Print direct command line responses to standard output instead of using the log system

Using logging for these just makes them bloated and hard to read and overally just not neat at all.
master
Perttu Ahola 2015-11-02 00:10:09 +02:00
parent 52e5b513ed
commit 3285bf73b9
1 changed files with 10 additions and 10 deletions

View File

@ -300,7 +300,7 @@ static void set_allowed_options(OptionList *allowed_options)
static void print_help(const OptionList &allowed_options)
{
dstream << _("Allowed options:") << std::endl;
std::cout << _("Allowed options:") << std::endl;
print_allowed_options(allowed_options);
}
@ -313,22 +313,22 @@ static void print_allowed_options(const OptionList &allowed_options)
if (i->second.type != VALUETYPE_FLAG)
os1 << _(" <value>");
dstream << padStringRight(os1.str(), 24);
std::cout << padStringRight(os1.str(), 24);
if (i->second.help != NULL)
dstream << i->second.help;
std::cout << i->second.help;
dstream << std::endl;
std::cout << std::endl;
}
}
static void print_version()
{
dstream << PROJECT_NAME_C " " << g_version_hash << std::endl;
std::cout << PROJECT_NAME_C " " << g_version_hash << std::endl;
#ifndef SERVER
dstream << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl;
std::cout << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl;
#endif
dstream << "Build info: " << g_build_info << std::endl;
std::cout << "Build info: " << g_build_info << std::endl;
}
static void list_game_ids()
@ -336,14 +336,14 @@ static void list_game_ids()
std::set<std::string> gameids = getAvailableGameIds();
for (std::set<std::string>::const_iterator i = gameids.begin();
i != gameids.end(); ++i)
dstream << (*i) <<std::endl;
std::cout << (*i) <<std::endl;
}
static void list_worlds()
{
dstream << _("Available worlds:") << std::endl;
std::cout << _("Available worlds:") << std::endl;
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
print_worldspecs(worldspecs, dstream);
print_worldspecs(worldspecs, std::cout);
}
static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,