Fix segfault in drawItems() due to missing inventory list

This fixes a nullptr dereference when the specified inventory list is not known.
Happens when HUD elements are sent before the required inventory list is created.
master
SmallJoker 2021-12-29 19:20:38 +01:00
parent 0fa54531d4
commit 481bb90eac
1 changed files with 5 additions and 1 deletions

View File

@ -224,6 +224,7 @@ void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect,
}
//NOTE: selectitem = 0 -> no selected; selectitem 1-based
// mainlist can be NULL, but draw the frame anyway.
void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction)
{
@ -271,7 +272,8 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
// Draw items
core::rect<s32> imgrect(0, 0, m_hotbar_imagesize, m_hotbar_imagesize);
for (s32 i = inv_offset; i < itemcount && (size_t)i < mainlist->getSize(); i++) {
const s32 list_size = mainlist ? mainlist->getSize() : 0;
for (s32 i = inv_offset; i < itemcount && i < list_size; i++) {
s32 fullimglen = m_hotbar_imagesize + m_padding * 2;
v2s32 steppos;
@ -401,6 +403,8 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
break; }
case HUD_ELEM_INVENTORY: {
InventoryList *inv = inventory->getList(e->text);
if (!inv)
warningstream << "HUD: Unknown inventory list. name=" << e->text << std::endl;
drawItems(pos, v2s32(e->offset.X, e->offset.Y), e->number, 0,
inv, e->item, e->dir);
break; }