Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification

master
kwolekr 2013-04-13 18:20:22 -04:00
parent 49f6e347f0
commit 666aae3593
12 changed files with 793 additions and 816 deletions

View File

@ -401,6 +401,43 @@ Currently supported flags: absheight
Also produce this same ore between the height range of -height_max and -height_min.
Useful for having ore in sky realms without having to duplicate ore entries.
HUD element types
-------------------
The position field is used for all element types.
To account for differing resolutions, the position coordinates are the percentage of the screen,
ranging in value from 0 to 1.
The name field is not yet used, but should contain a description of what the HUD element represents.
Below are the specific uses for fields in each type; fields not listed for that type are ignored.
Note: Future revisions to the HUD API may be incompatible; the HUD API is still in the experimental stages.
- image
Displays an image on the HUD.
- scale: The scale of the image, with 1 being the original texture size.
Only the X coordinate scale is used.
- text: The name of the texture that is displayed.
- text
Displays text on the HUD.
- scale: Defines the bounding rectangle of the text.
A value such as {x=100, y=100} should work.
- text: The text to be displayed in the HUD element.
- number: An integer containing the RGB value of the color used to draw the text.
Specify 0xFFFFFF for white text, 0xFF0000 for red, and so on.
- statbar
Displays a horizontal bar made up of half-images.
- text: The name of the texture that is used.
- number: The number of half-textures that are displayed.
If odd, will end with a vertically center-split texture.
- inventory
- text: The name of the inventory list to be displayed.
- number: Number of items in the inventory to be displayed.
- item: Position of item that is selected.
- direction: Direction in which the inventory list is drawn.
0 draws from left to right,
1 draws from right to left,
2 draws from top to bottom, and
3 draws from bottom to top.
Representations of simple things
--------------------------------
Position/vector:
@ -1379,19 +1416,11 @@ Player-only: (no-op for other objects)
modifies per-player walking speed, jump height, and gravity.
Values default to 1 and act as offsets to the physics settings
in minetest.conf. nil will keep the current setting.
- hud_add(id, hud definition)
^ id is used for later reference
^ If this id has already been used, it will reset its drawform
- hud_rm(id): remove an id from the lua hud
- hud_change(id, stat, value): change a value of a previously added element
^ stat/table key: 0/position, 1/name, 2/scale, 3/text, 4/number,
^ 5/item, 6/dir
- hud_get_next_id(): get the next available id for a hud element
- hud_lock_next_bar(right): add a non-conflicting statbar
^ if right, will claim spot on right side, rather then left
^ returns element id on success, false otherwise
- hud_unlock_bar(id): remove a non-conflicting statbar
^ id is the value returned by calling hud_lock_next_bar()
- hud_add(hud definition): add a HUD element described by HUD def, returns ID number on success
- hud_remove(id): remove the HUD element of the specified id
- hud_change(id, stat, value): change a value of a previously added HUD element
^ element stat values: position, name, scale, text, number, item, dir
- hud_get(id): gets the HUD element definition structure of the specified ID
InvRef: Reference to an inventory
methods:
@ -1815,20 +1844,18 @@ Detached inventory callbacks
^ No return value
}
HUD Definition (hud_add)
HUD Definition (hud_add, hud_get)
{
type = "I", -- One of "I"(image), "S"(statbar),
^ "T"(text), "i"(inv)
position = {x=0.5, y=0.5}, -- Left corner position
type = "image",
^ type of HUD element, can be either of "image", "text", "statbar", or "inventory"
position = {x=0.5, y=0.5},
^ Left corner position of element
name = "<name>",
scale = {x=2, y=2},
text = "<text>",
^ Used as texture name for statbars and images, and as list name
^ for inv
number = 2,
^ Used as stat for statbar, and as # of items for inv
item = 3, -- Selected item in inv. 0 -> no item selected
item = 3,
^ Selected item in inventory. 0 for no item selected.
dir = 0,
^ dir/inv direction: 0/left-right, 1/right-left,
^ 2/top-bottom, 3/bottom-top
^ Direction: 0: left-right, 1: right-left, 2: top-bottom, 3: bottom-top
}

View File

@ -327,6 +327,7 @@ set(minetest_SRCS
particles.cpp
clientobject.cpp
chat.cpp
hud.cpp
guiMainMenu.cpp
guiKeyChangeMenu.cpp
guiMessageMenu.cpp

View File

@ -2042,35 +2042,35 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
}
else if(command == TOCLIENT_HUDADD)
{
std::string datastring((char*)&data[2], datasize-2);
std::string datastring((char *)&data[2], datasize - 2);
std::istringstream is(datastring, std::ios_base::binary);
u32 id = readU32(is);
u8 type = readU8(is);
core::vector2df pos = readV2F1000(is);
std::string name = deSerializeString(is);
core::vector2df scale = readV2F1000(is);
std::string text = deSerializeString(is);
u32 number = readU32(is);
u32 item = readU32(is);
u32 dir = readU32(is);
u32 id = readU32(is);
u8 type = readU8(is);
v2f pos = readV2F1000(is);
std::string name = deSerializeString(is);
v2f scale = readV2F1000(is);
std::string text = deSerializeString(is);
u32 number = readU32(is);
u32 item = readU32(is);
u32 dir = readU32(is);
ClientEvent event;
event.type = CE_HUDADD;
event.hudadd.id = id;
event.hudadd.type = type;
event.hudadd.pos = new v2f(pos);
event.hudadd.name = new std::string(name);
event.hudadd.scale = new v2f(scale);
event.hudadd.text = new std::string(text);
event.hudadd.id = id;
event.hudadd.type = type;
event.hudadd.pos = new v2f(pos);
event.hudadd.name = new std::string(name);
event.hudadd.scale = new v2f(scale);
event.hudadd.text = new std::string(text);
event.hudadd.number = number;
event.hudadd.item = item;
event.hudadd.dir = dir;
event.hudadd.item = item;
event.hudadd.dir = dir;
m_client_event_queue.push_back(event);
}
else if(command == TOCLIENT_HUDRM)
{
std::string datastring((char*)&data[2], datasize-2);
std::string datastring((char *)&data[2], datasize - 2);
std::istringstream is(datastring, std::ios_base::binary);
u32 id = readU32(is);
@ -2081,30 +2081,31 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
m_client_event_queue.push_back(event);
}
else if(command == TOCLIENT_HUDCHANGE)
{
std::string datastring((char*)&data[2], datasize-2);
{
std::string sdata;
v2f v2fdata;
u32 intdata = 0;
std::string datastring((char *)&data[2], datasize - 2);
std::istringstream is(datastring, std::ios_base::binary);
u32 id = readU32(is);
u8 stat = readU8(is);
core::vector2df v2fdata;
std::string sdata;
u32 data = 0;
if(stat == 0 || stat == 2) {
u32 id = readU32(is);
u8 stat = (HudElementStat)readU8(is);
if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE)
v2fdata = readV2F1000(is);
} else if(stat == 1 || stat == 3) {
else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT)
sdata = deSerializeString(is);
} else {
data = readU32(is);
}
else
intdata = readU32(is);
ClientEvent event;
event.type = CE_HUDCHANGE;
event.hudchange.id = id;
event.hudchange.stat = stat;
event.hudchange.id = id;
event.hudchange.stat = (HudElementStat)stat;
event.hudchange.v2fdata = new v2f(v2fdata);
event.hudchange.sdata = new std::string(sdata);
event.hudchange.data = data;
event.hudchange.sdata = new std::string(sdata);
event.hudchange.data = intdata;
m_client_event_queue.push_back(event);
}
else

