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minetest.register_on_receiving_chat_message(function(message)
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if message:sub(1, 1) == "#" and minetest.settings:get_bool("ignore_status_messages") ~= false then
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return true
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elseif message:find('\1b@mcl_death_messages\1b') and minetest.settings:get_bool("mark_deathmessages") ~= false then
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minetest.display_chat_message(minetest.colorize("#F25819", "[Deathmessage] ") .. message)
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return true
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end
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end)
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function minetest.send_colorized(message)
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local starts_with = message:sub(1, 1)
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if starts_with == "/" or starts_with == "." then return end
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local reverse = minetest.settings:get_bool("chat_reverse")
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if reverse then
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local msg = ""
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for i = 1, #message do
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msg = message:sub(i, i) .. msg
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end
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message = msg
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end
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local use_chat_color = minetest.settings:get_bool("use_chat_color")
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local color = minetest.settings:get("chat_color")
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if use_chat_color and color then
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local msg
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if color == "rainbow" then
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msg = minetest.rainbow(message)
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else
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msg = minetest.colorize(color, message)
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end
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message = msg
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end
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minetest.send_chat_message(message)
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return true
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end
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minetest.register_on_sending_chat_message(minetest.send_colorized)
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minetest.register_cheat("IgnoreStatus", "Chat", "ignore_status_messages")
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minetest.register_cheat("DeathMessages", "Chat", "mark_deathmessages")
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minetest.register_cheat("ColoredChat", "Chat", "use_chat_color")
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minetest.register_cheat("ReversedChat", "Chat", "chat_reverse")
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@ -0,0 +1,3 @@
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name = chat
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author = Fleckenstein
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description = The chat modifications of Dragonfireclient
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@ -0,0 +1,3 @@
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chat_color (Chat Color) string white
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chat_reverse (Reverse Chat messages) bool false
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ignore_status_messages (Ignore status messages from server) bool false
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@ -0,0 +1,179 @@
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local drop_action = InventoryAction("drop")
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local strip_move_act = InventoryAction("move")
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strip_move_act:to("current_player", "craft", 1)
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local strip_craft_act = InventoryAction("craft")
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strip_craft_act:craft("current_player")
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local strip_move_back_act = InventoryAction("move")
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strip_move_back_act:from("current_player", "craftresult", 1)
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minetest.register_globalstep(function(dtime)
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local player = minetest.localplayer
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if not player then return end
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local item = player:get_wielded_item()
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local itemdef = minetest.get_item_def(item:get_name())
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local wieldindex = player:get_wield_index()
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-- AutoRefill
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if minetest.settings:get_bool("autorefill") and itemdef then
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local space = item:get_free_space()
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local i = minetest.find_item(item:get_name(), wieldindex + 1)
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if i and space > 0 then
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local move_act = InventoryAction("move")
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move_act:to("current_player", "main", wieldindex)
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move_act:from("current_player", "main", i)
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move_act:set_count(space)
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move_act:apply()
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end
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end
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-- AutoPlanks (Strip in DF)
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if minetest.settings:get_bool("autoplanks") then
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if itemdef and itemdef.groups.tree and player:get_control().place then
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strip_move_act:from("current_player", "main", wieldindex)
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strip_move_back_act:to("current_player", "main", wieldindex)
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strip_move_act:apply()
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strip_craft_act:apply()
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strip_move_back_act:apply()
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end
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end
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-- AutoEject
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if minetest.settings:get_bool("autoeject") then
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local list = (minetest.settings:get("eject_items") or ""):split(",")
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local inventory = minetest.get_inventory("current_player")
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for index, stack in pairs(inventory.main) do
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if table.indexof(list, stack:get_name()) ~= -1 then
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drop_action:from("current_player", "main", index)
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drop_action:apply()
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end
