Add get_server_max_lag() (#11671)

master
Wuzzy 2021-10-05 12:35:55 +00:00 committed by GitHub
parent d7e7ade0f6
commit 4fca601e0c
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 17 additions and 0 deletions

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@ -5647,6 +5647,8 @@ Server
a player joined.
* This function may be overwritten by mods to customize the status message.
* `minetest.get_server_uptime()`: returns the server uptime in seconds
* `minetest.get_server_max_lag()`: returns the current maximum lag
of the server in seconds or nil if server is not fully loaded yet
* `minetest.remove_player(name)`: remove player from database (if they are not
connected).
* As auth data is not removed, minetest.player_exists will continue to

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@ -57,6 +57,17 @@ int ModApiServer::l_get_server_uptime(lua_State *L)
return 1;
}
// get_server_max_lag()
int ModApiServer::l_get_server_max_lag(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ServerEnvironment *s_env = dynamic_cast<ServerEnvironment *>(getEnv(L));
if (!s_env)
lua_pushnil(L);
else
lua_pushnumber(L, s_env->getMaxLagEstimate());
return 1;
}
// print(text)
int ModApiServer::l_print(lua_State *L)
@ -512,6 +523,7 @@ void ModApiServer::Initialize(lua_State *L, int top)
API_FCT(request_shutdown);
API_FCT(get_server_status);
API_FCT(get_server_uptime);
API_FCT(get_server_max_lag);
API_FCT(get_worldpath);
API_FCT(is_singleplayer);

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@ -33,6 +33,9 @@ private:
// get_server_uptime()
static int l_get_server_uptime(lua_State *L);
// get_server_max_lag()
static int l_get_server_max_lag(lua_State *L);
// get_worldpath()
static int l_get_worldpath(lua_State *L);