View File

@ -186,8 +186,8 @@ struct ClientEvent
f32 camera_point_target_z;
} deathscreen;
struct{
std::string* formspec;
std::string* formname;
std::string *formspec;
std::string *formname;
} show_formspec;
struct{
} textures_updated;
@ -221,24 +221,24 @@ struct ClientEvent
u32 id;
} delete_particlespawner;
struct{
u32 id;
u8 type;
v2f* pos;
std::string* name;
v2f* scale;
std::string* text;
u32 number;
u32 item;
u32 dir;
u32 id;
u8 type;
v2f *pos;
std::string *name;
v2f *scale;
std::string *text;
u32 number;
u32 item;
u32 dir;
} hudadd;
struct{
u32 id;
} hudrm;
struct{
u32 id;
u8 stat;
v2f* v2fdata;
std::string* sdata;
HudElementStat stat;
v2f *v2fdata;
std::string *sdata;
u32 data;
} hudchange;
};

View File

@ -59,6 +59,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "subgame.h"
#include "quicktune_shortcutter.h"
#include "clientmap.h"
#include "hud.h"
#include "sky.h"
#include "sound.h"
#if USE_SOUND
@ -229,296 +230,6 @@ public:
FormspecFormSource** m_game_formspec;
};
/*
Item draw routine
*/
void draw_item(video::IVideoDriver *driver, gui::IGUIFont *font, IGameDef *gamedef,
v2s32 upperleftpos, s32 imgsize, s32 itemcount,
InventoryList *mainlist, u16 selectitem, unsigned short int direction)
//NOTE: selectitem = 0 -> no selected; selectitem 1-based
//NOTE: direction: 0-> left-right, 1-> right-left, 2->top-bottom, 3->bottom-top
{
s32 padding = imgsize/12;
s32 height = imgsize + padding*2;
s32 width = itemcount*(imgsize+padding*2);
if(direction == 2 or direction == 3){
width = imgsize + padding*2;
height = itemcount*(imgsize+padding*2);
}
s32 fullimglen = imgsize + padding*2;
// Position of upper left corner of bar
v2s32 pos = upperleftpos;
// Draw background color
/*core::rect<s32> barrect(0,0,width,height);
barrect += pos;
video::SColor bgcolor(255,128,128,128);
driver->draw2DRectangle(bgcolor, barrect, NULL);*/
core::rect<s32> imgrect(0,0,imgsize,imgsize);
for(s32 i=0; i<itemcount; i++)
{
const ItemStack &item = mainlist->getItem(i);
v2s32 steppos;
if(direction == 1){
steppos = v2s32(-(padding+i*fullimglen), padding);
} else if(direction == 2) {
steppos = v2s32(padding, padding+i*fullimglen);
} else if(direction == 3) {
steppos = v2s32(padding, -(padding+i*fullimglen));
} else {
steppos = v2s32(padding+i*fullimglen, padding);
}
core::rect<s32> rect = imgrect + pos
+ steppos;
if(selectitem == (i+1))
{
video::SColor c_outside(255,255,0,0);
//video::SColor c_outside(255,0,0,0);
//video::SColor c_inside(255,192,192,192);
s32 x1 = rect.UpperLeftCorner.X;
s32 y1 = rect.UpperLeftCorner.Y;
s32 x2 = rect.LowerRightCorner.X;
s32 y2 = rect.LowerRightCorner.Y;
// Black base borders
driver->draw2DRectangle(c_outside,
core::rect<s32>(
v2s32(x1 - padding, y1 - padding),
v2s32(x2 + padding, y1)
), NULL);
driver->draw2DRectangle(c_outside,
core::rect<s32>(
v2s32(x1 - padding, y2),
v2s32(x2 + padding, y2 + padding)
), NULL);
driver->draw2DRectangle(c_outside,
core::rect<s32>(
v2s32(x1 - padding, y1),
v2s32(x1, y2)
), NULL);
driver->draw2DRectangle(c_outside,
core::rect<s32>(
v2s32(x2, y1),
v2s32(x2 + padding, y2)
), NULL);
/*// Light inside borders
driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x1 - padding/2, y1 - padding/2),
v2s32(x2 + padding/2, y1)
), NULL);
driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x1 - padding/2, y2),
v2s32(x2 + padding/2, y2 + padding/2)
), NULL);
driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x1 - padding/2, y1),
v2s32(x1, y2)
), NULL);
driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x2, y1),
v2s32(x2 + padding/2, y2)
), NULL);
*/
}
video::SColor bgcolor2(128,0,0,0);
driver->draw2DRectangle(bgcolor2, rect, NULL);
drawItemStack(driver, font, item, rect, NULL, gamedef);
}
}
/*
Statbar draw routine
*/
void draw_statbar(video::IVideoDriver *driver, gui::IGUIFont *font, IGameDef *gamedef,
v2s32 upperleftpos, std::string texture, s32 count)
//NOTE: selectitem = 0 -> no selected; selectitem 1-based
//NOTE: direction: 0-> left-right, 1-> right-left, 2->top-bottom, 3->bottom-top
{
video::ITexture *stat_texture =
gamedef->getTextureSource()->getTextureRaw(texture);
if(stat_texture)
{
v2s32 p = upperleftpos;
for(s32 i=0; i<count/2; i++)
{
core::dimension2di srcd(stat_texture->getOriginalSize());
const video::SColor color(255,255,255,255);
const video::SColor colors[] = {color,color,color,color};
core::rect<s32> rect(0,0,srcd.Width,srcd.Height);
rect += p;
driver->draw2DImage(stat_texture, rect,
core::rect<s32>(core::position2d<s32>(0,0), srcd),
NULL, colors, true);
p += v2s32(srcd.Width,0);
}
if(count % 2 == 1)
{
core::dimension2di srcd(stat_texture->getOriginalSize());
const video::SColor color(255,255,255,255);
const video::SColor colors[] = {color,color,color,color};
core::rect<s32> rect(0,0,srcd.Width/2,srcd.Height);
rect += p;
srcd.Width /= 2;
driver->draw2DImage(stat_texture, rect,
core::rect<s32>(core::position2d<s32>(0,0), srcd),
NULL, colors, true);
p += v2s32(srcd.Width*2,0);
}
}
}
/*
Hotbar draw routine
*/
void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
IGameDef *gamedef,
v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
Inventory *inventory, s32 halfheartcount, u16 playeritem)
{
InventoryList *mainlist = inventory->getList("main");
if(mainlist == NULL)
{
errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
return;
}
#if 0
s32 padding = imgsize/12;
//s32 height = imgsize + padding*2;
s32 width = itemcount*(imgsize+padding*2);
// Position of upper left corner of bar
v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
// Draw background color
/*core::rect<s32> barrect(0,0,width,height);
barrect += pos;
video::SColor bgcolor(255,128,128,128);
