[CSM] Add minimap API modifiers (#5399)

* Rename Mapper (too generic) to Minimap
* Add lua functions to get/set position, angle, mode for minimap
* Client: rename m_mapper to m_minimap
* Add minimap to core.ui namespace (core.ui.minimap)
* Add various functions to manage minimap (show, hide, toggle_shape)
* Cleanup trivial declaration in client
master
Loïc Blot 2017-03-16 10:34:54 +01:00 committed by GitHub
parent eb88e5dd4b
commit 40ce538aad
14 changed files with 349 additions and 53 deletions

View File

@ -47,9 +47,21 @@ core.register_chatcommand("test_node", {
end,
})
local function preview_minimap()
local minimap = core.ui.minimap
minimap:show()
minimap:set_mode(4)
minimap:set_pos({x=5, y=50, z=5})
minimap:toggle_shape()
print("[PREVIEW] Minimap: mode => " .. dump(minimap:get_mode()) ..
" position => " .. dump(minimap:get_pos()) ..
" angle => " .. dump(minimap:get_angle()))
end
core.after(2, function()
print("[PREVIEW] loaded " .. modname .. " mod")
preview_minimap()
modstorage:set_string("current_mod", modname)
print(modstorage:get_string("current_mod"))
end)

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@ -789,9 +789,27 @@ Call these functions only at load time!
* same as fgettext_ne(), but calls core.formspec_escape before returning result
* `show_formspec(formname, formspec)` : returns true on success
* Shows a formspec to the player
### UI
* `minetest.ui.minimap`
* Reference to the minimap object. See `Minimap` class reference for methods.
Class reference
---------------
### `Minimap`
An interface to manipulate minimap on client UI
* `show()`: shows the minimap (if not disabled by server)
* `hide()`: hides the minimap
* `set_pos(pos)`: sets the minimap position on screen
* `get_pos()`: returns the minimap current position
* `set_angle(deg)`: sets the minimap angle in degrees
* `get_angle()`: returns the current minimap angle in degrees
* `set_mode(mode)`: sets the minimap mode (0 to 6)
* `get_mode()`: returns the current minimap mode
* `toggle_shape()`: toggles minimap shape to round or square.
### `Settings`
An interface to read config files in the format of `minetest.conf`.

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@ -224,6 +224,7 @@ Client::Client(
m_device(device),
m_camera(NULL),
m_minimap_disabled_by_server(false),
m_minimap_shown_by_mod(false),
m_server_ser_ver(SER_FMT_VER_INVALID),
m_proto_ver(0),
m_playeritem(0),
@ -255,7 +256,7 @@ Client::Client(
// Add local player
m_env.setLocalPlayer(new LocalPlayer(this, playername));
m_mapper = new Mapper(device, this);
m_minimap = new Minimap(device, this);
m_cache_save_interval = g_settings->getU16("server_map_save_interval");
m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
@ -386,7 +387,7 @@ Client::~Client()
m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
}
delete m_mapper;
delete m_minimap;
}
void Client::connect(Address address,
@ -636,7 +637,7 @@ void Client::step(float dtime)
}
if (do_mapper_update)
m_mapper->addBlock(r.p, minimap_mapblock);
m_minimap->addBlock(r.p, minimap_mapblock);
if (r.ack_block_to_server) {
/*
@ -1859,23 +1860,17 @@ void Client::afterContentReceived(IrrlichtDevice *device)
delete[] text;
}
float Client::getRTT(void)
float Client::getRTT()
{
return m_con.getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
}
float Client::getCurRate(void)
float Client::getCurRate()
{
return ( m_con.getLocalStat(con::CUR_INC_RATE) +
m_con.getLocalStat(con::CUR_DL_RATE));
}
float Client::getAvgRate(void)
{
return ( m_con.getLocalStat(con::AVG_INC_RATE) +
m_con.getLocalStat(con::AVG_DL_RATE));
}
void Client::makeScreenshot(IrrlichtDevice *device)
{
irr::video::IVideoDriver *driver = device->getVideoDriver();
@ -1935,6 +1930,15 @@ void Client::makeScreenshot(IrrlichtDevice *device)
raw_image->drop();
}
bool Client::shouldShowMinimap() const
{
if (m_minimap_disabled_by_server) {
return false;
}
return m_minimap_shown_by_mod;
}
// IGameDef interface
// Under envlock
IItemDefManager* Client::getItemDefManager()

