godot_voxel/doc/classes/VoxelStreamBlockFiles.xml

21 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VoxelStreamBlockFiles" inherits="VoxelStream" version="3.5">
<brief_description>
Loads and saves blocks as individual files under a directory.
</brief_description>
<description>
Loads and saves blocks to the filesystem, under a directory. Each block gets its own file, which may produce a lot of them. This is a naive implementation and may be very slow in practice. At the very least it serves as proof of concept, but will probably be removed in the future.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="directory" type="String" setter="set_directory" getter="get_directory" default="&quot;&quot;">
Directory under which the data is saved.
</member>
</members>
<constants>
</constants>
</class>