driver->draw2DRectangle(bgcolor, barrect, NULL);*/
core::rect<s32> imgrect(0,0,imgsize,imgsize);
for(s32 i=0; i<itemcount; i++)
{
const ItemStack &item = mainlist->getItem(i);
core::rect<s32> rect = imgrect + pos
+ v2s32(padding+i*(imgsize+padding*2), padding);
if(playeritem == i)
{
video::SColor c_outside(255,255,0,0);
//video::SColor c_outside(255,0,0,0);
//video::SColor c_inside(255,192,192,192);
s32 x1 = rect.UpperLeftCorner.X;
s32 y1 = rect.UpperLeftCorner.Y;
s32 x2 = rect.LowerRightCorner.X;
s32 y2 = rect.LowerRightCorner.Y;
// Black base borders
driver->draw2DRectangle(c_outside,
core::rect<s32>(
v2s32(x1 - padding, y1 - padding),
v2s32(x2 + padding, y1)
), NULL);
driver->draw2DRectangle(c_outside,
core::rect<s32>(
v2s32(x1 - padding, y2),
v2s32(x2 + padding, y2 + padding)
), NULL);
driver->draw2DRectangle(c_outside,
core::rect<s32>(
v2s32(x1 - padding, y1),
v2s32(x1, y2)
), NULL);
driver->draw2DRectangle(c_outside,
core::rect<s32>(
v2s32(x2, y1),
v2s32(x2 + padding, y2)
), NULL);
/*// Light inside borders
driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x1 - padding/2, y1 - padding/2),
v2s32(x2 + padding/2, y1)
), NULL);
driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x1 - padding/2, y2),
v2s32(x2 + padding/2, y2 + padding/2)
), NULL);
driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x1 - padding/2, y1),
v2s32(x1, y2)
), NULL);
driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x2, y1),
v2s32(x2 + padding/2, y2)
), NULL);
*/
}
video::SColor bgcolor2(128,0,0,0);
driver->draw2DRectangle(bgcolor2, rect, NULL);
drawItemStack(driver, font, item, rect, NULL, gamedef);
}
#else
s32 padding = imgsize/12;
s32 width = itemcount*(imgsize+padding*2);
v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
draw_item(driver, font, gamedef, pos, imgsize, itemcount,
mainlist, playeritem + 1, 0);
#endif
#if 0
/*
Draw hearts
*/
video::ITexture *heart_texture =
gamedef->getTextureSource()->getTextureRaw("heart.png");
if(heart_texture)
{
v2s32 p = pos + v2s32(0, -20);
for(s32 i=0; i<halfheartcount/2; i++)
{
const video::SColor color(255,255,255,255);
const video::SColor colors[] = {color,color,color,color};
core::rect<s32> rect(0,0,16,16);
rect += p;
driver->draw2DImage(heart_texture, rect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(heart_texture->getOriginalSize())),
NULL, colors, true);
p += v2s32(16,0);
}
if(halfheartcount % 2 == 1)
{
const video::SColor color(255,255,255,255);
const video::SColor colors[] = {color,color,color,color};
core::rect<s32> rect(0,0,16/2,16);
rect += p;
core::dimension2di srcd(heart_texture->getOriginalSize());
srcd.Width /= 2;
driver->draw2DImage(heart_texture, rect,
core::rect<s32>(core::position2d<s32>(0,0), srcd),
NULL, colors, true);
p += v2s32(16,0);
}
}
#else
draw_statbar(driver, font, gamedef, pos + v2s32(0, -20),
"heart.png", halfheartcount);
#endif
}
/*
Check if a node is pointable
*/
@ -1103,14 +814,8 @@ void the_game(
// Calculate text height using the font
u32 text_height = font->getDimension(L"Random test string").Height;
v2u32 screensize(0,0);
v2u32 last_screensize(0,0);
screensize = driver->getScreenSize();
const s32 hotbar_itemcount = 8;
//const s32 hotbar_imagesize = 36;
//const s32 hotbar_imagesize = 64;
s32 hotbar_imagesize = 48;
v2u32 screensize = driver->getScreenSize();
/*
Draw "Loading" screen
@ -1534,6 +1239,12 @@ void the_game(
LocalPlayer* player = client.getEnv().getLocalPlayer();
player->hurt_tilt_timer = 0;
player->hurt_tilt_strength = 0;
/*
HUD object
*/
Hud hud(driver, guienv, font, text_height,
gamedef, player, &local_inventory);
for(;;)
{
@ -1707,13 +1418,11 @@ void the_game(
v2s32 displaycenter(screensize.X/2,screensize.Y/2);
//bool screensize_changed = screensize != last_screensize;
// Resize hotbar
if(screensize.Y <= 800)
hotbar_imagesize = 32;
else if(screensize.Y <= 1280)
hotbar_imagesize = 48;
else
hotbar_imagesize = 64;
// Update HUD values
hud.screensize = screensize;
hud.displaycenter = displaycenter;
hud.resizeHotbar();
// Hilight boxes collected during the loop and displayed
std::vector<aabb3f> hilightboxes;
@ -2077,7 +1786,7 @@ void the_game(
{
s32 wheel = input->getMouseWheel();
u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
hotbar_itemcount-1);
hud.hotbar_itemcount-1);
if(wheel < 0)
{
@ -2101,7 +1810,7 @@ void the_game(
const KeyPress *kp = NumberKey + (i + 1) % 10;
if(input->wasKeyDown(*kp))
{
if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
if(i < PLAYER_INVENTORY_SIZE && i < hud.hotbar_itemcount)
{
new_playeritem = i;
@ -2390,8 +2099,18 @@ void the_game(
}
else if (event.type == CE_HUDADD)
{
HudElement* e = new HudElement;
e->type = event.hudadd.type;
u32 id = event.hudadd.id;
size_t nhudelem = player->hud.size();
if (id > nhudelem || (id < nhudelem && player->hud[id])) {
delete event.hudadd.pos;
delete event.hudadd.name;
delete event.hudadd.scale;
delete event.hudadd.text;
continue;
}
HudElement *e = new HudElement;
e->type = (HudElementType)event.hudadd.type;
e->pos = *event.hudadd.pos;
e->name = *event.hudadd.name;
e->scale = *event.hudadd.scale;
@ -2399,33 +2118,61 @@ void the_game(
e->number = event.hudadd.number;
e->item = event.hudadd.item;
e->dir = event.hudadd.dir;
player->hud[event.hudadd.id] = e;
delete(event.hudadd.pos);
delete(event.hudadd.name);
delete(event.hudadd.scale);
delete(event.hudadd.text);
if (id == nhudelem)
player->hud.push_back(e);
else
player->hud[id] = e;
delete event.hudadd.pos;
delete event.hudadd.name;
delete event.hudadd.scale;
delete event.hudadd.text;
}
else if (event.type == CE_HUDRM)
{
player->hud.erase(event.hudrm.id);
u32 id = event.hudrm.id;
