Mgv6 mudflow: Remove decoration if 'dirt with grass' below flows away (#5798)

Mudflow of a neighbouring mapchunk extends into a mapchunk's edge, and could
remove 'dirt with grass' from under a decoration, creating unsupported
decorations.

Remove any decoration above if a 'dirt with grass' node is removed by mudflow.
master
Paramat 2017-05-25 11:46:34 +01:00 committed by Loïc Blot
parent 2f291e6685
commit 5b338638e0
1 changed files with 19 additions and 7 deletions

View File

@ -836,13 +836,17 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
v3s16(-1, 0, 0), // left
};
// Check that upper is air or doesn't exist.
// Cancel dropping if upper keeps it in place
// Check that upper is walkable. Cancel
// dropping if upper keeps it in place.
u32 i3 = i;
vm->m_area.add_y(em, i3, 1);
if (vm->m_area.contains(i3) == true &&
ndef->get(vm->m_data[i3]).walkable)
continue;
MapNode *n3 = NULL;
if (vm->m_area.contains(i3)) {
n3 = &vm->m_data[i3];
if (ndef->get(*n3).walkable)
continue;
}
// Drop mud on side
for (u32 di = 0; di < 4; di++) {
@ -885,10 +889,18 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
if (!dropped_to_unknown) {
*n2 = *n;
// Set old place to be air (or water)
if (old_is_water)
if (old_is_water) {
*n = MapNode(c_water_source);
else
} else {
*n = MapNode(CONTENT_AIR);
// Upper (n3) is not walkable or is NULL. If it is
// not NULL and not air and not water it is a
// decoration that needs removing, to avoid
// unsupported decorations.
if (n3 && n3->getContent() != CONTENT_AIR &&
n3->getContent() != c_water_source)
*n3 = MapNode(CONTENT_AIR);
}
}
// Done