rangedweapons/scar.lua

76 lines
2.7 KiB
Lua

minetest.register_tool("rangedweapons:scar_r", {
stack_max= 1,
wield_scale = {x=1.7,y=1.7,z=1.25},
description = "",
rw_next_reload = "rangedweapons:scar_rr",
load_sound = "rangedweapons_rifle_clip_in",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_scar_rld.png",
})
minetest.register_tool("rangedweapons:scar_rr", {
stack_max= 1,
wield_scale = {x=1.7,y=1.7,z=1.25},
description = "",
rw_next_reload = "rangedweapons:scar_rrr",
load_sound = "rangedweapons_rifle_reload_a",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_scar.png",
})
minetest.register_tool("rangedweapons:scar_rrr", {
stack_max= 1,
wield_scale = {x=1.7,y=1.7,z=1.25},
description = "",
rw_next_reload = "rangedweapons:scar",
load_sound = "rangedweapons_rifle_reload_b",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_scar.png",
})
minetest.register_tool("rangedweapons:scar", {
stack_max= 1,
wield_scale = {x=1.7,y=1.7,z=1.25},
description = "" ..core.colorize("#35cdff","FN SCAR 16\n") ..core.colorize("#FFFFFF", "Ranged damage: 9\n") ..core.colorize("#FFFFFF", "Accuracy: 85%\n") ..core.colorize("#FFFFFF", "Gun knockback: 6\n")..core.colorize("#FFFFFF", "Critical chance: 11%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.75x\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm rounds/5.56mm rounds\n") ..core.colorize("#FFFFFF", "Reload delay: 1.2\n") ..core.colorize("#FFFFFF", "Clip size: 20/30\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.15\n") ..core.colorize("#FFFFFF", "Block penetration: 7%\n")
..core.colorize("#FFFFFF", "penetration: 20%\n") ..core.colorize("#FFFFFF", "Gun type: Assault rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 45"),
range = 0,
inventory_image = "rangedweapons_scar.png",
RW_gun_capabilities = {
automatic_gun = 1,
gun_damage = {fleshy=9,knockback=6},
gun_crit = 11,
gun_critEffc = 2.75,
suitable_ammo = {{"rangedweapons:762mm",20},{"rangedweapons:556mm",30}},
gun_skill = {"arifle_skill",50},
gun_magazine = "rangedweapons:assaultrifle_mag",
gun_icon = "rangedweapons_scar_icon.png",
gun_unloaded = "rangedweapons:scar_r",
gun_velocity = 45,
gun_accuracy = 85,
gun_cooldown = 0.15,
gun_reload = 1.2/4,
gun_projectiles = 1,
has_shell = 1,
gun_gravity = 0,
gun_durability = 1600,
gun_smokeSize = 5,
gun_mob_penetration = 20,
gun_node_penetration = 7,
gun_unload_sound = "rangedweapons_rifle_clip_out",
gun_sound = "rangedweapons_ak",
},
on_secondary_use = function(itemstack, user, pointed_thing)
rangedweapons_reload_gun(itemstack, user)
return itemstack
end,
inventory_image = "rangedweapons_scar.png",
})