if (id < player->hud.size() && player->hud[id]) {
delete player->hud[id];
player->hud[id] = NULL;
}
}
else if (event.type == CE_HUDCHANGE)
{
HudElement* e = player->hud[event.hudchange.id];
if(event.hudchange.stat == 0)
e->pos = *event.hudchange.v2fdata;
else if(event.hudchange.stat == 1)
e->name = *event.hudchange.sdata;
else if(event.hudchange.stat == 2)
e->scale = *event.hudchange.v2fdata;
else if(event.hudchange.stat == 3)
e->text = *event.hudchange.sdata;
else if(event.hudchange.stat == 4)
e->number = event.hudchange.data;
else if(event.hudchange.stat == 5)
e->item = event.hudchange.data;
else if(event.hudchange.stat == 6)
e->dir = event.hudchange.data;
u32 id = event.hudchange.id;
if (id >= player->hud.size() || !player->hud[id]) {
delete event.hudchange.v2fdata;
delete event.hudchange.sdata;
continue;
}
HudElement* e = player->hud[id];
switch (event.hudchange.stat) {
case HUD_STAT_POS:
e->pos = *event.hudchange.v2fdata;
break;
case HUD_STAT_NAME:
e->name = *event.hudchange.sdata;
break;
case HUD_STAT_SCALE:
e->scale = *event.hudchange.v2fdata;
break;
case HUD_STAT_TEXT:
e->text = *event.hudchange.sdata;
break;
case HUD_STAT_NUMBER:
e->number = event.hudchange.data;
break;
case HUD_STAT_ITEM:
e->item = event.hudchange.data;
break;
case HUD_STAT_DIR:
e->dir = event.hudchange.data;
break;
}
delete event.hudchange.v2fdata;
delete event.hudchange.sdata;
}
}
}
@ -3203,7 +2950,6 @@ void the_game(
*/
TimeTaker tt_draw("mainloop: draw");
{
TimeTaker timer("beginScene");
@ -3307,26 +3053,8 @@ void the_game(
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if(show_hud)
{
v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
u32 selectionbox_color_r = rangelim(myround(selectionbox_color.X), 0, 255);
u32 selectionbox_color_g = rangelim(myround(selectionbox_color.Y), 0, 255);
u32 selectionbox_color_b = rangelim(myround(selectionbox_color.Z), 0, 255);
for(std::vector<aabb3f>::const_iterator
i = hilightboxes.begin();
i != hilightboxes.end(); i++)
{
/*infostream<<"hilightbox min="
<<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
<<" max="
<<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
<<std::endl;*/
driver->draw3DBox(*i, video::SColor(255,selectionbox_color_r,selectionbox_color_g,selectionbox_color_b));
}
}
if (show_hud)
hud.drawSelectionBoxes(hilightboxes);
/*
Wielded tool
*/
@ -3354,22 +3082,9 @@ void the_game(
/*
Draw crosshair
*/
if(show_hud)
{
v3f crosshair_color = g_settings->getV3F("crosshair_color");
u32 crosshair_color_r = rangelim(myround(crosshair_color.X), 0, 255);
u32 crosshair_color_g = rangelim(myround(crosshair_color.Y), 0, 255);
u32 crosshair_color_b = rangelim(myround(crosshair_color.Z), 0, 255);
u32 crosshair_alpha = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
displaycenter + core::vector2d<s32>(10,0),
video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
displaycenter + core::vector2d<s32>(0,10),
video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
}
if (show_hud)
hud.drawCrosshair();
} // timer
//timer10.stop();
@ -3379,11 +3094,9 @@ void the_game(
/*
Draw hotbar
*/
if(show_hud)
if (show_hud)
{
draw_hotbar(driver, font, gamedef,
v2s32(displaycenter.X, screensize.Y),
hotbar_imagesize, hotbar_itemcount, &local_inventory,
hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
client.getHP(), client.getPlayerItem());
}
@ -3413,54 +3126,8 @@ void the_game(
/*
Draw lua hud items
*/
std::deque<gui::IGUIStaticText *> luaguitexts;
if(show_hud)
{
for(std::map<u32, HudElement*>::iterator it = player->hud.begin();
it != player->hud.end(); ++it)
{
HudElement* e = it->second;
v2f posp(e->pos * v2f(screensize.X, screensize.Y));
core::vector2d<s32> pos(posp.X, posp.Y);
if(e->type == 'I'){ //Img
video::ITexture *texture =
gamedef->getTextureSource()->getTextureRaw(e->text);
const video::SColor color(255,255,255,255);
const video::SColor colors[] = {color,color,color,color};
core::dimension2di imgsize(texture->getOriginalSize());
core::rect<s32> rect(0, 0, imgsize.Width*e->scale.X,
imgsize.Height*e->scale.X);
rect += pos;
driver->draw2DImage(texture, rect,
core::rect<s32>(core::position2d<s32>(0,0), imgsize),
NULL, colors, true);
} else if(e->type == 'T') { //Text
std::wstring t;
t.assign(e->text.begin(), e->text.end());
gui::IGUIStaticText *luaguitext = guienv->addStaticText(
t.c_str(),
core::rect<s32>(0, 0, e->scale.X, text_height*(e->scale.Y))+pos,
false, false);
luaguitexts.push_back(luaguitext);
} else if(e->type == 'S') { //Statbar
draw_statbar(driver, font, gamedef, pos, e->text, e->number);
} else if(e->type == 's') { //Non-conflict Statbar
v2s32 p(displaycenter.X - 143, screensize.Y - 76);
p.X += e->pos.X*173;
p.Y += e->pos.X*20;
p.Y -= e->pos.Y*20;
draw_statbar(driver, font, gamedef, p, e->text, e->number);
} else if(e->type == 'i') { //Inv
InventoryList* inv = local_inventory.getList(e->text);
draw_item(driver, font, gamedef, pos, hotbar_imagesize,
e->number, inv, e->item, e->dir);
} else {
actionstream<<"luadraw: ignoring drawform "<<it->second<<
"of key "<<it->first<<" due to incorrect command."<<std::endl;
continue;
}
}
}
if (show_hud)
hud.drawLuaElements();
/*
Draw gui
@ -3468,13 +3135,6 @@ void the_game(
// 0-1ms
guienv->drawAll();
/*
Remove lua-texts
*/
for(std::deque<gui::IGUIStaticText *>::iterator it = luaguitexts.begin();
it != luaguitexts.end(); ++it)
(*it)->remove();
/*
End scene
*/
@ -3517,11 +3177,11 @@ void the_game(
/*
Drop stuff
*/
if(clouds)
if (clouds)
clouds->drop();
if(gui_chat_console)
if (gui_chat_console)
gui_chat_console->drop();
clear_particles ();
clear_particles();
/*
Draw a "shutting down" screen, which will be shown while the map

