="get_seed" default="0">
</member>
</members>
<constants>
<constant name="TYPE_OPEN_SIMPLEX_2" value="0" enum="NoiseType">
</constant>
<constant name="TYPE_OPEN_SIMPLEX_2_REDUCED" value="1" enum="NoiseType">
</constant>
<constant name="TYPE_VALUE" value="2" enum="NoiseType">
</constant>
<constant name="FRACTAL_NONE" value="0" enum="FractalType">
</constant>
<constant name="FRACTAL_DOMAIN_WARP_PROGRESSIVE" value="1" enum="FractalType">
</constant>
<constant name="FRACTAL_DOMAIN_WARP_INDEPENDENT" value="2" enum="FractalType">
</constant>
<constant name="ROTATION_3D_NONE" value="0" enum="RotationType3D">
</constant>
<constant name="ROTATION_3D_IMPROVE_XY_PLANES" value="1" enum="RotationType3D">
</constant>
<constant name="ROTATION_3D_IMPROVE_XZ_PLANES" value="2" enum="RotationType3D">
</constant>
</constants>
</class>