Allow nil as puncher e.g. to do damage by tnt

master
sapier 2013-05-05 01:44:55 +02:00 committed by PilzAdam
parent 3e2efdf18a
commit 55a97f4605
2 changed files with 29 additions and 9 deletions

View File

@ -673,8 +673,14 @@ int LuaEntitySAO::punch(v3f dir,
{
setHP(getHP() - result.damage);
std::string punchername = "nil";
if ( puncher != 0 )
punchername = puncher->getDescription();
actionstream<<getDescription()<<" punched by "
<<puncher->getDescription()<<", damage "<<result.damage
<<punchername<<", damage "<<result.damage
<<" hp, health now "<<getHP()<<" hp"<<std::endl;
{
@ -1307,8 +1313,13 @@ int PlayerSAO::punch(v3f dir,
HitParams hitparams = getHitParams(m_armor_groups, toolcap,
time_from_last_punch);
std::string punchername = "nil";
if ( puncher != 0 )
punchername = puncher->getDescription();
actionstream<<"Player "<<m_player->getName()<<" punched by "
<<puncher->getDescription()<<", damage "<<hitparams.hp
<<punchername<<", damage "<<hitparams.hp
<<" HP"<<std::endl;
setHP(getHP() - hitparams.hp);

View File

@ -182,21 +182,30 @@ int ObjectRef::l_moveto(lua_State *L)
int ObjectRef::l_punch(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
ObjectRef *puncher_ref = checkobject(L, 2);
ServerActiveObject *co = getobject(ref);
ServerActiveObject *puncher = getobject(puncher_ref);
if(co == NULL) return 0;
if(puncher == NULL) return 0;
v3f dir;
if(lua_type(L, 5) != LUA_TTABLE)
ServerActiveObject *puncher = 0;
v3f dir(0,0,0);
if (!lua_isnil(L,2)) {
ObjectRef *puncher_ref = checkobject(L, 2);
puncher = getobject(puncher_ref);
if(puncher == NULL) return 0;
dir = co->getBasePosition() - puncher->getBasePosition();
else
dir = read_v3f(L, 5);
}
float time_from_last_punch = 1000000;
if(lua_isnumber(L, 3))
time_from_last_punch = lua_tonumber(L, 3);
ToolCapabilities toolcap = read_tool_capabilities(L, 4);
if(lua_type(L, 5) == LUA_TTABLE)
dir = read_v3f(L, 5);
dir.normalize();
// Do it
co->punch(dir, &toolcap, puncher, time_from_last_punch);
return 0;