Flowing lava updates lighting

master
Perttu Ahola 2011-08-22 13:19:07 +03:00
parent f98eda4d52
commit 6596e585fe
1 changed files with 9 additions and 1 deletions

View File

@ -1564,6 +1564,9 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
// list of nodes that due to viscosity have not reached their max level height
UniqueQueue<v3s16> must_reflow;
// List of MapBlocks that will require a lighting update (due to lava)
core::map<v3s16, MapBlock*> lighting_modified_blocks;
while(m_transforming_liquid.size() != 0)
{
@ -1756,8 +1759,12 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
setNode(p0, n0);
v3s16 blockpos = getNodeBlockPos(p0);
MapBlock *block = getBlockNoCreateNoEx(blockpos);
if(block != NULL)
if(block != NULL) {
modified_blocks.insert(blockpos, block);
// If node emits light, MapBlock requires lighting update
if(content_features(n0).light_source != 0)
lighting_modified_blocks[block->getPos()] = block;
}
/*
enqueue neighbors for update if neccessary
@ -1783,6 +1790,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
//dstream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
while (must_reflow.size() > 0)
m_transforming_liquid.push_back(must_reflow.pop_front());
updateLighting(lighting_modified_blocks, modified_blocks);
}
NodeMetadata* Map::getNodeMetadata(v3s16 p)