multicraft-deps_android/SDL2.sh

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#!/bin/bash -e
SDL2_VERSION=2.28.2
. sdk.sh
mkdir -p output/sdl2/lib/$TARGET_ABI
mkdir -p deps; cd deps
if [ ! -d SDL2-src ]; then
wget https://github.com/libsdl-org/SDL/archive/release-$SDL2_VERSION.tar.gz
tar -xzf release-$SDL2_VERSION.tar.gz
mv SDL-release-$SDL2_VERSION sdl2-src
rm release-$SDL2_VERSION.tar.gz
fi
cd SDL2-src
mkdir -p build; cd build
cmake .. -DANDROID_STL="c++_static" \
-DANDROID_NATIVE_API_LEVEL="$NATIVE_API_LEVEL" \
-DANDROID_ABI="$ANDROID_ABI" \
-DANDROID_PLATFORM="$API" \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_C_FLAGS="$CFLAGS" \
-DCMAKE_CXX_FLAGS="$CXXFLAGS" \
-DCMAKE_TOOLCHAIN_FILE="$ANDROID_NDK/build/cmake/android.toolchain.cmake" \
-DLIBTYPE=STATIC
cmake --build . -j
# update `include` folder
rm -rf ../../../output/sdl2/include/
cp -r ../include ../../../output/sdl2/include
# update lib
rm -rf ../../../output/sdl2/lib/$TARGET_ABI/libSDL2.a
cp -r libSDL2.a ../../../output/sdl2/lib/$TARGET_ABI/libSDL2.a
echo "SDL2 build successful"