irrlicht-android/include/IImage.h

258 lines
7.0 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_IMAGE_H_INCLUDED__
#define __I_IMAGE_H_INCLUDED__
#include "IReferenceCounted.h"
#include "position2d.h"
#include "rect.h"
#include "SColor.h"
namespace irr
{
namespace video
{
//! Interface for software image data.
/** Image loaders create these images from files. IVideoDrivers convert
these images into their (hardware) textures.
*/
class IImage : public virtual IReferenceCounted
{
public:
//! Lock function. Use this to get a pointer to the image data.
/** After you don't need the pointer anymore, you must call unlock().
\return Pointer to the image data. What type of data is pointed to
depends on the color format of the image. For example if the color
format is ECF_A8R8G8B8, it is of u32. Be sure to call unlock() after
you don't need the pointer any more. */
virtual void* lock() = 0;
//! Unlock function.
/** Should be called after the pointer received by lock() is not
needed anymore. */
virtual void unlock() = 0;
//! Returns width and height of image data.
virtual const core::dimension2d<u32>& getDimension() const = 0;
//! Returns bits per pixel.
virtual u32 getBitsPerPixel() const = 0;
//! Returns bytes per pixel
virtual u32 getBytesPerPixel() const = 0;
//! Returns image data size in bytes
virtual u32 getImageDataSizeInBytes() const = 0;
//! Returns image data size in pixels
virtual u32 getImageDataSizeInPixels() const = 0;
//! Returns a pixel
virtual SColor getPixel(u32 x, u32 y) const = 0;
//! Sets a pixel
virtual void setPixel(u32 x, u32 y, const SColor &color, bool blend = false ) = 0;
//! Returns the color format
virtual ECOLOR_FORMAT getColorFormat() const = 0;
//! Returns mask for red value of a pixel
virtual u32 getRedMask() const = 0;
//! Returns mask for green value of a pixel
virtual u32 getGreenMask() const = 0;
//! Returns mask for blue value of a pixel
virtual u32 getBlueMask() const = 0;
//! Returns mask for alpha value of a pixel
virtual u32 getAlphaMask() const = 0;
//! Returns pitch of image
virtual u32 getPitch() const =0;
//! Copies the image into the target, scaling the image to fit
virtual void copyToScaling(void* target, u32 width, u32 height, ECOLOR_FORMAT format=ECF_A8R8G8B8, u32 pitch=0) =0;
//! Copies the image into the target, scaling the image to fit
virtual void copyToScaling(IImage* target) =0;
//! copies this surface into another
virtual void copyTo(IImage* target, const core::position2d<s32>& pos=core::position2d<s32>(0,0)) =0;
//! copies this surface into another
virtual void copyTo(IImage* target, const core::position2d<s32>& pos, const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect=0) =0;
//! copies this surface into another, using the alpha mask and cliprect and a color to add with
virtual void copyToWithAlpha(IImage* target, const core::position2d<s32>& pos,
const core::rect<s32>& sourceRect, const SColor &color,
const core::rect<s32>* clipRect = 0) =0;
//! copies this surface into another, scaling it to fit, appyling a box filter
virtual void copyToScalingBoxFilter(IImage* target, s32 bias = 0, bool blend = false) = 0;
//! fills the surface with given color
virtual void fill(const SColor &color) =0;
//! Inform whether the image is compressed
virtual bool isCompressed() const = 0;
//! Check whether the image has MipMaps
/** \return True if image has MipMaps, else false. */
virtual bool hasMipMaps() const = 0;
//! get the amount of Bits per Pixel of the given color format
static u32 getBitsPerPixelFromFormat(const ECOLOR_FORMAT format)
{
switch(format)
{
case ECF_A1R5G5B5:
return 16;
case ECF_R5G6B5:
return 16;
case ECF_R8G8B8:
return 24;
case ECF_A8R8G8B8:
return 32;
case ECF_DXT1:
return 16;
case ECF_DXT2:
case ECF_DXT3:
case ECF_DXT4:
case ECF_DXT5:
return 32;
case ECF_PVRTC_RGB2:
return 12;
case ECF_PVRTC_ARGB2:
case ECF_PVRTC2_ARGB2:
return 16;
case ECF_PVRTC_RGB4:
return 24;
case ECF_PVRTC_ARGB4:
case ECF_PVRTC2_ARGB4:
return 32;
case ECF_ETC1:
case ECF_ETC2_RGB:
return 24;
case ECF_ETC2_ARGB:
return 32;
case ECF_R16F:
return 16;
case ECF_G16R16F:
return 32;
case ECF_A16B16G16R16F:
return 64;
case ECF_R32F:
return 32;
case ECF_G32R32F:
return 64;
case ECF_A32B32G32R32F:
return 128;
default:
return 0;
}
}
//! calculate compressed image size for selected width and height.
static u32 getCompressedImageSize(ECOLOR_FORMAT format, u32 width, u32 height)
{
if (!isCompressedFormat(format))
return 0;
u32 compressedImageSize = 0;
switch (format)
{
case ECF_DXT1:
compressedImageSize = ((width + 3) / 4) * ((height + 3) / 4) * 8;
break;
case ECF_DXT2:
case ECF_DXT3:
case ECF_DXT4:
case ECF_DXT5:
compressedImageSize = ((width + 3) / 4) * ((height + 3) / 4) * 16;
break;
case ECF_PVRTC_RGB2:
case ECF_PVRTC_ARGB2:
compressedImageSize = (core::max_<u32>(width, 16) * core::max_<u32>(height, 8) * 2 + 7) / 8;
break;
case ECF_PVRTC_RGB4:
case ECF_PVRTC_ARGB4:
compressedImageSize = (core::max_<u32>(width, 8) * core::max_<u32>(height, 8) * 4 + 7) / 8;
break;
case ECF_PVRTC2_ARGB2:
compressedImageSize = core::ceil32(width / 8.0f) * core::ceil32(height / 4.0f) * 8;
break;
case ECF_PVRTC2_ARGB4:
case ECF_ETC1:
case ECF_ETC2_RGB:
compressedImageSize = core::ceil32(width / 4.0f) * core::ceil32(height / 4.0f) * 8;
break;
case ECF_ETC2_ARGB:
compressedImageSize = core::ceil32(width / 4.0f) * core::ceil32(height / 4.0f) * 16;
break;
default:
break;
}
return compressedImageSize;
}
//! test if this is compressed color format
static bool isCompressedFormat(const ECOLOR_FORMAT format)
{
switch(format)
{
case ECF_DXT1:
case ECF_DXT2:
case ECF_DXT3:
case ECF_DXT4:
case ECF_DXT5:
case ECF_PVRTC_RGB2:
case ECF_PVRTC_ARGB2:
case ECF_PVRTC2_ARGB2:
case ECF_PVRTC_RGB4:
case ECF_PVRTC_ARGB4:
case ECF_PVRTC2_ARGB4:
case ECF_ETC1:
case ECF_ETC2_RGB:
case ECF_ETC2_ARGB:
return true;
default:
return false;
}
}
//! test if the color format is only viable for RenderTarget textures
/** Since we don't have support for e.g. floating point IImage formats
one should test if the color format can be used for arbitrary usage, or
if it is restricted to RTTs. */
static bool isRenderTargetOnlyFormat(const ECOLOR_FORMAT format)
{
if (isCompressedFormat(format))
return false;
switch(format)
{
case ECF_A1R5G5B5:
case ECF_R5G6B5:
case ECF_R8G8B8:
case ECF_A8R8G8B8:
return false;
default:
return true;
}
}
};
} // end namespace video
} // end namespace irr
#endif