minetest.get_craft_result

master
Perttu Ahola 2012-06-02 12:19:44 +03:00
parent 3899f83da8
commit 353f9fd43c
3 changed files with 158 additions and 26 deletions

View File

@ -751,6 +751,14 @@ minetest.dir_to_wallmounted(dir)
minetest.get_node_drops(nodename, toolname)
^ Returns list of item names.
^ Note: This will be removed or modified in a future version.
minetest.get_craft_result(input) -> output, decremented_input
^ input.method = 'normal' or 'cooking' or 'fuel'
^ input.width = for example 3
^ input.items = for example { stack 1, stack 2, stack 3, stack 4,
stack 5, stack 6, stack 7, stack 8, stack 9 }
^ output.item = ItemStack, if unsuccessful: empty ItemStack
^ output.time = number, if unsuccessful: 0
^ decremented_input = like input
Defaults for the on_* item definition functions:
(These return the leftover itemstack)

View File

@ -1572,6 +1572,57 @@ minetest.register_on_chat_message(function(name, message)
end
end)
--
-- Test some things
--
local function test_get_craft_result()
print("test_get_craft_result()")
-- normal
local input = {
method = "normal",
width = 2,
items = {"", "default:coal_lump", "", "default:stick"}
}
print("torch crafting input: "..dump(input))
local output, decremented_input = minetest.get_craft_result(input)
print("torch crafting output: "..dump(output))
print("torch crafting decremented input: "..dump(decremented_input))
assert(output.item)
print("torch crafting output.item:to_table(): "..dump(output.item:to_table()))
assert(output.item:get_name() == "default:torch")
assert(output.item:get_count() == 4)
-- fuel
local input = {
method = "fuel",
width = 1,
items = {"default:coal_lump"}
}
print("coal fuel input: "..dump(input))
local output, decremented_input = minetest.get_craft_result(input)
print("coal fuel output: "..dump(output))
print("coal fuel decremented input: "..dump(decremented_input))
assert(output.time)
assert(output.time > 0)
-- cook
local input = {
method = "cooking",
width = 1,
items = {"default:cobble"}
}
print("cobble cooking input: "..dump(output))
local output, decremented_input = minetest.get_craft_result(input)
print("cobble cooking output: "..dump(output))
print("cobble cooking decremented input: "..dump(decremented_input))
assert(output.time)
assert(output.time > 0)
assert(output.item)
print("cobble cooking output.item:to_table(): "..dump(output.item:to_table()))
assert(output.item:get_name() == "default:stone")
assert(output.item:get_count() == 1)
end
test_get_craft_result()
--
-- Done, print some random stuff
--

