minetest/src/content/mods.cpp

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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <cctype>
#include <fstream>
#include <json/json.h>
#include <algorithm>
#include "content/mods.h"
#include "database/database.h"
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#include "filesys.h"
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#include "log.h"
#include "content/subgames.h"
Basic support for configuring which mods to load for each world settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod
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#include "settings.h"
#include "porting.h"
#include "convert_json.h"
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#include "script/common/c_internal.h"
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void ModSpec::checkAndLog() const
{
if (!string_allowed(name, MODNAME_ALLOWED_CHARS)) {
throw ModError("Error loading mod \"" + name +
"\": Mod name does not follow naming conventions: "
"Only characters [a-z0-9_] are allowed.");
}
// Log deprecation messages
auto handling_mode = get_deprecated_handling_mode();
if (!deprecation_msgs.empty() && handling_mode != DeprecatedHandlingMode::Ignore) {
std::ostringstream os;
os << "Mod " << name << " at " << path << ":" << std::endl;
for (auto msg : deprecation_msgs)
os << "\t" << msg << std::endl;
if (handling_mode == DeprecatedHandlingMode::Error)
throw ModError(os.str());
else
warningstream << os.str();
}
}
bool parseDependsString(std::string &dep, std::unordered_set<char> &symbols)
{
dep = trim(dep);
symbols.clear();
size_t pos = dep.size();
while (pos > 0 &&
!string_allowed(dep.substr(pos - 1, 1), MODNAME_ALLOWED_CHARS)) {
// last character is a symbol, not part of the modname
symbols.insert(dep[pos - 1]);
--pos;
}
dep = trim(dep.substr(0, pos));
return !dep.empty();
}
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void parseModContents(ModSpec &spec)
{
// NOTE: this function works in mutual recursion with getModsInPath
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spec.depends.clear();
spec.optdepends.clear();
spec.is_modpack = false;
spec.modpack_content.clear();
// Handle modpacks (defined by containing modpack.txt)
std::ifstream modpack_is((spec.path + DIR_DELIM + "modpack.txt").c_str());
std::ifstream modpack2_is((spec.path + DIR_DELIM + "modpack.conf").c_str());
if (modpack_is.good() || modpack2_is.good()) {
if (modpack_is.good())
modpack_is.close();
if (modpack2_is.good())
modpack2_is.close();
spec.is_modpack = true;
spec.modpack_content = getModsInPath(spec.path, spec.virtual_path, true);
} else {
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Settings info;
info.readConfigFile((spec.path + DIR_DELIM + "mod.conf").c_str());
if (info.exists("name"))
spec.name = info.get("name");
else
spec.deprecation_msgs.push_back("Mods not having a mod.conf file with the name is deprecated.");
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if (info.exists("author"))
spec.author = info.get("author");
if (info.exists("release"))
spec.release = info.getS32("release");
// Attempt to load dependencies from mod.conf
bool mod_conf_has_depends = false;
if (info.exists("depends")) {
mod_conf_has_depends = true;
std::string dep = info.get("depends");
// clang-format off
dep.erase(std::remove_if(dep.begin(), dep.end(),
static_cast<int (*)(int)>(&std::isspace)), dep.end());
// clang-format on
for (const auto &dependency : str_split(dep, ',')) {
spec.depends.insert(dependency);
}
}
if (info.exists("optional_depends")) {
mod_conf_has_depends = true;
std::string dep = info.get("optional_depends");
// clang-format off
dep.erase(std::remove_if(dep.begin(), dep.end(),
static_cast<int (*)(int)>(&std::isspace)), dep.end());
// clang-format on
for (const auto &dependency : str_split(dep, ',')) {
spec.optdepends.insert(dependency);
}
}
// Fallback to depends.txt
if (!mod_conf_has_depends) {
std::vector<std::string> dependencies;
std::ifstream is((spec.path + DIR_DELIM + "depends.txt").c_str());
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if (is.good())
spec.deprecation_msgs.push_back("depends.txt is deprecated, please use mod.conf instead.");
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while (is.good()) {
std::string dep;
std::getline(is, dep);
dependencies.push_back(dep);
}
for (auto &dependency : dependencies) {
std::unordered_set<char> symbols;
if (parseDependsString(dependency, symbols)) {
if (symbols.count('?') != 0) {
spec.optdepends.insert(dependency);
} else {
spec.depends.insert(dependency);
}
}
}
}
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if (info.exists("description"))
spec.desc = info.get("description");
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else if (fs::ReadFile(spec.path + DIR_DELIM + "description.txt", spec.desc))
spec.deprecation_msgs.push_back("description.txt is deprecated, please use mod.conf instead.");
}
}
std::map<std::string, ModSpec> getModsInPath(
const std::string &path, const std::string &virtual_path, bool part_of_modpack)
{
// NOTE: this function works in mutual recursion with parseModContents
Basic support for configuring which mods to load for each world settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod
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std::map<std::string, ModSpec> result;
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(path);
std::string mod_path;
std::string mod_virtual_path;
for (const fs::DirListNode &dln : dirlist) {
if (!dln.dir)
continue;
const std::string &modname = dln.name;
// Ignore all directories beginning with a ".", especially
// VCS directories like ".git" or ".svn"
if (modname[0] == '.')