291
src/hud.cpp Normal file
View File

@ -0,0 +1,291 @@
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2010-2013 blue42u, Jonathon Anderson <anderjon@umail.iu.edu>
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <IGUIStaticText.h>
#include "guiFormSpecMenu.h"
#include "main.h"
#include "util/numeric.h"
#include "log.h"
#include "client.h"
#include "hud.h"
Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
gui::IGUIFont *font, u32 text_height, IGameDef *gamedef,
LocalPlayer *player, Inventory *inventory) {
this->driver = driver;
this->guienv = guienv;
this->font = font;
this->text_height = text_height;
this->gamedef = gamedef;
this->player = player;
this->inventory = inventory;
screensize = v2u32(0, 0);
displaycenter = v2s32(0, 0);
hotbar_imagesize = 48;
hotbar_itemcount = 8;
v3f crosshair_color = g_settings->getV3F("crosshair_color");
u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255);
u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255);
u32 cross_b = rangelim(myround(crosshair_color.Z), 0, 255);
u32 cross_a = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
crosshair_argb = video::SColor(cross_a, cross_r, cross_g, cross_b);
v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
u32 sbox_r = rangelim(myround(selectionbox_color.X), 0, 255);
u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255);
u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255);
selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);
}
//NOTE: selectitem = 0 -> no selected; selectitem 1-based
void Hud::drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
InventoryList *mainlist, u16 selectitem, u16 direction)
{
s32 padding = imgsize / 12;
s32 height = imgsize + padding * 2;
s32 width = itemcount * (imgsize + padding * 2);
if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) {
width = imgsize + padding * 2;
height = itemcount * (imgsize + padding * 2);
}
s32 fullimglen = imgsize + padding * 2;
// Position of upper left corner of bar
v2s32 pos = upperleftpos;
// Draw background color
/*core::rect<s32> barrect(0,0,width,height);
barrect += pos;
video::SColor bgcolor(255,128,128,128);
driver->draw2DRectangle(bgcolor, barrect, NULL);*/
core::rect<s32> imgrect(0, 0, imgsize, imgsize);
for (s32 i = 0; i < itemcount; i++)
{
const ItemStack &item = mainlist->getItem(i);
v2s32 steppos;
switch (direction) {
case HUD_DIR_RIGHT_LEFT:
steppos = v2s32(-(padding + i * fullimglen), padding);
break;
case HUD_DIR_TOP_BOTTOM:
steppos = v2s32(padding, padding + i * fullimglen);
break;
case HUD_DIR_BOTTOM_TOP:
steppos = v2s32(padding, -(padding + i * fullimglen));
break;
default:
steppos = v2s32(padding + i * fullimglen, padding);
}
core::rect<s32> rect = imgrect + pos + steppos;
if (selectitem == i + 1)
{
video::SColor c_outside(255,255,0,0);
//video::SColor c_outside(255,0,0,0);
//video::SColor c_inside(255,192,192,192);
s32 x1 = rect.UpperLeftCorner.X;
s32 y1 = rect.UpperLeftCorner.Y;
s32 x2 = rect.LowerRightCorner.X;
s32 y2 = rect.LowerRightCorner.Y;
// Black base borders
driver->draw2DRectangle(c_outside,
core::rect<s32>(
v2s32(x1 - padding, y1 - padding),
v2s32(x2 + padding, y1)
), NULL);
driver->draw2DRectangle(c_outside,
core::rect<s32>(
v2s32(x1 - padding, y2),
v2s32(x2 + padding, y2 + padding)
), NULL);
driver->draw2DRectangle(c_outside,
core::rect<s32>(
v2s32(x1 - padding, y1),
v2s32(x1, y2)
), NULL);
driver->draw2DRectangle(c_outside,
core::rect<s32>(
v2s32(x2, y1),
v2s32(x2 + padding, y2)
), NULL);
/*// Light inside borders
driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x1 - padding/2, y1 - padding/2),
v2s32(x2 + padding/2, y1)
), NULL);
driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x1 - padding/2, y2),
v2s32(x2 + padding/2, y2 + padding/2)
), NULL);
driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x1 - padding/2, y1),
v2s32(x1, y2)
), NULL);
driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x2, y1),
v2s32(x2 + padding/2, y2)
), NULL);
*/
}
video::SColor bgcolor2(128, 0, 0, 0);
driver->draw2DRectangle(bgcolor2, rect, NULL);
drawItemStack(driver, font, item, rect, NULL, gamedef);
}
}
void Hud::drawLuaElements() {
for (size_t i = 0; i != player->hud.size(); i++) {
HudElement *e = player->hud[i];
if (!e)
continue;
v2s32 pos(e->pos.X * screensize.X, e->pos.Y * screensize.Y);
switch (e->type) {
case HUD_ELEM_IMAGE: {
video::ITexture *texture =
gamedef->getTextureSource()->getTextureRaw(e->text);
if (!texture)
continue;
const video::SColor color(255, 255, 255, 255);
const video::SColor colors[] = {color, color, color, color};
core::dimension2di imgsize(texture->getOriginalSize());
core::rect<s32> rect(0, 0, imgsize.Width * e->scale.X,
imgsize.Height * e->scale.X);
rect += pos;
driver->draw2DImage(texture, rect,
core::rect<s32>(core::position2d<s32>(0,0), imgsize),
NULL, colors, true);
break; }
case HUD_ELEM_TEXT: {
video::SColor color(255, (e->number >> 16) & 0xFF,
(e->number >> 8) & 0xFF,
(e->number >> 0) & 0xFF);
core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
font->draw(narrow_to_wide(e->text).c_str(), size + pos, color);
break; }
case HUD_ELEM_STATBAR:
drawStatbar(pos, e->text, e->number);
break;
case HUD_ELEM_INVENTORY: {
InventoryList *inv = inventory->getList(e->text);
drawItem(pos, hotbar_imagesize, e->number, inv, e->item, e->dir);
break; }
default:
infostream << "Hud::drawLuaElements: ignoring drawform " << e->type <<
"of hud element ID " << i << " due to unrecognized type" << std::endl;
}
}
}
void Hud::drawStatbar(v2s32 upperleftpos, std::string texture, s32 count) {
video::ITexture *stat_texture =
gamedef->getTextureSource()->getTextureRaw(texture);
if (!stat_texture)
return;
v2s32 p = upperleftpos;
for (s32 i = 0; i < count / 2; i++)
{
core::dimension2di srcd(stat_texture->getOriginalSize());
const video::SColor color(255, 255, 255, 255);
const video::SColor colors[] = {color, color, color, color};
core::rect<s32> rect(0, 0, srcd.Width, srcd.Height);
rect += p;
driver->draw2DImage(stat_texture, rect,
core::rect<s32>(core::position2d<s32>(0, 0), srcd),
NULL, colors, true);
p += v2s32(srcd.Width, 0);
}
if (count % 2 == 1)
{
core::dimension2di srcd(stat_texture->getOriginalSize());
const video::SColor color(255, 255, 255, 255);
const video::SColor colors[] = {color, color, color, color};
core::rect<s32> rect(0, 0, srcd.Width / 2, srcd.Height);
rect += p;
srcd.Width /= 2;
driver->draw2DImage(stat_texture, rect,
core::rect<s32>(core::position2d<s32>(0, 0), srcd),
NULL, colors, true);
p += v2s32(srcd.Width * 2, 0);
}
}
void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) {
InventoryList *mainlist = inventory->getList("main");
if (mainlist == NULL) {
errorstream << "draw_hotbar(): mainlist == NULL" << std::endl;
return;
}
s32 padding = hotbar_imagesize / 12;
s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2);
v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 2);
drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0);
drawStatbar(pos + v2s32(0, -20), "heart.png", halfheartcount);
}
void Hud::drawCrosshair() {
driver->draw2DLine(displaycenter - v2s32(10,0),
displaycenter + v2s32(10, 0), crosshair_argb);
driver->draw2DLine(displaycenter - v2s32(0,10),
displaycenter + v2s32(0, 10), crosshair_argb);
}
void Hud::drawSelectionBoxes(std::vector<aabb3f> &hilightboxes) {
for (std::vector<aabb3f>::const_iterator
i = hilightboxes.begin();
i != hilightboxes.end(); i++) {
driver->draw3DBox(*i, selectionbox_argb);
}
}
void Hud::resizeHotbar() {
if (screensize.Y <= 800)
hotbar_imagesize = 32;
else if (screensize.Y <= 1280)
hotbar_imagesize = 48;
else
hotbar_imagesize = 64;
}