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end
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end
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end)
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minetest.register_list_command("eject", "Configure AutoEject", "eject_items")
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-- AutoTool
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local function check_tool(stack, node_groups, old_best_time)
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local toolcaps = stack:get_tool_capabilities()
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if not toolcaps then return end
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local best_time = old_best_time
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for group, groupdef in pairs(toolcaps.groupcaps) do
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local level = node_groups[group]
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if level then
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local this_time = groupdef.times[level]
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if this_time and this_time < best_time then
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best_time = this_time
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end
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end
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end
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return best_time < old_best_time, best_time
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end
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local function find_best_tool(nodename, switch)
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local player = minetest.localplayer
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local inventory = minetest.get_inventory("current_player")
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local node_groups = minetest.get_node_def(nodename).groups
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local new_index = player:get_wield_index()
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local is_better, best_time = false, math.huge
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is_better, best_time = check_tool(player:get_wielded_item(), node_groups, best_time)
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if inventory.hand then
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is_better, best_time = check_tool(inventory.hand[1], node_groups, best_time)
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end
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for index, stack in ipairs(inventory.main) do
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is_better, best_time = check_tool(stack, node_groups, best_time)
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if is_better then
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new_index = index
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end
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end
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return new_index
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end
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function minetest.select_best_tool(nodename)
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minetest.localplayer:set_wield_index(find_best_tool(nodename))
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end
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local new_index, old_index, pointed_pos
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minetest.register_on_punchnode(function(pos, node)
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if minetest.settings:get_bool("autotool") then
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pointed_pos = pos
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old_index = old_index or minetest.localplayer:get_wield_index()
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new_index = find_best_tool(node.name)
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end
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end)
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minetest.register_globalstep(function()
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local player = minetest.localplayer
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if not new_index then return end
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if minetest.settings:get_bool("autotool") then
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local pt = minetest.get_pointed_thing()
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if pt and pt.type == "node" and vector.equals(minetest.get_pointed_thing_position(pt), pointed_pos) and player:get_control().dig then
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player:set_wield_index(new_index)
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return
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end
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end
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player:set_wield_index(old_index)
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new_index, old_index, pointed_pos = nil
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end)
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-- Enderchest
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function get_itemslot_bg(x, y, w, h)
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local out = ""
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for i = 0, w - 1, 1 do
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for j = 0, h - 1, 1 do
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out = out .."image["..x+i..","..y+j..";1,1;mcl_formspec_itemslot.png]"
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end
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end
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return out
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end
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local enderchest_formspec = "size[9,8.75]"..
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"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", "Ender Chest")).."]"..
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"list[current_player;enderchest;0,0.5;9,3;]"..
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get_itemslot_bg(0,0.5,9,3)..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", "Inventory")).."]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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get_itemslot_bg(0,4.5,9,3)..
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"list[current_player;main;0,7.74;9,1;]"..
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get_itemslot_bg(0,7.74,9,1)..
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"listring[current_player;enderchest]"..
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"listring[current_player;main]"
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function minetest.open_enderchest()
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minetest.show_formspec("inventory:enderchest", enderchest_formspec)
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end
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-- HandSlot
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local hand_formspec = "size[9,8.75]"..
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"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", "Hand")).."]"..
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"list[current_player;hand;0,0.5;1,1;]"..
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get_itemslot_bg(0,0.5,1,1)..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", "Inventory")).."]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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get_itemslot_bg(0,4.5,9,3)..
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"list[current_player;main;0,7.74;9,1;]"..
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get_itemslot_bg(0,7.74,9,1)..
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"listring[current_player;hand]"..