continue;
Basic support for configuring which mods to load for each world settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod
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mod_path.clear();
mod_path.append(path).append(DIR_DELIM).append(modname);
mod_virtual_path.clear();
// Intentionally uses / to keep paths same on different platforms
mod_virtual_path.append(virtual_path).append("/").append(modname);
ModSpec spec(modname, mod_path, part_of_modpack, mod_virtual_path);
parseModContents(spec);
result.insert(std::make_pair(modname, spec));
}
return result;
}
Basic support for configuring which mods to load for each world settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod
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std::vector<ModSpec> flattenMods(const std::map<std::string, ModSpec> &mods)
Basic support for configuring which mods to load for each world settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod
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{
std::vector<ModSpec> result;
for (const auto &it : mods) {
const ModSpec &mod = it.second;
if (mod.is_modpack) {
Basic support for configuring which mods to load for each world settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod
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std::vector<ModSpec> content = flattenMods(mod.modpack_content);
result.reserve(result.size() + content.size());
result.insert(result.end(), content.begin(), content.end());
} else // not a modpack
Basic support for configuring which mods to load for each world settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod
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{
result.push_back(mod);
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}
}
Basic support for configuring which mods to load for each world settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod
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return result;
}
ModConfiguration::ModConfiguration(const std::string &worldpath)
Basic support for configuring which mods to load for each world settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod
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{
}
void ModConfiguration::printUnsatisfiedModsError() const
{
for (const ModSpec &mod : m_unsatisfied_mods) {
errorstream << "mod \"" << mod.name
<< "\" has unsatisfied dependencies: ";
for (const std::string &unsatisfied_depend : mod.unsatisfied_depends)
errorstream << " \"" << unsatisfied_depend << "\"";
errorstream << std::endl;
}
}
void ModConfiguration::addModsInPath(const std::string &path, const std::string &virtual_path)
{
addMods(flattenMods(getModsInPath(path, virtual_path)));
}
void ModConfiguration::addMods(const std::vector<ModSpec> &new_mods)
{
// Maintain a map of all existing m_unsatisfied_mods.
// Keys are mod names and values are indices into m_unsatisfied_mods.
std::map<std::string, u32> existing_mods;
for (u32 i = 0; i < m_unsatisfied_mods.size(); ++i) {
existing_mods[m_unsatisfied_mods[i].name] = i;
}
// Add new mods
for (int want_from_modpack = 1; want_from_modpack >= 0; --want_from_modpack) {
// First iteration:
// Add all the mods that come from modpacks
// Second iteration:
// Add all the mods that didn't come from modpacks
std::set<std::string> seen_this_iteration;
for (const ModSpec &mod : new_mods) {
if (mod.part_of_modpack != (bool)want_from_modpack)
continue;
if (existing_mods.count(mod.name) == 0) {
// GOOD CASE: completely new mod.
m_unsatisfied_mods.push_back(mod);
existing_mods[mod.name] = m_unsatisfied_mods.size() - 1;
} else if (seen_this_iteration.count(mod.name) == 0) {
// BAD CASE: name conflict in different levels.
u32 oldindex = existing_mods[mod.name];
const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
warningstream << "Mod name conflict detected: \""
<< mod.name << "\"" << std::endl
<< "Will not load: " << oldmod.path
<< std::endl
<< "Overridden by: " << mod.path
<< std::endl;
m_unsatisfied_mods[oldindex] = mod;
// If there was a "VERY BAD CASE" name conflict
// in an earlier level, ignore it.
m_name_conflicts.erase(mod.name);
} else {
// VERY BAD CASE: name conflict in the same level.
