aseprite/src/ui/combobox.h

139 lines
3.6 KiB
C++

// Aseprite UI Library
// Copyright (C) 2019-2020 Igara Studio S.A.
// Copyright (C) 2001-2017 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
#ifndef UI_COMBOBOX_H_INCLUDED
#define UI_COMBOBOX_H_INCLUDED
#pragma once
#include "obs/signal.h"
#include "ui/widget.h"
#include <string>
#include <vector>
namespace ui {
class Button;
class Entry;
class Event;
class ListBox;
class Window;
class ComboBoxEntry;
class ComboBoxListBox;
class ComboBox : public Widget {
friend class ComboBoxEntry;
friend class ComboBoxListBox;
public:
typedef std::vector<Widget*> Items;
ComboBox();
~ComboBox();
Items::iterator begin() { return m_items.begin(); }
Items::iterator end() { return m_items.end(); }
void setEditable(bool state);
void setClickOpen(bool state);
void setCaseSensitive(bool state);
void setUseCustomWidget(bool state);
bool isEditable() const { return m_editable; }
bool isClickOpen() const { return m_clickopen; }
bool isCaseSensitive() const { return m_casesensitive; }
bool useCustomWidget() const { return m_useCustomWidget; }
int addItem(Widget* item);
int addItem(const std::string& text);
void insertItem(int itemIndex, Widget* item);
void insertItem(int itemIndex, const std::string& text);
// Removes the given item (you must delete it).
void removeItem(Widget* item);
// Removes and deletes the given item.
void deleteItem(int itemIndex);
void deleteAllItems();
int getItemCount() const;
Widget* getItem(const int itemIndex) const;
const std::string& getItemText(int itemIndex) const;
void setItemText(int itemIndex, const std::string& text);
int findItemIndex(const std::string& text) const;
int findItemIndexByValue(const std::string& value) const;
Widget* getSelectedItem() const;
void setSelectedItem(Widget* item);
int getSelectedItemIndex() const;
void setSelectedItemIndex(int itemIndex);
std::string getValue() const;
void setValue(const std::string& value);
Entry* getEntryWidget();
Button* getButtonWidget();
Window* getWindowWidget() { return m_window; }
void openListBox();
void closeListBox();
void switchListBox();
gfx::Rect getListBoxPos() const;
// Signals
obs::signal<void()> Change;
obs::signal<void()> OpenListBox;
obs::signal<void()> CloseListBox;
protected:
bool onProcessMessage(Message* msg) override;
void onResize(ResizeEvent& ev) override;
void onSizeHint(SizeHintEvent& ev) override;
void onInitTheme(InitThemeEvent& ev) override;
// When the selected item is changed.
virtual void onChange();
// When the text of an editable ComboBox is changed.
virtual void onEntryChange();
// Before we open the list box, we can fill the combobox with the
// items to show. TODO replace all this with a MVC-like combobox
// model so we request items only when it's required.
virtual void onBeforeOpenListBox();
virtual void onOpenListBox();
virtual void onCloseListBox();
virtual void onEnterOnEditableEntry();
private:
void onButtonClick(Event& ev);
void filterMessages();
void removeMessageFilters();
void putSelectedItemAsCustomWidget();
ComboBoxEntry* m_entry;
Button* m_button;
Window* m_window;
ComboBoxListBox* m_listbox;
Items m_items;
int m_selected;
bool m_editable;
bool m_clickopen;
bool m_casesensitive;
bool m_filtering;
bool m_useCustomWidget;
};
} // namespace ui
#endif