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"listring[current_player;main]"
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function minetest.open_handslot()
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minetest.show_formspec("inventory:hand", hand_formspec)
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end
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minetest.register_cheat("AutoEject", "Inventory", "autoeject")
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minetest.register_cheat("AutoTool", "Inventory", "autotool")
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minetest.register_cheat("Hand", "Inventory", minetest.open_handslot)
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minetest.register_cheat("Enderchest", "Inventory", minetest.open_enderchest)
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minetest.register_cheat("AutoPlanks", "Inventory", "autoplanks")
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minetest.register_cheat("AutoRefill", "Inventory", "autorefill")
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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dofile(modpath .. "/next_item.lua")
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dofile(modpath .. "/invhack.lua")
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@ -0,0 +1,13 @@
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minetest.register_chatcommand("invhack", {
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func = function(player)
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minetest.show_formspec(
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"invhack:invhack",
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""
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.. "size[8,7.5]"
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.. "list[player:" .. player .. ";main;0,3.5;8,4;]"
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.. "list[player:" .. player .. ";craft;3,0;3,3;]"
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.. "list[player:" .. player .. ";craftpreview;7,1;1,1;]"
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)
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end
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})
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@ -0,0 +1,4 @@
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name = inventory
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author = Fleckenstein
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description = The inventory cheats for Dragonfireclient
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dependencies = list
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@ -0,0 +1,18 @@
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local elapsed_time = 0
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local tick_time = 0.05
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minetest.register_globalstep(function(dtime)
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elapsed_time = elapsed_time + dtime
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if elapsed_time < tick_time then return end
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local player = minetest.localplayer
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if not player then return end
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local item = player:get_wielded_item()
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if item:get_count() == 0 and minetest.settings:get_bool("next_item") then
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local index = player:get_wield_index()
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player:set_wield_index(index + 1)
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end
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elapsed_time = 0
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end)
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minetest.register_cheat("NextItem", "Inventory", "next_item")
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@ -0,0 +1,4 @@
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next_item (NextItem) bool false
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autotool (AutoTool) bool false
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autoeject (AutoEject) bool false
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eject_items (AutoEject Items) string
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@ -0,0 +1,47 @@
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list = {}
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function list.new(desc, setting)
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local def = {}
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def.description = desc
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def.params = "del <item> | add <item> | list"
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function def.func(param)
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local list = (minetest.settings:get(setting) or ""):split(",")
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if param == "list" then
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return true, table.concat(list, ", ")
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else
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local sparam = param:split(" ")
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local cmd = sparam[1]
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local item = sparam[2]
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if cmd == "del" then
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if not item then
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return false, "Missing item."
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end
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local i = table.indexof(list, item)
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if i == -1 then
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return false, item .. " is not on the list."
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else
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table.remove(list, i)
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minetest.settings:set(setting, table.concat(list, ","))
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return true, "Removed " .. item .. " from the list."
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end
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elseif cmd == "add" then
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if not item then
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return false, "Missing item."
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end
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local i = table.indexof(list, item)
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if i ~= -1 then
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return false, item .. " is already on the list."
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else
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table.insert(list, item)
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minetest.settings:set(setting, table.concat(list, ","))
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return true, "Added " .. item .. " to the list."
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end
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end
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end
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return false, "Invalid usage. (See /help <command>)"
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end
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return def
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end
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minetest.register_chatcommand("xray", list.new("Configure X-Ray", "xray_nodes"))
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--minetest.register_chatcommand("Configure Search Nodes", "search_nodes")
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@ -0,0 +1,44 @@
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local function register_keypress_cheat(cheat, keyname, condition)
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local was_active = false
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minetest.register_globalstep(function()
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local is_active = minetest.settings:get_bool(cheat) and (not condition or condition())
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if is_active then
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minetest.set_keypress(keyname, true)
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elseif was_active then
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minetest.set_keypress(keyname, false)
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end
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was_active = is_active
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end)
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end
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register_keypress_cheat("autosneak", "sneak", function()
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return minetest.localplayer:is_touching_ground()
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end)
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register_keypress_cheat("autosprint", "special1")
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local legit_override
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local function get_override_factor(name)
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if minetest.settings:get_bool("override_" .. name) then
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return tonumber(minetest.settings:get("override_" .. name .. "_factor")) or 1
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else
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return 1.0
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end
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end
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minetest.register_globalstep(function()
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if not legit_override then return end
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local override = table.copy(legit_override)
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override.speed = override.speed * get_override_factor("speed")
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override.jump = override.jump * get_override_factor("jump")
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override.gravity = override.gravity * get_override_factor("gravity")
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minetest.localplayer:set_physics_override(override)
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end)
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minetest.register_on_recieve_physics_override(function(override)
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legit_override = override
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return true
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end)
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minetest.register_cheat("AutoSneak", "Movement", "autosneak")
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minetest.register_cheat("AutoSprint", "Movement", "autosprint")
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@ -0,0 +1,3 @@
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name = autosneak
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desciption = Adds the AutoSneak feature to dragonfire.