View File

@ -418,6 +418,14 @@ struct EnumString es_NodeBoxType[] =
{0, NULL},
};
struct EnumString es_CraftMethod[] =
{
{CRAFT_METHOD_NORMAL, "normal"},
{CRAFT_METHOD_COOKING, "cooking"},
{CRAFT_METHOD_FUEL, "fuel"},
{0, NULL},
};
/*
C struct <-> Lua table converter functions
*/
@ -1173,6 +1181,9 @@ static ContentFeatures read_content_features(lua_State *L, int index)
*/
static ItemStack read_item(lua_State *L, int index);
static std::vector<ItemStack> read_items(lua_State *L, int index);
// creates a table of ItemStacks
static void push_items(lua_State *L, const std::vector<ItemStack> &items);
static void inventory_set_list_from_lua(Inventory *inv, const char *name,
lua_State *L, int tableindex, int forcesize=-1)
@ -1185,15 +1196,7 @@ static void inventory_set_list_from_lua(Inventory *inv, const char *name,
return;
}
// Otherwise set list
std::vector<ItemStack> items;
luaL_checktype(L, tableindex, LUA_TTABLE);
lua_pushnil(L);
while(lua_next(L, tableindex) != 0){
// key at index -2 and value at index -1
items.push_back(read_item(L, -1));
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
std::vector<ItemStack> items = read_items(L, tableindex);
int listsize = (forcesize != -1) ? forcesize : items.size();
InventoryList *invlist = inv->addList(name, listsize);
int index = 0;
@ -1218,23 +1221,10 @@ static void inventory_get_list_to_lua(Inventory *inv, const char *name,
lua_pushnil(L);
return;
}
// Get the table insert function
lua_getglobal(L, "table");
lua_getfield(L, -1, "insert");
int table_insert = lua_gettop(L);
// Create and fill table
lua_newtable(L);
int table = lua_gettop(L);
for(u32 i=0; i<invlist->getSize(); i++){
ItemStack item = invlist->getItem(i);
lua_pushvalue(L, table_insert);
lua_pushvalue(L, table);
lua_pushstring(L, item.getItemString().c_str());
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
lua_remove(L, -2); // Remove table
lua_remove(L, -2); // Remove insert
std::vector<ItemStack> items;
for(u32 i=0; i<invlist->getSize(); i++)
items.push_back(invlist->getItem(i));
push_items(L, items);
}
/*
@ -1640,6 +1630,45 @@ static ItemStack read_item(lua_State *L, int index)
}
}
static std::vector<ItemStack> read_items(lua_State *L, int index)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
std::vector<ItemStack> items;
luaL_checktype(L, index, LUA_TTABLE);
lua_pushnil(L);
while(lua_next(L, index) != 0){
// key at index -2 and value at index -1
items.push_back(read_item(L, -1));
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
return items;
}
// creates a table of ItemStacks
static void push_items(lua_State *L, const std::vector<ItemStack> &items)
{
// Get the table insert function
lua_getglobal(L, "table");
lua_getfield(L, -1, "insert");
int table_insert = lua_gettop(L);
// Create and fill table
lua_newtable(L);
int table = lua_gettop(L);
for(u32 i=0; i<items.size(); i++){
ItemStack item = items[i];
lua_pushvalue(L, table_insert);
lua_pushvalue(L, table);
LuaItemStack::create(L, item);
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
lua_remove(L, -2); // Remove table
lua_remove(L, -2); // Remove insert
}
/*
InvRef
*/
@ -4204,6 +4233,49 @@ static int l_notify_authentication_modified(lua_State *L)
return 0;
}
// get_craft_result(input)
static int l_get_craft_result(lua_State *L)
{
int input_i = 1;
std::string method_s = getstringfield_default(L, input_i, "method", "normal");
enum CraftMethod method = (CraftMethod)getenumfield(L, input_i, "method",
es_CraftMethod, CRAFT_METHOD_NORMAL);
int width = 1;
lua_getfield(L, input_i, "width");
if(lua_isnumber(L, -1))
width = luaL_checkinteger(L, -1);
lua_pop(L, 1);
lua_getfield(L, input_i, "items");
std::vector<ItemStack> items = read_items(L, -1);
lua_pop(L, 1); // items
IGameDef *gdef = get_server(L);
ICraftDefManager *cdef = gdef->cdef();
CraftInput input(method, width, items);
CraftOutput output;
bool got = cdef->getCraftResult(input, output, true, gdef);
lua_newtable(L); // output table
if(got){
ItemStack item;
item.deSerialize(output.item, gdef->idef());
LuaItemStack::create(L, item);
lua_setfield(L, -2, "item");
setintfield(L, -1, "time", output.time);
} else {
LuaItemStack::create(L, ItemStack());
lua_setfield(L, -2, "item");
setintfield(L, -1, "time", 0);
}
lua_newtable(L); // decremented input table
lua_pushstring(L, method_s.c_str());
lua_setfield(L, -2, "method");
lua_pushinteger(L, width);
lua_setfield(L, -2, "width");
push_items(L, input.items);
lua_setfield(L, -2, "items");
return 2;
}
static const struct luaL_Reg minetest_f [] = {
{"debug", l_debug},
{"log", l_log},
@ -4227,6 +4299,7 @@ static const struct luaL_Reg minetest_f [] = {
{"is_singleplayer", l_is_singleplayer},
{"get_password_hash", l_get_password_hash},
{"notify_authentication_modified", l_notify_authentication_modified},
{"get_craft_result", l_get_craft_result},
{NULL, NULL}
};