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@ -49,7 +49,7 @@ struct MapDrawControl;
class MtEventManager;
struct PointedThing;
class Database;
class Mapper;
class Minimap;
struct MinimapMapblock;
class Camera;
class NetworkPacket;
@ -522,21 +522,17 @@ public:
void afterContentReceived(IrrlichtDevice *device);
float getRTT(void);
float getCurRate(void);
float getAvgRate(void);
float getRTT();
float getCurRate();
Mapper* getMapper ()
{ return m_mapper; }
void setCamera(Camera* camera)
{ m_camera = camera; }
Minimap* getMinimap() { return m_minimap; }
void setCamera(Camera* camera) { m_camera = camera; }
Camera* getCamera ()
{ return m_camera; }
bool isMinimapDisabledByServer()
{ return m_minimap_disabled_by_server; }
bool shouldShowMinimap() const;
void setMinimapShownByMod(bool state) { m_minimap_shown_by_mod = state; }
// IGameDef interface
virtual IItemDefManager* getItemDefManager();
@ -636,8 +632,9 @@ private:
con::Connection m_con;
IrrlichtDevice *m_device;
Camera *m_camera;
Mapper *m_mapper;
Minimap *m_minimap;
bool m_minimap_disabled_by_server;
bool m_minimap_shown_by_mod;
// Server serialization version
u8 m_server_ser_ver;

View File

@ -474,7 +474,7 @@ void draw_plain(Camera &camera, bool show_hud, Hud &hud,
void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
Camera &camera, Client& client, LocalPlayer *player, Hud &hud,
Mapper &mapper, gui::IGUIEnvironment *guienv,
Minimap &mapper, gui::IGUIEnvironment *guienv,
const v2u32 &screensize, const video::SColor &skycolor,
bool show_hud, bool show_minimap)
{

View File

@ -32,7 +32,7 @@ void draw_load_screen(const std::wstring &text, IrrlichtDevice *device,
void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
Camera &camera, Client &client, LocalPlayer *player,
Hud &hud, Mapper &mapper, gui::IGUIEnvironment *guienv,
Hud &hud, Minimap &mapper, gui::IGUIEnvironment *guienv,
const v2u32 &screensize, const video::SColor &skycolor,
bool show_hud, bool show_minimap);

View File

@ -715,7 +715,7 @@ public:
m_eye_position_vertex.set(eye_position_array, services);
float minimap_yaw_array[3];
v3f minimap_yaw = m_client->getMapper()->getYawVec();
v3f minimap_yaw = m_client->getMinimap()->getYawVec();
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
minimap_yaw_array[0] = minimap_yaw.X;
minimap_yaw_array[1] = minimap_yaw.Y;
@ -1473,7 +1473,7 @@ private:
Sky *sky; // Free using ->Drop()
Inventory *local_inventory;
Hud *hud;
Mapper *mapper;
Minimap *mapper;
GameRunData runData;
VolatileRunFlags flags;
@ -1769,7 +1769,7 @@ void Game::run()
updateProfilerGraphs(&graph);
// Update if minimap has been disabled by the server
flags.show_minimap &= !client->isMinimapDisabledByServer();
flags.show_minimap = client->shouldShowMinimap();
}
}
@ -2029,7 +2029,7 @@ bool Game::createClient(const std::string &playername,
return false;
}
mapper = client->getMapper();
mapper = client->getMinimap();
mapper->setMinimapMode(MINIMAP_MODE_OFF);
return true;

