make use of new color in core.cpp
parent
d292944248
commit
67ebfcf2a5
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@ -91,6 +91,7 @@ void RenderingCore::draw(video::SColor _skycolor, bool _show_hud, bool _show_min
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entity_esp_color = video::SColor(255, entity_color.X, entity_color.Y, entity_color.Z);
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player_esp_color = video::SColor(255, player_color.X, player_color.Y, player_color.Z);
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death_tracer_color = video::SColor(255,255,255,255);
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death_box_color = video::SColor(255,237,2,2);
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if (shadow_renderer) {
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@ -177,7 +178,7 @@ void RenderingCore::drawTracersAndESP()
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box.MinEdge += dpos;
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box.MaxEdge += dpos;
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driver->draw3DLine(eye_pos,box.getCenter(),death_tracer_color);
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driver->draw3DBox(box,death_tracer_color);
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driver->draw3DBox(box,death_box_color);
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}
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driver->setMaterial(oldmaterial);
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