u32 oldindex = existing_mods[mod.name];
const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
warningstream << "Mod name conflict detected: \""
<< mod.name << "\"" << std::endl
<< "Will not load: " << oldmod.path
<< std::endl
<< "Will not load: " << mod.path
<< std::endl;
m_unsatisfied_mods[oldindex] = mod;
m_name_conflicts.insert(mod.name);
}
seen_this_iteration.insert(mod.name);
}
}
}
void ModConfiguration::addModsFromConfig(
const std::string &settings_path,
const std::unordered_map<std::string, std::string> &modPaths)
{
Settings conf;
std::unordered_map<std::string, std::string> load_mod_names;
conf.readConfigFile(settings_path.c_str());
std::vector<std::string> names = conf.getNames();
for (const std::string &name : names) {
const auto &value = conf.get(name);
if (name.compare(0, 9, "load_mod_") == 0 && value != "false" &&
value != "nil")
load_mod_names[name.substr(9)] = value;
}
std::vector<ModSpec> addon_mods;
std::unordered_map<std::string, std::vector<std::string>> candidates;
for (const auto &modPath : modPaths) {
std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(modPath.second, modPath.first));
for (std::vector<ModSpec>::const_iterator it = addon_mods_in_path.begin();
it != addon_mods_in_path.end(); ++it) {
const ModSpec &mod = *it;
const auto &pair = load_mod_names.find(mod.name);
if (pair != load_mod_names.end()) {
if (is_yes(pair->second) || pair->second == mod.virtual_path) {
addon_mods.push_back(mod);
} else {
candidates[pair->first].emplace_back(mod.virtual_path);
}
} else {
conf.setBool("load_mod_" + mod.name, false);
}
}
}
conf.updateConfigFile(settings_path.c_str());
addMods(addon_mods);
checkConflictsAndDeps();
// complain about mods declared to be loaded, but not found
for (const ModSpec &addon_mod : addon_mods)
load_mod_names.erase(addon_mod.name);
std::vector<ModSpec> unsatisfiedMods = getUnsatisfiedMods();
for (const ModSpec &unsatisfiedMod : unsatisfiedMods)
load_mod_names.erase(unsatisfiedMod.name);
if (!load_mod_names.empty()) {
errorstream << "The following mods could not be found:";
for (const auto &pair : load_mod_names)
errorstream << " \"" << pair.first << "\"";
errorstream << std::endl;
for (const auto &pair : load_mod_names) {
const auto &candidate = candidates.find(pair.first);
if (candidate != candidates.end()) {
errorstream << "Unable to load " << pair.first << " as the specified path "
<< pair.second << " could not be found. "
<< "However, it is available in the following locations:"
<< std::endl;
for (const auto &path : candidate->second) {
errorstream << " - " << path << std::endl;
}
}
}
}
}
void ModConfiguration::checkConflictsAndDeps()
{
// report on name conflicts
if (!m_name_conflicts.empty()) {
std::string s = "Unresolved name conflicts for mods ";
for (std::unordered_set<std::string>::const_iterator it =
m_name_conflicts.begin();
it != m_name_conflicts.end(); ++it) {
if (it != m_name_conflicts.begin())
s += ", ";
s += std::string("\"") + (*it) + "\"";
}
s += ".";
throw ModError(s);
}
// get the mods in order
resolveDependencies();
}
void ModConfiguration::resolveDependencies()
{
// Step 1: Compile a list of the mod names we're working with
std::set<std::string> modnames;
for (const ModSpec &mod : m_unsatisfied_mods) {
modnames.insert(mod.name);
}
// Step 2: get dependencies (including optional dependencies)
// of each mod, split mods into satisfied and unsatisfied
std::list<ModSpec> satisfied;
std::list<ModSpec> unsatisfied;
for (ModSpec mod : m_unsatisfied_mods) {
mod.unsatisfied_depends = mod.depends;
// check which optional dependencies actually exist
for (const std::string &optdep : mod.optdepends) {
if (modnames.count(optdep) != 0)
mod.unsatisfied_depends.insert(optdep);
}
// if a mod has no depends it is initially satisfied
if (mod.unsatisfied_depends.empty())
satisfied.push_back(mod);
else
unsatisfied.push_back(mod);
}
// Step 3: mods without unmet dependencies can be appended to
// the sorted list.
while (!satisfied.empty()) {
ModSpec mod = satisfied.back();
m_sorted_mods.push_back(mod);
satisfied.pop_back();
for (auto it = unsatisfied.begin(); it != unsatisfied.end();) {
ModSpec &mod2 = *it;
mod2.unsatisfied_depends.erase(mod.name);
if (mod2.unsatisfied_depends.empty()) {
satisfied.push_back(mod2);
it = unsatisfied.erase(it);
} else {
++it;
}
}
}
// Step 4: write back list of unsatisfied mods
m_unsatisfied_mods.assign(unsatisfied.begin(), unsatisfied.end());
Basic support for configuring which mods to load for each world settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod
2012-12-08 09:10:54 -08:00
}
#ifndef SERVER
ClientModConfiguration::ClientModConfiguration(const std::string &path) :
ModConfiguration(path)
{
std::unordered_map<std::string, std::string> paths;
std::string path_user = porting::path_user + DIR_DELIM + "clientmods";
if (path != path_user) {
paths["share"] = path;
}
paths["mods"] = path_user;
std::string settings_path = path_user + DIR_DELIM + "mods.conf";
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addModsFromConfig(settings_path, paths);
}
#endif
ModMetadata::ModMetadata(const std::string &mod_name, ModMetadataDatabase *database):
m_mod_name(mod_name), m_database(database)
{
m_database->getModEntries(m_mod_name, &m_stringvars);
}
void ModMetadata::clear()
{
for (const auto &pair : m_stringvars) {
m_database->removeModEntry(m_mod_name, pair.first);
}
Metadata::clear();
}
bool ModMetadata::setString(const std::string &name, const std::string &var)
{
if (Metadata::setString(name, var)) {
if (var.empty()) {
m_database->removeModEntry(m_mod_name, name);
} else {
m_database->setModEntry(m_mod_name, name, var);
}
return true;
}
return false;
}