castle_masonry/paving.lua

122 lines
3.2 KiB
Lua

minetest.register_alias("castle:pavement", "castle_masonry:pavement_brick")
minetest.register_alias("castle:pavement_brick", "castle_masonry:pavement_brick")
minetest.register_alias("castle:roofslate", "castle_masonry:roofslate")
-- Used for localization, choose either built-in or intllib.
local MP, S, NS = nil
if (minetest.get_modpath("intllib") == nil) then
S = minetest.get_translator("castle_masonry")
else
-- internationalization boilerplate
MP = minetest.get_modpath(minetest.get_current_modname())
S, NS = dofile(MP.."/intllib.lua")
end
minetest.register_node("castle_masonry:pavement_brick", {
description = S("Paving Stone"),
drawtype = "normal",
tiles = {"castle_pavement_brick.png"},
groups = {cracky=2},
paramtype = "light",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = "castle_masonry:pavement_brick 4",
recipe = {
{"default:stone", "default:cobble"},
{"default:cobble", "default:stone"},
}
})
if minetest.get_modpath("moreblocks") then
stairsplus:register_all("castle_masonry", "pavement_brick", "castle_masonry:pavement_brick", {
description = S("Pavement Brick"),
tiles = {"castle_pavement_brick.png"},
groups = {cracky=2, not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
})
stairsplus:register_alias_all("castle", "pavement_brick", "castle_masonry", "pavement_brick")
elseif minetest.get_modpath("stairs") then
stairs.register_stair_and_slab("pavement_brick", "castle_masonry:pavement_brick",
{cracky=2},
{"castle_pavement_brick.png"},
S("Castle Pavement Stair"),
S("Castle Pavement Slab"),
default.node_sound_stone_defaults()
)
end
minetest.register_node("castle_masonry:roofslate", {
drawtype = "raillike",
description = S("Roof Slates"),
inventory_image = "castle_slate.png",
paramtype = "light",
walkable = false,
tiles = {'castle_slate.png'},
climbable = true,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {cracky=3,attached_node=1},
sounds = default.node_sound_glass_defaults(),
})
local mod_building_blocks = minetest.get_modpath("building_blocks")
local mod_streets = minetest.get_modpath("streets") or minetest.get_modpath("asphalt")
if mod_building_blocks then
minetest.register_craft({
output = "castle_masonry:roofslate 4",
recipe = {
{ "building_blocks:Tar" , "default:gravel" },
{ "default:gravel", "building_blocks:Tar" }
}
})
minetest.register_craft( {
output = "castle_masonry:roofslate 4",
recipe = {
{ "default:gravel", "building_blocks:Tar" },
{ "building_blocks:Tar" , "default:gravel" }
}
})
end
if mod_streets then
minetest.register_craft( {
output = "castle_masonry:roofslate 4",
recipe = {
{ "streets:asphalt" , "default:gravel" },
{ "default:gravel", "streets:asphalt" }
}
})
minetest.register_craft( {
output = "castle_masonry:roofslate 4",
recipe = {
{ "default:gravel", "streets:asphalt" },
{ "streets:asphalt" , "default:gravel" }
}
})
end
if not (mod_building_blocks or mod_streets) then
minetest.register_craft({
type = "cooking",
output = "castle_masonry:roofslate",
recipe = "default:gravel",
})
end