Sneak glitch: Set default to false

The 'sneak glitch' physics override now controls whether a player can
use the new move code replications of the old sneak side-effects:
sneak ladders and 2 node sneak jump. This completes our intention to
replicate the old sneak side-effects in new code and provide them as
an option that is disabled by default.
master
paramat 2017-04-20 22:47:28 +01:00
parent cca58fe0fd
commit 58c083f305
3 changed files with 3 additions and 3 deletions

View File

@ -3038,7 +3038,7 @@ This is basically a reference to a C++ `ServerActiveObject`
* `sneak`: whether player can sneak (default: `true`)
* `sneak_glitch`: whether player can use the new move code replications
of the old sneak side-effects: sneak ladders and 2 node sneak jump
when next to a ledge 2 nodes up (default: `true`)
(default: `false`)
* `new_move`: use new move/sneak code. When `false` the exact old code
is used for the specific old sneak behaviour (default: `true`)
* `get_physics_override()`: returns the table given to set_physics_override

View File

@ -788,7 +788,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, u16 peer_id_, bool is_singleplayer
m_physics_override_jump(1),
m_physics_override_gravity(1),
m_physics_override_sneak(true),
m_physics_override_sneak_glitch(true),
m_physics_override_sneak_glitch(false),
m_physics_override_new_move(true),
m_physics_override_sent(false)
{

View File

@ -48,7 +48,7 @@ LocalPlayer::LocalPlayer(Client *client, const char *name):
physics_override_jump(1.0f),
physics_override_gravity(1.0f),
physics_override_sneak(true),
physics_override_sneak_glitch(true),
physics_override_sneak_glitch(false),
physics_override_new_move(true), // Temporary option for old move code
overridePosition(v3f(0,0,0)),
last_position(v3f(0,0,0)),