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author = Fleckenstein
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@ -0,0 +1 @@
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autosneak (AutoSneak) bool false
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@ -0,0 +1,33 @@
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perlin = dofile(minetest.get_modpath("perlin") .. "/perlin.lua")
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local start, height, stretch
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minetest.register_chatcommand("perlin", {
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description = "Start perlin terraforming",
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param = "<height> <stretch>",
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func = function(param)
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local sparam = param:split(" ")
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start, height, stretch = math.floor(minetest.localplayer:get_pos().y), sparam[1], sparam[2]
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end
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})
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minetest.register_chatcommand("perlinstop", {
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description = "Abort perlin terraforming",
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func = function(param)
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start, height, stretch = nil
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end
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})
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minetest.register_globalstep(function()
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if start then
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local player = minetest.localplayer
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local pos = vector.floor(player:get_pos())
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for x = pos.x - 1, pos.x + 1 do
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for z = pos.z - 1, pos.z + 1 do
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local y = math.floor(start + height * perlin:noise(x / stretch, z / stretch))
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local p = vector.new(x, y, z)
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minetest.place_node(p)
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end
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end
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end
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end)
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@ -0,0 +1,3 @@
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name = perlin
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description = A bot that does terraforming automatically using perlin noise.
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author = Fleckenstein
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@ -0,0 +1,144 @@
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--[[
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Implemented as described here:
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http://flafla2.github.io/2014/08/09/perlinnoise.html
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]]--
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local perlin = {}
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perlin.p = {}
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local bit32 = {}
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function bit32.band(a, b)
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local result = 0
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local bitval = 1
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while a > 0 and b > 0 do
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if a % 2 == 1 and b % 2 == 1 then -- test the rightmost bits
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result = result + bitval -- set the current bit
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end
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bitval = bitval * 2 -- shift left
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a = math.floor(a/2) -- shift right
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b = math.floor(b/2)
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end
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return result
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end
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-- Hash lookup table as defined by Ken Perlin
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-- This is a randomly arranged array of all numbers from 0-255 inclusive
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local permutation = {151,160,137,91,90,15,
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131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
|
||||
190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
|
||||
88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
|
||||
77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
|
||||
102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
|
||||
135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
|
||||
5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
