[CSM] Add callback on open inventory (#5793)

master
Vincent Glize 2017-10-02 22:09:49 +02:00 committed by Loïc Blot
parent b9fb3cea33
commit 4e19791cde
6 changed files with 42 additions and 5 deletions

View File

@ -73,3 +73,4 @@ core.registered_on_placenode, core.register_on_placenode = make_registration()
core.registered_on_item_use, core.register_on_item_use = make_registration()
core.registered_on_modchannel_message, core.register_on_modchannel_message = make_registration()
core.registered_on_modchannel_signal, core.register_on_modchannel_signal = make_registration()
core.registered_on_inventory_open, core.register_on_inventory_open = make_registration()

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@ -38,6 +38,12 @@ core.register_on_modchannel_signal(function(channel, signal)
.. channel)
end)
core.register_on_inventory_open(function(inventory)
print("INVENTORY OPEN")
print(dump(inventory))
return false
end)
core.register_on_placenode(function(pointed_thing, node)
print("The local player place a node!")
print("pointed_thing :" .. dump(pointed_thing))

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@ -689,6 +689,10 @@ Call these functions only at load time!
join request.
* If message comes from a server mod, `sender` field is an empty string.
* `minetest.register_on_inventory_open(func(inventory))`
* Called when the local player open inventory
* Newest functions are called first
* If any function returns true, inventory doesn't open
### Sounds
* `minetest.sound_play(spec, parameters)`: returns a handle
* `spec` is a `SimpleSoundSpec`

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@ -2671,14 +2671,17 @@ void Game::openInventory()
infostream << "the_game: " << "Launching inventory" << std::endl;
PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
TextDest *txt_dst = new TextDestPlayerInventory(client);
create_formspec_menu(&current_formspec, client, &input->joystick, fs_src, txt_dst);
cur_formname = "";
InventoryLocation inventoryloc;
inventoryloc.setCurrentPlayer();
current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
if (!client->moddingEnabled()
|| !client->getScript()->on_inventory_open(fs_src->m_client->getInventory(inventoryloc))) {
TextDest *txt_dst = new TextDestPlayerInventory(client);
create_formspec_menu(&current_formspec, client, &input->joystick, fs_src, txt_dst);
cur_formname = "";
current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
}
}

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@ -224,6 +224,27 @@ bool ScriptApiClient::on_item_use(const ItemStack &item, const PointedThing &poi
return lua_toboolean(L, -1);
}
bool ScriptApiClient::on_inventory_open(Inventory *inventory)
{
SCRIPTAPI_PRECHECKHEADER
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_inventory_open");
std::vector<const InventoryList*> lists = inventory->getLists();
std::vector<const InventoryList*>::iterator iter = lists.begin();
lua_createtable(L, 0, lists.size());
for (; iter != lists.end(); iter++) {
const char* name = (*iter)->getName().c_str();
lua_pushstring(L, name);
push_inventory_list(L, inventory, name);
lua_rawset(L, -3);
}
runCallbacks(1, RUN_CALLBACKS_MODE_OR);
return lua_toboolean(L, -1);
}
void ScriptApiClient::setEnv(ClientEnvironment *env)
{
ScriptApiBase::setEnv(env);

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@ -57,5 +57,7 @@ public:
bool on_placenode(const PointedThing &pointed, const ItemDefinition &item);
bool on_item_use(const ItemStack &item, const PointedThing &pointed);
bool on_inventory_open(Inventory *inventory);
void setEnv(ClientEnvironment *env);
};