updated main.cpp TODO comments

master
Perttu Ahola 2011-01-07 14:53:53 +02:00
parent ec509fac12
commit 2e40217793
1 changed files with 9 additions and 7 deletions

View File

@ -113,9 +113,6 @@ TODO: Combine MapBlock's face caches to so big pieces that VBO
gets used
- That is >500 vertices
TODO: Better dungeons
TODO: Cliffs, arcs
TODO: Startup and configuration menu
TODO: There are some lighting-related todos and fixmes in
@ -141,6 +138,7 @@ TODO: Copy the text of the last picked sign to inventory in creative
TODO: Get rid of GotSplitPacketException
TODO: Check what goes wrong with caching map to disk (Kray)
- Nothing?
Block object server side:
- A "near blocks" buffer, in which some nearby blocks are stored.
@ -165,10 +163,6 @@ TODO: Better handling of objects and mobs
TODO: Draw big amounts of torches better (that is, throw them in the
same meshbuffer (can the meshcollector class be used?))
TODO: Check if the usage of Client::isFetchingBlocks() in
updateViewingRange() actually does something
NOTE: It isn't used anymore after the rewrite.
TODO: Make an option to the server to disable building and digging near
the starting position
@ -191,6 +185,14 @@ TODO: Optimize day/night mesh updating somehow
meshbuffers? It should go quite fast.
TODO: Map generator version 2
- Create surface areas based on central points; a given point's
area type is given by the nearest central point
- Cliffs, arcs
TODO: A Constant for the "../data/" path (differs on Mac and on proper
linux installations)
TODO: Add defined(__APPLE__) to filesys.cpp
Doing now:
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