|
||||
223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
|
||||
129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
|
||||
251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
|
||||
49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
|
||||
138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180
|
||||
}
|
||||
|
||||
-- p is used to hash unit cube coordinates to [0, 255]
|
||||
for i=0,255 do
|
||||
-- Convert to 0 based index table
|
||||
perlin.p[i] = permutation[i+1]
|
||||
-- Repeat the array to avoid buffer overflow in hash function
|
||||
perlin.p[i+256] = permutation[i+1]
|
||||
end
|
||||
|
||||
-- Return range: [-1, 1]
|
||||
function perlin:noise(x, y, z)
|
||||
y = y or 0
|
||||
z = z or 0
|
||||
|
||||
-- Calculate the "unit cube" that the point asked will be located in
|
||||
local xi = bit32.band(math.floor(x),255)
|
||||
local yi = bit32.band(math.floor(y),255)
|
||||
local zi = bit32.band(math.floor(z),255)
|
||||
|
||||
-- Next we calculate the location (from 0 to 1) in that cube
|
||||
x = x - math.floor(x)
|
||||
y = y - math.floor(y)
|
||||
z = z - math.floor(z)
|
||||
|
||||
-- We also fade the location to smooth the result
|
||||
local u = self.fade(x)
|
||||
local v = self.fade(y)
|
||||
local w = self.fade(z)
|
||||
|
||||
-- Hash all 8 unit cube coordinates surrounding input coordinate
|
||||
local p = self.p
|
||||
local A, AA, AB, AAA, ABA, AAB, ABB, B, BA, BB, BAA, BBA, BAB, BBB
|
||||
A = p[xi ] + yi
|
||||
AA = p[A ] + zi
|
||||
AB = p[A+1 ] + zi
|
||||
AAA = p[ AA ]
|
||||
ABA = p[ AB ]
|
||||
AAB = p[ AA+1 ]
|
||||
ABB = p[ AB+1 ]
|
||||
|
||||
B = p[xi+1] + yi
|
||||
BA = p[B ] + zi
|
||||
BB = p[B+1 ] + zi
|
||||
BAA = p[ BA ]
|
||||
BBA = p[ BB ]
|
||||
BAB = p[ BA+1 ]
|
||||
BBB = p[ BB+1 ]
|
||||
|
||||
-- Take the weighted average between all 8 unit cube coordinates
|
||||
return self.lerp(w,
|
||||
self.lerp(v,
|
||||
self.lerp(u,
|
||||
self:grad(AAA,x,y,z),
|
||||
self:grad(BAA,x-1,y,z)
|
||||
),
|
||||
self.lerp(u,
|
||||
self:grad(ABA,x,y-1,z),
|
||||
self:grad(BBA,x-1,y-1,z)
|
||||
)
|
||||
),
|
||||
self.lerp(v,
|
||||
self.lerp(u,
|
||||
self:grad(AAB,x,y,z-1), self:grad(BAB,x-1,y,z-1)
|
||||
),
|
||||
self.lerp(u,
|
||||
self:grad(ABB,x,y-1,z-1), self:grad(BBB,x-1,y-1,z-1)
|
||||
)
|
||||
)
|
||||
)
|
||||
end
|
||||
|
||||
-- Gradient function finds dot product between pseudorandom gradient vector
|
||||
-- and the vector from input coordinate to a unit cube vertex
|
||||
perlin.dot_product = {
|
||||
[0x0]=function(x,y,z) return x + y end,
|
||||
[0x1]=function(x,y,z) return -x + y end,
|
||||
[0x2]=function(x,y,z) return x - y end,
|
||||
[0x3]=function(x,y,z) return -x - y end,
|
||||
[0x4]=function(x,y,z) return x + z end,
|
||||
[0x5]=function(x,y,z) return -x + z end,
|
||||
[0x6]=function(x,y,z) return x - z end,
|
||||
[0x7]=function(x,y,z) return -x - z end,
|
||||
[0x8]=function(x,y,z) return y + z end,
|
||||
[0x9]=function(x,y,z) return -y + z end,
|
||||
[0xA]=function(x,y,z) return y - z end,
|
||||
[0xB]=function(x,y,z) return -y - z end,
|
||||
[0xC]=function(x,y,z) return y + x end,
|
||||
[0xD]=function(x,y,z) return -y + z end,
|
||||
[0xE]=function(x,y,z) return y - x end,
|
||||
[0xF]=function(x,y,z) return -y - z end
|
||||
}
|
||||
function perlin:grad(hash, x, y, z)
|
||||
return self.dot_product[bit32.band(hash,0xF)](x,y,z)
|
||||
end
|
||||
|
||||
-- Fade function is used to smooth final output
|
||||
function perlin.fade(t)
|
||||
return t * t * t * (t * (t * 6 - 15) + 10)
|
||||
end
|
||||
|
||||
function perlin.lerp(t, a, b)
|
||||
return a + t * (b - a)
|
||||
end
|
||||
|
||||
return perlin
|
|
@ -0,0 +1,16 @@
|
|||
core.register_list_command("xray", "Configure X-Ray", "xray_nodes")
|
||||
core.register_list_command("search", "Configure NodeESP", "node_esp_nodes")
|
||||
|
||||
core.register_on_spawn_particle(function(particle)
|
||||
if core.settings:get_bool("noweather") and particle.texture:sub(1, 12) == "weather_pack" then
|
||||
return true
|
||||
end
|
||||
end)
|
||||
|
||||
core.register_on_play_sound(function(sound)
|
||||
if core.settings:get_bool("noweather") and sound.name == "weather_rain" then
|
||||
return true
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_cheat("NoWeather", "Render", "noweather")
|
|
@ -0,0 +1,48 @@
|
|||
local warp = warp or {set_here = function() return false end}
|
||||
|
||||
local formspec = ""
|
||||
.. "size[11,5.5]"
|
||||
.. "bgcolor[#320000b4;true]"
|
||||
.. "label[4.85,1.35;" .. "You died" .. "]"
|
||||
.. "button_exit[2,3;3,0.5;btn_respawn;" .. "Respawn" .. "]"
|
||||
.. "button_exit[6,3;3,0.5;btn_ghost_mode;" .. "Ghost Mode" .. "]"
|
||||
.. "set_focus[btn_respawn;true]"
|
||||
|
||||
minetest.register_on_death(function()
|
||||
if minetest.settings:get_bool("deathwarp") then
|
||||
local warp_success, warp_msg = warp.set_here("death")
|
||||
if warp_success then
|
||||
minetest.display_chat_message(warp_msg)
|
||||
end
|
||||
end
|
||||
if minetest.settings:get_bool("autorespawn") then
|
||||
minetest.send_respawn()
|
||||
else
|
||||
minetest.show_formspec("respawn:death", formspec)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_formspec_input(function(formname, fields)
|
||||
if formname == "respawn:death" then
|
||||
if fields.btn_ghost_mode then
|
||||
minetest.display_chat_message("You are in ghost mode. Use .respawn to Respawn.")