116
src/hud.h Normal file
View File

@ -0,0 +1,116 @@
/*
Minetest
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef HUD_HEADER
#define HUD_HEADER
#include "irrlichttypes_extrabloated.h"
#define HUD_DIR_LEFT_RIGHT 0
#define HUD_DIR_RIGHT_LEFT 1
#define HUD_DIR_TOP_BOTTOM 2
#define HUD_DIR_BOTTOM_TOP 3
class Player;
enum HudElementType {
HUD_ELEM_IMAGE = 0,
HUD_ELEM_TEXT = 1,
HUD_ELEM_STATBAR = 2,
HUD_ELEM_INVENTORY = 3
};
enum HudElementStat {
HUD_STAT_POS,
HUD_STAT_NAME,
HUD_STAT_SCALE,
HUD_STAT_TEXT,
HUD_STAT_NUMBER,
HUD_STAT_ITEM,
HUD_STAT_DIR
};
struct HudElement {
HudElementType type;
v2f pos;
std::string name;
v2f scale;
std::string text;
u32 number;
u32 item;
u32 dir;
};
inline u32 hud_get_free_id(Player *player) {
size_t size = player->hud.size();
for (size_t i = 0; i != size; i++) {
if (!player->hud[i])
return i;
}
return size;
}
#ifndef SERVER
#include <deque>
#include <IGUIFont.h>
#include "gamedef.h"
#include "inventory.h"
#include "localplayer.h"
class Hud {
public:
video::IVideoDriver *driver;
gui::IGUIEnvironment *guienv;
gui::IGUIFont *font;
u32 text_height;
IGameDef *gamedef;
LocalPlayer *player;
Inventory *inventory;
v2u32 screensize;
v2s32 displaycenter;
s32 hotbar_imagesize;
s32 hotbar_itemcount;
video::SColor crosshair_argb;
video::SColor selectionbox_argb;
Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
gui::IGUIFont *font, u32 text_height, IGameDef *gamedef,
LocalPlayer *player, Inventory *inventory);
void drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
InventoryList *mainlist, u16 selectitem, u16 direction);
void drawLuaElements();
void drawStatbar(v2s32 upperleftpos, std::string texture, s32 count);
void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem);
void resizeHotbar();
void drawCrosshair();
void drawSelectionBoxes(std::vector<aabb3f> &hilightboxes);
};
#endif
#endif

View File

@ -87,7 +87,7 @@ class Map;
class IGameDef;
struct CollisionInfo;
class PlayerSAO;
struct HudElement;
class HudElement;
class Player
{
@ -243,9 +243,8 @@ public:
}
u32 keyPressed;
std::map<u32, HudElement*> hud;
std::map<u8, u32> hud_bars;
std::vector<HudElement *> hud;
protected:
IGameDef *m_gamedef;
@ -257,17 +256,6 @@ protected:
v3f m_position;
};
struct HudElement {
u8 type;
core::vector2df pos;
std::string name;
core::vector2df scale;
std::string text;
u32 number;
u32 item;
u32 dir;
};
/*
Player on the server

