- Fixed issues with transparent materials in OpenGL ES 2.0 driver.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4518 dfc29bdd-3216-0410-991c-e03cc46cb475master
parent
81b873e2c6
commit
854c90a378
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@ -31,6 +31,6 @@ void main(void)
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vec4 TexCoord1 = vec4(inTexCoord1.x, inTexCoord1.y, 0.0, 0.0);
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varTexCoord1 = vec4(uTextureMatrix1 * TexCoord1).xy;
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varVertexColor = inVertexColor.zyxw;
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varVertexColor = inVertexColor.bgra;
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}
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@ -60,7 +60,12 @@ void COGLES2FixedPipelineRenderer::OnSetMaterial(const video::SMaterial& materia
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Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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if (FixedBlending)
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if (Alpha)
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{
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Driver->getBridgeCalls()->setBlend(true);
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Driver->getBridgeCalls()->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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else if (FixedBlending)
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{
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Driver->getBridgeCalls()->setBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
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Driver->getBridgeCalls()->setBlend(true);
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@ -164,7 +164,12 @@ void COGLES2MaterialRenderer::OnSetMaterial(const video::SMaterial& material,
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Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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if (FixedBlending)
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if (Alpha)
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{
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Driver->getBridgeCalls()->setBlend(true);
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Driver->getBridgeCalls()->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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else if (FixedBlending)
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{
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Driver->getBridgeCalls()->setBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
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Driver->getBridgeCalls()->setBlend(true);
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