Buildbot changes to allow out-of-tree builds (#11180)

* Do proper out-of-tree builds with buildbot
* Don't write to bin/ for cross builds
     * This allows safely building multiple builds from the same source dir, e.g. with the buildbot.
* Disable Gettext (by default) and Freetype (entirely) for server builds
master
sfan5 2021-04-11 17:10:06 +02:00 committed by GitHub
parent 4b8209d9a4
commit 4d0fef8ae8
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 47 additions and 45 deletions

View File

@ -55,7 +55,7 @@ if(NOT USE_CURL)
endif()
option(ENABLE_GETTEXT "Use GetText for internationalization" TRUE)
option(ENABLE_GETTEXT "Use GetText for internationalization" ${BUILD_CLIENT})
set(USE_GETTEXT FALSE)
if(ENABLE_GETTEXT)
@ -120,13 +120,13 @@ endif()
option(ENABLE_FREETYPE "Enable FreeType2 (TrueType fonts and basic unicode support)" TRUE)
set(USE_FREETYPE FALSE)
if(ENABLE_FREETYPE)
if(BUILD_CLIENT AND ENABLE_FREETYPE)
find_package(Freetype)
if(FREETYPE_FOUND)
message(STATUS "Freetype enabled.")
set(USE_FREETYPE TRUE)
endif()
endif(ENABLE_FREETYPE)
endif()
option(ENABLE_CURSES "Enable ncurses console" TRUE)
set(USE_CURSES FALSE)
@ -526,8 +526,11 @@ if(USE_CURL)
endif()
set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/bin")
# When cross-compiling assume the user doesn't want to run the executable anyway,
# otherwise place it in <source dir>/bin/ since Minetest can only run from there.
if(NOT CMAKE_CROSSCOMPILING)
set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/bin")
endif()
if(BUILD_CLIENT)
add_executable(${PROJECT_NAME} ${client_SRCS} ${extra_windows_SRCS})

View File

@ -85,36 +85,36 @@ cd $libdir
[ -d luajit ] || unzip -o $packagedir/luajit-$luajit_version.zip -d luajit
[ -d leveldb ] || unzip -o $packagedir/libleveldb-$leveldb_version.zip -d leveldb
# Get minetest
cd $builddir
if [ ! "x$EXISTING_MINETEST_DIR" = "x" ]; then
cd /$EXISTING_MINETEST_DIR # must be absolute path
# Set source dir, downloading Minetest as needed
if [ -n "$EXISTING_MINETEST_DIR" ]; then
sourcedir="$( cd "$EXISTING_MINETEST_DIR" && pwd )"
else
[ -d $CORE_NAME ] && (cd $CORE_NAME && git pull) || (git clone -b $CORE_BRANCH $CORE_GIT)
cd $CORE_NAME
sourcedir=$PWD/$CORE_NAME
[ -d $CORE_NAME ] && { pushd $CORE_NAME; git pull; popd; } || \
git clone -b $CORE_BRANCH $CORE_GIT $CORE_NAME
if [ -z "$NO_MINETEST_GAME" ]; then
[ -d games/$GAME_NAME ] && { pushd games/$GAME_NAME; git pull; popd; } || \
git clone -b $GAME_BRANCH $GAME_GIT games/$GAME_NAME
fi
fi
git_hash=$(git rev-parse --short HEAD)
# Get minetest_game
if [ "x$NO_MINETEST_GAME" = "x" ]; then
cd games
[ -d $GAME_NAME ] && (cd $GAME_NAME && git pull) || (git clone -b $GAME_BRANCH $GAME_GIT)
cd ..
fi
git_hash=$(cd $sourcedir && git rev-parse --short HEAD)
# Build the thing
cd $builddir
[ -d build ] && rm -rf build
mkdir build
cd build
irr_dlls=$(echo $libdir/irrlicht/bin/*.dll | tr ' ' ';')
vorbis_dlls=$(echo $libdir/libvorbis/bin/libvorbis{,file}-*.dll | tr ' ' ';')
gettext_dlls=$(echo $libdir/gettext/bin/lib{intl,iconv}-*.dll | tr ' ' ';')
# Build the thing
[ -d _build ] && rm -Rf _build/
mkdir _build
cd _build
cmake .. \
cmake -S $sourcedir -B . \
-DCMAKE_TOOLCHAIN_FILE=$toolchain_file \
-DCMAKE_INSTALL_PREFIX=/tmp \
-DVERSION_EXTRA=$git_hash \
-DBUILD_CLIENT=1 -DBUILD_SERVER=0 \
-DCMAKE_TOOLCHAIN_FILE=$toolchain_file \
\
-DENABLE_SOUND=1 \
-DENABLE_CURL=1 \
@ -170,7 +170,7 @@ cmake .. \
make -j$(nproc)
[ "x$NO_PACKAGE" = "x" ] && make package
[ -z "$NO_PACKAGE" ] && make package
exit 0
# EOF

