- Fontsize in Android example depends now on the dpi. This also adds example code of how to access the Android Java code from c++.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4661 dfc29bdd-3216-0410-991c-e03cc46cb475
Fix memory access in d3dx mipmap generation. Thanks to hellflip for the hint.
Developer documentation - adding a release checklist.
Improve speed for finalizing skinned meshes (removal of unnecessary frames after loading) (thx @ichtyander for the testmodel)
Down from ~20 seconds to ~0,5 seconds :-)
Minor bugfix for my last check-in. dropBadKeys now finds some more broken frames.
Changing calling convention for static lib release fast CPU to Cdecl because FastCall did not actually compile (conflicts with pnglib). Also the same setting is used when compiling as dll, so I guess this setting was simply not tested. Thanks @AReich for reporting. See thread for more info: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=49462
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4651 dfc29bdd-3216-0410-991c-e03cc46cb475
Removed unnecessary glFinish call on OSX platform. Thanks devonsoft for report this bug.
Merge near identical code in CTriangleSelector::createFromMesh and CTriangleSelector::updateFromMesh (createFromMesh now using updateFromMesh).
vector2d::equals now has an tolerance parameter for passing the epsilon (like vector3d has already). Note that this changes the default behavior of vector2d::equals as well as functions using it like the operators for ==, !=, <, >, <=, >= when using vector2d with f64 as the tolerance is increased in that case (for f32 and integer values it shouldn't make any difference).
line2d::intersectWith has a new parameter to allow ignoring intersections with coincident lines
Revert VS10 project file to previous version as it got accidentally checked in with static linking enabled (sorry).
Fix more typos in documentation and add a little more docs (thx @Yoran for reporting).
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4647 dfc29bdd-3216-0410-991c-e03cc46cb475
Remove wrong _IRR_OVERRIDE_'s which prevented compiling on Linux.
Updated changes text file.
EMT_TRANSPARENT_ALPHA_CHANNEL_REF working again like in older Irrlicht versions (1.4 or so):
It uses again SMaterial::MaterialTypeParam instead of a hardcoded values and makes an exception when MaterialTypeParam is 0 (using it like 0.5 instead) to ensure it works by default. See http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=48940 for new discussion.
_IRR_OVERRIDE_ needed a few more checks on gcc to prevent compile warnings on some systems.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4643 dfc29bdd-3216-0410-991c-e03cc46cb475
Add a CMatrix4::getRotationDegrees where you can pass the scale vector if you know it (faster and useful otherwise sometimes).
Fix material deserialization. Empty textures were producing a texture named '0' (zero), which lead to annoying warnings all over the place. This empty string is hopefully safe everywhere.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4639 dfc29bdd-3216-0410-991c-e03cc46cb475
Second round of override checks
Exposed some more functions:
getArchiveName returning name (path) of archive
getColor and getColorHSL for color select dialog
get/setDoubleClickTime in device for setting the time offset necessary to have two separate clicks instead of a double-click
Removed deprecated getXJoint and getMS3DJoint functions
NOTE: CAndroidAssetFileArchive::getArchiveName had to be added additionally to this patch.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4635 dfc29bdd-3216-0410-991c-e03cc46cb475
First round of override updates.
Some fixes:
Added get/setCurrentRenderPass to scene manager (internally renamed, exposed)
Removed destructor from light scene node.
Removed getType calls from archive loaders (one file archives have this)
Removed some internal exposures and virtual attributes for protected classes
Remove white spaces before semicolon
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4634 dfc29bdd-3216-0410-991c-e03cc46cb475
Add override patch by hendu, to check for proper deriving in the class tree. Added MSVC support for this feature, should work beginning with MSVC 2010
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4631 dfc29bdd-3216-0410-991c-e03cc46cb475
Implement WGL context manager
OGLES2 driver was not yet working again, might be a different problem, though. Andoird device was not tested.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4605 dfc29bdd-3216-0410-991c-e03cc46cb475
WARNING: This commit is pushed out only for development reason. It may break temporary devices other than Android. Android device improve process will be completed in next 1-3 commits.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4588 dfc29bdd-3216-0410-991c-e03cc46cb475
- Added ETC1 and ETC2 compressed textures support via PVR loader. (This feature require tests on platform which support ETC1 and ETC2 formats).
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4530 dfc29bdd-3216-0410-991c-e03cc46cb475
- Improved and better unified OpenGL and OpenGL ES2 texture interface (support for compressed textures in OpenGL ES2).
- Added support for PVRTC and PVRTC2 compressed textures format.
- Minor improved in DDS loader.
- Initial support for PVR loader (currently with limited image formats support - PVRTC, PVRTC2, DXTn). This loader will improve soon.
IMPORTANT: This commit doesn't provide integration of PVR loader with iOS, MacOSX and some Windows IDEs project files.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4529 dfc29bdd-3216-0410-991c-e03cc46cb475
The whole implementation of the new driver was provided by the folks from Amundis (http://amundis.fr/index.php?lang=en). There are more projects to come from them. Many thanks to Thibault and his colleagues for providing the code for inclusion in the engine.
Please note that you have to remove not only the OpenGL driver (automatically done in IrrCompileConfig once the ogl-es driver is enabled there), but also the linking against the opengl32.lib in the project files. Otherwise no rendering will happen.
Also note that the driver currently does not support all features of the engine. Some materials are not fully working, the shadow system seems to be missing, and the mipmapping is broken. These things will be fixed in future bug fixes.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@3370 dfc29bdd-3216-0410-991c-e03cc46cb475