Fixing ladders again

master
Mark Holmquist 2011-07-30 21:53:05 -07:00 committed by Giuseppe Bilotta
parent 8e67f4c4e6
commit 267744a568
2 changed files with 16 additions and 15 deletions

View File

@ -1511,6 +1511,8 @@ void ClientEnvironment::step(float dtime)
/* /*
Get the speed the player is going Get the speed the player is going
*/ */
bool is_climbing = lplayer->is_climbing;
f32 player_speed = 0.001; // just some small value f32 player_speed = 0.001; // just some small value
player_speed = lplayer->getSpeed().getLength(); player_speed = lplayer->getSpeed().getLength();
@ -1568,7 +1570,7 @@ void ClientEnvironment::step(float dtime)
v3f lplayerpos = lplayer->getPosition(); v3f lplayerpos = lplayer->getPosition();
// Apply physics // Apply physics
if(free_move == false) if(free_move == false && is_climbing == false)
{ {
// Gravity // Gravity
v3f speed = lplayer->getSpeed(); v3f speed = lplayer->getSpeed();

View File

@ -382,8 +382,8 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
try { try {
v3s16 pp = floatToInt(position + v3f(0,0.5*BS,0), BS); v3s16 pp = floatToInt(position + v3f(0,0.5*BS,0), BS);
v3s16 pp2 = floatToInt(position + v3f(0,-0.2*BS,0), BS); v3s16 pp2 = floatToInt(position + v3f(0,-0.2*BS,0), BS);
is_climbing = (content_features(map.getNode(pp).getContent()).climbable || is_climbing = ((content_features(map.getNode(pp).getContent()).climbable ||
content_features(map.getNode(pp2).getContent()).climbable); content_features(map.getNode(pp2).getContent()).climbable) && !free_move);
} }
catch(InvalidPositionException &e) catch(InvalidPositionException &e)
{ {
@ -738,7 +738,7 @@ void LocalPlayer::applyControl(float dtime)
bool fast_move = g_settings.getBool("fast_move"); bool fast_move = g_settings.getBool("fast_move");
bool continuous_forward = g_settings.getBool("continuous_forward"); bool continuous_forward = g_settings.getBool("continuous_forward");
if(free_move) if(free_move || is_climbing)
{ {
v3f speed = getSpeed(); v3f speed = getSpeed();
speed.Y = 0; speed.Y = 0;
@ -765,6 +765,12 @@ void LocalPlayer::applyControl(float dtime)
speed.Y = -walkspeed_max; speed.Y = -walkspeed_max;
setSpeed(speed); setSpeed(speed);
} }
else if(is_climbing)
{
v3f speed = getSpeed();
speed.Y = -3*BS;
setSpeed(speed);
}
else else
{ {
// If not free movement but fast is allowed, aux1 is // If not free movement but fast is allowed, aux1 is
@ -827,17 +833,10 @@ void LocalPlayer::applyControl(float dtime)
setSpeed(speed); setSpeed(speed);
swimming_up = true; swimming_up = true;
} }
} else if(is_climbing)
{
if (is_climbing) { v3f speed = getSpeed();
if (control.up || control.left || control.right || control.down) { speed.Y = 3*BS;
v3f speed = getSpeed();
speed.Y = 2.5*BS;
setSpeed(speed);
}
else {
v3f speed = getSpeed();
speed.Y = -2*BS;
setSpeed(speed); setSpeed(speed);
} }
} }