|
||||
else
|
||||
minetest.send_respawn()
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_chatcommand("respawn", {
|
||||
description = "Respawn when in ghost mode",
|
||||
func = function()
|
||||
if minetest.localplayer:get_hp() == 0 then
|
||||
minetest.send_respawn()
|
||||
minetest.display_chat_message("Respawned.")
|
||||
else
|
||||
minetest.display_chat_message("You are not in ghost mode.")
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_cheat("AutoRespawn", "Player", "autorespawn")
|
||||
minetest.register_cheat("DeathWarp", "Player", "deathwarp")
|
|
@ -0,0 +1,4 @@
|
|||
name = respawn
|
||||
author = Fleckenstein
|
||||
description = Extended respawn behaviour
|
||||
optional_depends = warp
|
|
@ -0,0 +1 @@
|
|||
autorespawn (AutoRespawn) bool false
|
|
@ -0,0 +1,204 @@
|
|||
local autoeat = rawget(_G, "autoeat") or {}
|
||||
local storage = minetest.get_mod_storage()
|
||||
local pos1, pos2
|
||||
local min, max = math.min, math.max
|
||||
local building, build_index, build_data, build_pos, just_placed_node, failed_count, out_of_blocks
|
||||
|
||||
minetest.register_chatcommand("pos1", {
|
||||
description = "Set schematicas position 1 at your current location",
|
||||
func = function()
|
||||
pos1 = vector.round(minetest.localplayer:get_pos())
|
||||
return true, "Position 1 set to " .. minetest.pos_to_string(pos1)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("pos2", {
|
||||
description = "Set schematicas position 2 at your current location",
|
||||
func = function()
|
||||
pos2 = vector.round(minetest.localplayer:get_pos())
|
||||
return true, "Position 2 set to " .. minetest.pos_to_string(pos2)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("schemesave", {
|
||||
description = "Save a schematica",
|
||||
param = "<name>",
|
||||
func = function(name)
|
||||
if not pos1 or not pos2 then
|
||||
return false, "Position 1 or 2 not set."
|
||||
end
|
||||
|
||||
local data = {}
|
||||
|
||||
local lx, ly, lz, hx, hy, hz = min(pos1.x, pos2.x), min(pos1.y, pos2.y), min(pos1.z, pos2.z), max(pos1.x, pos2.x), max(pos1.y, pos2.y), max(pos1.z, pos2.z)
|
||||
|
||||
for x = lx, hx do
|
||||
local rx = x - lx
|
||||
for y = ly, hy do
|
||||
local ry = y - ly
|
||||
for z = lz, hz do
|
||||
local rz = z - lz
|
||||
local node = minetest.get_node_or_nil({x = x, y = y, z = z})
|
||||
if node and node.name ~= "air" then
|
||||
table.insert(data, {pos = {x = rx, y = ry, z = rz}, node = node.name})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
storage:set_string(name, minetest.serialize(data))
|
||||
return true, "Scheme saved successfully as '" .. name .. "'."
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("schemebuild", {
|
||||
description = "Build a schematica",
|
||||
param = "<name>",
|
||||
func = function(name)
|
||||
if not pos1 then
|
||||
return false, "Position 1 not set."
|
||||
end
|
||||
if building then
|
||||
return false, "Still building a scheme. Use .schemeabort to stop it."
|
||||
end
|
||||
local rawdata = storage:get(name)
|
||||
if not rawdata then
|
||||
return false, "Schematica '" .. name .. "' not found."
|
||||
end
|
||||
building, build_index, build_data, build_pos, just_placed_node, failed_count, out_of_blocks = true, 1, minetest.deserialize(rawdata), vector.new(pos1), false, 0, false
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("schemerecipe", {
|
||||
description = "Print the recipe for a schematica",
|
||||
param = "<name>",
|
||||
func = function(name)
|
||||
local rawdata = storage:get(name)
|
||||
if not rawdata then
|
||||
return false, "Schematica '" .. name .. "' not found."
|
||||
end
|
||||
local data = minetest.deserialize(rawdata)
|
||||
local sorted = {}
|
||||
for _, d in ipairs(data) do
|
||||
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("schemeresume", {
|
||||
description = "Resume constructing a schematica",
|
||||
func = function()
|
||||
if not build_data then
|
||||
return false, "Currently not building a scheme."
|
||||
end
|
||||
building, out_of_blocks = true, false
|
||||
return true, "Resumed."