View File

@ -184,7 +184,7 @@ void MinimapUpdateThread::getMap(v3s16 pos, s16 size, s16 height)
//// Mapper
////
Mapper::Mapper(IrrlichtDevice *device, Client *client)
Minimap::Minimap(IrrlichtDevice *device, Client *client)
{
this->client = client;
this->driver = device->getVideoDriver();
@ -238,7 +238,7 @@ Mapper::Mapper(IrrlichtDevice *device, Client *client)
m_minimap_update_thread->start();
}
Mapper::~Mapper()
Minimap::~Minimap()
{
m_minimap_update_thread->stop();
m_minimap_update_thread->wait();
@ -258,17 +258,12 @@ Mapper::~Mapper()
delete m_minimap_update_thread;
}
void Mapper::addBlock(v3s16 pos, MinimapMapblock *data)
void Minimap::addBlock(v3s16 pos, MinimapMapblock *data)
{
m_minimap_update_thread->enqueueBlock(pos, data);
}
MinimapMode Mapper::getMinimapMode()
{
return data->mode;
}
void Mapper::toggleMinimapShape()
void Minimap::toggleMinimapShape()
{
MutexAutoLock lock(m_mutex);
@ -277,7 +272,7 @@ void Mapper::toggleMinimapShape()
m_minimap_update_thread->deferUpdate();
}
void Mapper::setMinimapMode(MinimapMode mode)
void Minimap::setMinimapMode(MinimapMode mode)
{
static const MinimapModeDef modedefs[MINIMAP_MODE_COUNT] = {
{false, 0, 0},
@ -302,7 +297,7 @@ void Mapper::setMinimapMode(MinimapMode mode)
m_minimap_update_thread->deferUpdate();
}
void Mapper::setPos(v3s16 pos)
void Minimap::setPos(v3s16 pos)
{
bool do_update = false;
@ -320,12 +315,12 @@ void Mapper::setPos(v3s16 pos)
m_minimap_update_thread->deferUpdate();
}
void Mapper::setAngle(f32 angle)
void Minimap::setAngle(f32 angle)
{
m_angle = angle;
}
void Mapper::blitMinimapPixelsToImageRadar(video::IImage *map_image)
void Minimap::blitMinimapPixelsToImageRadar(video::IImage *map_image)
{
for (s16 x = 0; x < data->map_size; x++)
for (s16 z = 0; z < data->map_size; z++) {
@ -339,7 +334,7 @@ void Mapper::blitMinimapPixelsToImageRadar(video::IImage *map_image)
}
}
void Mapper::blitMinimapPixelsToImageSurface(
void Minimap::blitMinimapPixelsToImageSurface(
video::IImage *map_image, video::IImage *heightmap_image)
{
for (s16 x = 0; x < data->map_size; x++)
@ -368,7 +363,7 @@ void Mapper::blitMinimapPixelsToImageSurface(
}
}
video::ITexture *Mapper::getMinimapTexture()
video::ITexture *Minimap::getMinimapTexture()
{
// update minimap textures when new scan is ready
if (data->map_invalidated)
@ -418,7 +413,7 @@ video::ITexture *Mapper::getMinimapTexture()
return data->texture;
}
v3f Mapper::getYawVec()
v3f Minimap::getYawVec()
{
if (data->minimap_shape_round) {
return v3f(
@ -430,7 +425,7 @@ v3f Mapper::getYawVec()
}
}
scene::SMeshBuffer *Mapper::getMinimapMeshBuffer()
scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
{
scene::SMeshBuffer *buf = new scene::SMeshBuffer();
buf->Vertices.set_used(4);
@ -452,7 +447,7 @@ scene::SMeshBuffer *Mapper::getMinimapMeshBuffer()
return buf;
}
void Mapper::drawMinimap()
void Minimap::drawMinimap()
{
video::ITexture *minimap_texture = getMinimapTexture();
if (!minimap_texture)
@ -550,7 +545,7 @@ void Mapper::drawMinimap()
}
}
void Mapper::updateActiveMarkers ()
void Minimap::updateActiveMarkers()
{
video::IImage *minimap_mask = data->minimap_shape_round ?
data->minimap_mask_round : data->minimap_mask_square;

View File

@ -112,19 +112,21 @@ private:
std::map<v3s16, MinimapMapblock *> m_blocks_cache;
};
class Mapper {
class Minimap {
public:
Mapper(IrrlichtDevice *device, Client *client);
~Mapper();
Minimap(IrrlichtDevice *device, Client *client);
~Minimap();
void addBlock(v3s16 pos, MinimapMapblock *data);
v3f getYawVec();
MinimapMode getMinimapMode();
void setPos(v3s16 pos);
v3s16 getPos() const { return data->pos; }
void setAngle(f32 angle);
f32 getAngle() const { return m_angle; }
void setMinimapMode(MinimapMode mode);
MinimapMode getMinimapMode() const { return data->mode; }
void toggleMinimapShape();

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@ -1140,7 +1140,7 @@ void Client::handleCommand_HudSetFlags(NetworkPacket* pkt)
if (m_minimap_disabled_by_server && was_minimap_visible) {
// defers a minimap update, therefore only call it if really
// needed, by checking that minimap was visible before
m_mapper->setMinimapMode(MINIMAP_MODE_OFF);
m_minimap->setMinimapMode(MINIMAP_MODE_OFF);
}
}

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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client.h"
#include "cpp_api/s_internal.h"
#include "lua_api/l_client.h"
#include "lua_api/l_minimap.h"
#include "lua_api/l_storage.h"
#include "lua_api/l_sound.h"
#include "lua_api/l_util.h"
@ -40,9 +41,14 @@ ClientScripting::ClientScripting(Client *client):
lua_getglobal(L, "core");
int top = lua_gettop(L);
lua_newtable(L);
lua_setfield(L, -2, "ui");
InitializeModApi(L, top);
lua_pop(L, 1);
LuaMinimap::create(L, client->getMinimap());
// Push builtin initialization type
lua_pushstring(L, "client");
lua_setglobal(L, "INIT");
@ -59,4 +65,5 @@ void ClientScripting::InitializeModApi(lua_State *L, int top)
LuaItemStack::Register(L);
StorageRef::Register(L);
LuaMinimap::Register(L);
}