View File

@ -60,7 +60,6 @@ cd $builddir
[ -e $packagedir/openal_stripped.zip ] || wget http://minetest.kitsunemimi.pw/openal_stripped64.zip \
-c -O $packagedir/openal_stripped.zip
# Extract stuff
cd $libdir
[ -d irrlicht ] || unzip -o $packagedir/irrlicht-$irrlicht_version.zip -d irrlicht
@ -75,32 +74,32 @@ cd $libdir
[ -d luajit ] || unzip -o $packagedir/luajit-$luajit_version.zip -d luajit
[ -d leveldb ] || unzip -o $packagedir/libleveldb-$leveldb_version.zip -d leveldb
# Get minetest
cd $builddir
if [ ! "x$EXISTING_MINETEST_DIR" = "x" ]; then
cd /$EXISTING_MINETEST_DIR # must be absolute path
# Set source dir, downloading Minetest as needed
if [ -n "$EXISTING_MINETEST_DIR" ]; then
sourcedir="$( cd "$EXISTING_MINETEST_DIR" && pwd )"
else
[ -d $CORE_NAME ] && (cd $CORE_NAME && git pull) || (git clone -b $CORE_BRANCH $CORE_GIT)
cd $CORE_NAME
sourcedir=$PWD/$CORE_NAME
[ -d $CORE_NAME ] && { pushd $CORE_NAME; git pull; popd; } || \
git clone -b $CORE_BRANCH $CORE_GIT $CORE_NAME
if [ -z "$NO_MINETEST_GAME" ]; then
[ -d games/$GAME_NAME ] && { pushd games/$GAME_NAME; git pull; popd; } || \
git clone -b $GAME_BRANCH $GAME_GIT games/$GAME_NAME
fi
fi
git_hash=$(git rev-parse --short HEAD)
# Get minetest_game
if [ "x$NO_MINETEST_GAME" = "x" ]; then
cd games
[ -d $GAME_NAME ] && (cd $GAME_NAME && git pull) || (git clone -b $GAME_BRANCH $GAME_GIT)
cd ..
fi
git_hash=$(cd $sourcedir && git rev-parse --short HEAD)
# Build the thing
cd $builddir
[ -d build ] && rm -rf build
mkdir build
cd build
irr_dlls=$(echo $libdir/irrlicht/bin/*.dll | tr ' ' ';')
vorbis_dlls=$(echo $libdir/libvorbis/bin/libvorbis{,file}-*.dll | tr ' ' ';')
gettext_dlls=$(echo $libdir/gettext/bin/lib{intl,iconv}-*.dll | tr ' ' ';')
# Build the thing
[ -d _build ] && rm -Rf _build/
mkdir _build
cd _build
cmake .. \
cmake -S $sourcedir -B . \
-DCMAKE_TOOLCHAIN_FILE=$toolchain_file \
-DCMAKE_INSTALL_PREFIX=/tmp \
-DVERSION_EXTRA=$git_hash \
@ -160,7 +159,7 @@ cmake .. \
make -j$(nproc)
[ "x$NO_PACKAGE" = "x" ] && make package
[ -z "$NO_PACKAGE" ] && make package
exit 0
# EOF