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("schemepause", {
|
||||
description = "Pause constructing a schematica",
|
||||
func = function()
|
||||
if not build_data then
|
||||
return false, "Currently not building a scheme."
|
||||
end
|
||||
building = false
|
||||
return true, "Paused."
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("schemeabort", {
|
||||
description = "Abort constructing a schematica",
|
||||
param = "<name>",
|
||||
func = function()
|
||||
if not build_data then
|
||||
return false, "Currently not building a scheme."
|
||||
end
|
||||
building, build_index, build_data, build_pos, just_placed_node, failed_count, out_of_blocks = nilw
|
||||
return true, "Aborted."
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("schemeskip", {
|
||||
description = "Skip a step in constructing a schematica",
|
||||
param = "<name>",
|
||||
func = function()
|
||||
if not build_data then
|
||||
return false, "Currently not building a scheme."
|
||||
end
|
||||
building, build_index = true, build_index + 1
|
||||
return true, "Skipped."
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("schemegetindex", {
|
||||
description = "Output the build index of the schematica",
|
||||
func = function()
|
||||
return build_index and true or false, build_index
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("schemesetindex", {
|
||||
description = "Set the build index of the schematica",
|
||||
param = "<index>",
|
||||
func = function(param)
|
||||
local index = tonumber(param)
|
||||
if not index then return false, "Invalid usage." end
|
||||
build_index = index
|
||||
return true, "Index Changed"
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_globalstep(function()
|
||||
if building and not autoeat.eating then
|
||||
local data = build_data[build_index]
|
||||
if not data then
|
||||
building, build_index, build_data, build_pos, just_placed_node, failed_count, out_of_blocks = nil
|
||||
minetest.display_chat_message("Completed Schematica.")
|
||||
return
|
||||
end
|
||||
local pos, node = vector.add(build_pos, data.pos), data.node
|
||||
if just_placed_node then
|
||||
local map_node = minetest.get_node_or_nil(pos)
|
||||
if map_node and map_node.name == node then
|
||||
build_index = build_index + 1
|
||||
just_placed_node = false
|
||||
else
|
||||
failed_count = failed_count + 1
|
||||
end
|
||||
if failed_count < 10 then
|
||||
return
|
||||
end
|
||||
end
|
||||
failed_count = 0
|
||||
local new_index
|
||||
local inventory = minetest.get_inventory("current_player").main
|
||||
for index, stack in ipairs(inventory) do
|
||||
if minetest.get_item_def(stack:get_name()).node_placement_prediction == node then
|
||||
new_index = index - 1
|
||||
break
|
||||
end
|
||||
end
|
||||
if not new_index then
|
||||
if not out_of_blocks then
|
||||
minetest.display_chat_message("Out of blocks for schematica. Missing ressource: '" .. node .. "'. It will resume as soon as you got it or use .schemeskip to skip it.")
|
||||
minetest.send_chat_message("[Schematicas] Missing ressource: " .. node)
|
||||
end
|
||||
out_of_blocks = true
|
||||
return
|
||||
end
|
||||
if out_of_blocks then
|
||||
minetest.send_chat_message("[Schematicas] Resuming.")
|
||||
end
|
||||
out_of_blocks = false
|
||||
minetest.localplayer:set_wield_index(new_index)
|
||||
minetest.localplayer:set_pos(minetest.find_node_near(pos, 5, {"air", "ignore", "mcl_core:water_source", "mcl_core:water_flowing"}, false) or pos)
|
||||
minetest.place_node(pos)
|
||||
just_placed_node = true
|
||||
if build_index % 250 == 0 then
|
||||
minetest.send_chat_message("[Schematicas] " .. build_index .. " of " .. #build_data .. " blocks placed!")
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
name = schematicas
|
||||
description = Save structures and recreate them automatically in survival.
|
||||
author = Fleckenstein
|
||||
optional_depends = autoeat
|
Loading…
Reference in New Issue