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@ -25,6 +25,7 @@ set(common_SCRIPT_LUA_API_SRCS
set(client_SCRIPT_LUA_API_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/l_client.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_mainmenu.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_minimap.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_storage.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_sound.cpp
PARENT_SCOPE)

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@ -0,0 +1,196 @@
/*
Minetest
Copyright (C) 2017 Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "lua_api/l_minimap.h"
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
#include "minimap.h"
LuaMinimap::LuaMinimap(Minimap *m)
{
m_minimap = m;
}
void LuaMinimap::create(lua_State *L, Minimap *m)
{
LuaMinimap *o = new LuaMinimap(m);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
// Keep minimap object stack id
int minimap_object = lua_gettop(L);
lua_getglobal(L, "core");
lua_getfield(L, -1, "ui");
luaL_checktype(L, -1, LUA_TTABLE);
int uitable = lua_gettop(L);
lua_pushvalue(L, minimap_object); // Copy object to top of stack
lua_setfield(L, uitable, "minimap");
}
int LuaMinimap::l_get_pos(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
Minimap *m = getobject(ref);
push_v3s16(L, m->getPos());
return 1;
}
int LuaMinimap::l_set_pos(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
Minimap *m = getobject(ref);
m->setPos(read_v3s16(L, 2));
return 1;
}
int LuaMinimap::l_get_angle(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
Minimap *m = getobject(ref);
lua_pushinteger(L, m->getAngle());
return 1;
}
int LuaMinimap::l_set_angle(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
Minimap *m = getobject(ref);
m->setAngle(lua_tointeger(L, 2));
return 1;
}
int LuaMinimap::l_get_mode(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
Minimap *m = getobject(ref);
lua_pushinteger(L, m->getMinimapMode());
return 1;
}
int LuaMinimap::l_set_mode(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
Minimap *m = getobject(ref);
s32 mode = lua_tointeger(L, 2);
if (mode < MINIMAP_MODE_OFF ||
mode >= MINIMAP_MODE_COUNT) {
return 0;
}
m->setMinimapMode((MinimapMode) mode);
return 1;
}
int LuaMinimap::l_toggle_shape(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
Minimap *m = getobject(ref);
m->toggleMinimapShape();
return 1;
}
int LuaMinimap::l_show(lua_State *L)
{
Client *client = getClient(L);
assert(client);
client->setMinimapShownByMod(true);
return 1;
}
int LuaMinimap::l_hide(lua_State *L)
{
Client *client = getClient(L);
assert(client);
client->setMinimapShownByMod(false);
return 1;
}
LuaMinimap *LuaMinimap::checkobject(lua_State *L, int narg)
{
NO_MAP_LOCK_REQUIRED;
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if (!ud)
luaL_typerror(L, narg, className);
return *(LuaMinimap **)ud; // unbox pointer
}
Minimap* LuaMinimap::getobject(LuaMinimap *ref)
{
return ref->m_minimap;
}
int LuaMinimap::gc_object(lua_State *L) {
LuaMinimap *o = *(LuaMinimap **)(lua_touserdata(L, 1));
delete o;
return 0;
}
void LuaMinimap::Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_openlib(L, 0, methods, 0); // fill methodtable
lua_pop(L, 1); // drop methodtable
}
const char LuaMinimap::className[] = "Minimap";
const luaL_reg LuaMinimap::methods[] = {
luamethod(LuaMinimap, show),
luamethod(LuaMinimap, hide),
luamethod(LuaMinimap, get_pos),
luamethod(LuaMinimap, set_pos),
luamethod(LuaMinimap, get_angle),
luamethod(LuaMinimap, set_angle),
luamethod(LuaMinimap, get_mode),
luamethod(LuaMinimap, set_mode),
luamethod(LuaMinimap, toggle_shape),
{0,0}
};

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@ -0,0 +1,64 @@
/*
Minetest
Copyright (C) 2017 Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef L_MINIMAP_H_
#define L_MINIMAP_H_
#include "l_base.h"
class Minimap;
class LuaMinimap : public ModApiBase {
private:
static const char className[];
static const luaL_reg methods[];
// garbage collector
static int gc_object(lua_State *L);
static int l_get_pos(lua_State *L);
static int l_set_pos(lua_State *L);
static int l_get_angle(lua_State *L);
static int l_set_angle(lua_State *L);
static int l_get_mode(lua_State *L);
static int l_set_mode(lua_State *L);
static int l_show(lua_State *L);
static int l_hide(lua_State *L);
static int l_toggle_shape(lua_State *L);
Minimap *m_minimap;
public:
LuaMinimap(Minimap *m);
~LuaMinimap() {}
static void create(lua_State *L, Minimap *object);
static LuaMinimap *checkobject(lua_State *L, int narg);
static Minimap* getobject(LuaMinimap *ref);
static void Register(lua_State *L);
};
#endif // L_MINIMAP_H_