View File

@ -26,6 +26,30 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "scriptapi_item.h"
#include "scriptapi_entity.h"
#include "scriptapi_common.h"
#include "hud.h"
struct EnumString es_HudElementType[] =
{
{HUD_ELEM_IMAGE, "image"},
{HUD_ELEM_TEXT, "text"},
{HUD_ELEM_STATBAR, "statbar"},
{HUD_ELEM_INVENTORY, "inventory"},
{0, NULL},
};
struct EnumString es_HudElementStat[] =
{
{HUD_STAT_POS, "pos"},
{HUD_STAT_NAME, "name"},
{HUD_STAT_SCALE, "scale"},
{HUD_STAT_TEXT, "text"},
{HUD_STAT_NUMBER, "number"},
{HUD_STAT_ITEM, "item"},
{HUD_STAT_DIR, "direction"},
{0, NULL},
};
/*
ObjectRef
@ -705,205 +729,161 @@ int ObjectRef::l_hud_add(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if(player == NULL) return 0;
if (player == NULL)
return 0;
u32 id = hud_get_next_id(L);
HudElement* form = new HudElement;
std::string SS = getstringfield_default(L, 3, "type", "I");
form->type = SS[0];
lua_getfield(L, 3, "position");
if(lua_istable(L, -1))
form->pos = read_v2f(L, -1);
else
form->pos = v2f();
HudElement *elem = new HudElement;
elem->type = (HudElementType)getenumfield(L, 2, "hud_elem_type",
es_HudElementType, HUD_ELEM_TEXT);
lua_getfield(L, 2, "position");
elem->pos = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
lua_pop(L, 1);
form->name = getstringfield_default(L, 3, "name", "");
lua_getfield(L, 3, "scale");
if(lua_istable(L, -1))
form->scale = read_v2f(L, -1);
else
form->scale = v2f();
lua_getfield(L, 2, "scale");
elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
lua_pop(L, 1);
elem->name = getstringfield_default(L, 2, "name", "");
elem->text = getstringfield_default(L, 2, "text", "");
elem->number = getintfield_default(L, 2, "number", 0);
elem->item = getintfield_default(L, 2, "item", 0);
elem->dir = getintfield_default(L, 2, "dir", 0);
form->text = getstringfield_default(L, 3, "text", "");
form->number = getintfield_default(L, 3, "number", 0);
form->item = getintfield_default(L, 3, "item", 0);
form->dir = getintfield_default(L, 3, "dir", 0);
u32 id = get_server(L)->hudAdd(player, elem);
if (id == (u32)-1) {
delete elem;
return 0;
}
get_server(L)->hudadd(player->getName(), id, form);
player->hud[id] = form;
lua_pushnumber(L, id);
return 1;
}
// hud_rm(self, id)
int ObjectRef::l_hud_rm(lua_State *L)
// hud_remove(self, id)
int ObjectRef::l_hud_remove(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if(player == NULL) return 0;
if (player == NULL)
return 0;
u32 id = -1;
if(!lua_isnil(L, 2))
if (!lua_isnil(L, 2))
id = lua_tonumber(L, 2);
get_server(L)->hudrm(player->getName(), id);
player->hud.at(id)->type = (u8)NULL;
if (!get_server(L)->hudRemove(player, id))
return 0;
lua_pushboolean(L, true);
return 1;
}
// hud_change(self, id, stat, data)
int ObjectRef::l_hud_change(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if(player == NULL) return 0;
if (player == NULL)
return 0;
u32 id = -1;
if(!lua_isnil(L, 2))
if (!lua_isnil(L, 2))
id = lua_tonumber(L, 2);
u8 stat = -1;
if(!lua_isnil(L, 3))
stat = lua_tonumber(L, 3);
if(stat == 0 || stat == 2) {
get_server(L)->hudchange(player->getName(), id, stat, read_v2f(L, 4));
} else if(stat == 1 || stat == 3) {
get_server(L)->hudchange(player->getName(), id, stat, lua_tostring(L, 4));
} else {
get_server(L)->hudchange(player->getName(), id, stat, lua_tonumber(L, 4));
}
HudElement* e = player->hud[id];
switch(stat) {
case HUD_STAT_POS: e->pos = read_v2f(L, 4);
case HUD_STAT_NAME: e->name = lua_tostring(L, 4);
case HUD_STAT_SCALE: e->scale = read_v2f(L, 4);
case HUD_STAT_TEXT: e->text = lua_tostring(L, 4);
case HUD_STAT_NUMBER: e->number = lua_tonumber(L, 4);
case HUD_STAT_ITEM: e->item = lua_tonumber(L, 4);
case HUD_STAT_DIR: e->dir = lua_tonumber(L, 4);
HudElementStat stat = (HudElementStat)getenumfield(L, 3, "stat",
es_HudElementStat, HUD_STAT_NUMBER);
if (id >= player->hud.size())
return 0;
void *value = NULL;
HudElement *e = player->hud[id];
if (!e)
return 0;
switch (stat) {
case HUD_STAT_POS:
e->pos = read_v2f(L, 4);
value = &e->pos;
break;
case HUD_STAT_NAME:
e->name = lua_tostring(L, 4);
value = &e->name;
break;
case HUD_STAT_SCALE:
e->scale = read_v2f(L, 4);
value = &e->scale;
break;
case HUD_STAT_TEXT:
e->text = lua_tostring(L, 4);
value = &e->text;
break;
case HUD_STAT_NUMBER:
e->number = lua_tonumber(L, 4);
value = &e->number;
break;
case HUD_STAT_ITEM:
e->item = lua_tonumber(L, 4);
value = &e->item;
break;
case HUD_STAT_DIR:
e->dir = lua_tonumber(L, 4);
value = &e->dir;
}
get_server(L)->hudChange(player, id, stat, value);
lua_pushboolean(L, true);
return 1;
}
u32 ObjectRef::hud_get_next_id(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
for(std::map<u32, HudElement*>::iterator it=player->hud.begin();
it!=player->hud.end();it++) {
if(it->second->type == (u8)NULL) {
return it->first;
}
}
return player->hud.size();
}
// hud_get(self, id)
int ObjectRef::l_hud_get(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if(player == NULL) return 0;
if (player == NULL)
return 0;
HudElement* e = player->hud.at(lua_tonumber(L, -1));
u32 id = lua_tonumber(L, -1);
if (id >= player->hud.size())
return 0;
HudElement *e = player->hud[id];
if (!e)
return 0;
lua_newtable(L);
lua_pushstring(L, std::string(1, e->type).c_str());
lua_pushstring(L, es_HudElementType[(u8)e->type].str);
lua_setfield(L, -2, "type");
push_v2f(L, e->pos);
lua_setfield(L, -2, "position");
lua_pushstring(L, e->name.c_str());
lua_setfield(L, -2, "name");
push_v2f(L, e->scale);
lua_setfield(L, -2, "scale");
lua_pushstring(L, e->text.c_str());
lua_setfield(L, -2, "text");
lua_pushnumber(L, e->number);
lua_setfield(L, -2, "number");
lua_pushnumber(L, e->item);
lua_setfield(L, -2, "item");
lua_pushnumber(L, e->dir);
lua_setfield(L, -2, "dir");
return 1;
}
// hud_lock_next_bar(self, texture, right)
// return id on success, false otherwise
int ObjectRef::l_hud_lock_next_bar(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if(player == NULL) return 0;
bool right = false;
if(!lua_isnil(L, 2))
right = lua_toboolean(L, 2);
v2f pos(0, 0);
u8 i = 0;
if(right)
pos.X = 1;
i += 3;
for(u8 it = 0; it < 4; it++) {
if(player->hud_bars.count(i+it) == 1) {
if(it == 3) {
lua_pushboolean(L, false);
return 1;
}
} else {
i += it;
pos.Y = it;
break;
}
}
HudElement* form = new HudElement;
form->type = 's';
form->pos = pos;
form->name = "";
form->scale = v2f();
form->text = "";
form->number = 0;
form->item = 0;
form->dir = 0;
u32 id = hud_get_next_id(L);
get_server(L)->hudadd(player->getName(), id, form);
player->hud[id] = form;
player->hud_bars[i] = id;
lua_pushnumber(L, id);
return 1;
}
// hud_unlock_bar(self, id)
int ObjectRef::l_hud_unlock_bar(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if(player == NULL) return 0;
u32 id = 0;
if(!lua_isnil(L, 2))
id = lua_tonumber(L, 2);
for(std::map<u8, u32>::iterator it=player->hud_bars.begin();
it!=player->hud_bars.end();it++) {
if(it->second == id) {
player->hud_bars.erase(it->first);
get_server(L)->hudrm(player->getName(), id);
player->hud.at(id)->type = (u8)NULL;
lua_pushboolean(L, true);
return 1;
}
}
lua_pushboolean(L, false);
return 1;
}
ObjectRef::ObjectRef(ServerActiveObject *object):
m_object(object)
{
@ -1011,11 +991,11 @@ const luaL_reg ObjectRef::methods[] = {
luamethod(ObjectRef, get_player_control),
luamethod(ObjectRef, get_player_control_bits),
luamethod(ObjectRef, hud_add),
luamethod(ObjectRef, hud_rm),
luamethod(ObjectRef, hud_remove),
luamethod(ObjectRef, hud_change),
luamethod(ObjectRef, hud_get),
luamethod(ObjectRef, hud_lock_next_bar),
luamethod(ObjectRef, hud_unlock_bar),
//luamethod(ObjectRef, hud_lock_next_bar),
//luamethod(ObjectRef, hud_unlock_bar),
{0,0}
};

View File

@ -29,14 +29,6 @@ extern "C" {
#include "content_sao.h"
#include "player.h"
#define HUD_STAT_POS 0
#define HUD_STAT_NAME 1
#define HUD_STAT_SCALE 2
#define HUD_STAT_TEXT 3
#define HUD_STAT_NUMBER 4
#define HUD_STAT_ITEM 5
#define HUD_STAT_DIR 6
/*
ObjectRef
*/
@ -202,23 +194,14 @@ private:
static int l_hud_add(lua_State *L);
// hud_rm(self, id)
static int l_hud_rm(lua_State *L);
static int l_hud_remove(lua_State *L);
// hud_change(self, id, stat, data)
static int l_hud_change(lua_State *L);
// hud_get_next_id(self)
static u32 hud_get_next_id(lua_State *L);
// hud_get(self, id)
static int l_hud_get(lua_State *L);
// hud_lock_next_bar(self, right)
static int l_hud_lock_next_bar(lua_State *L);
// hud_unlock_bar(self, id)
static int l_hud_unlock_bar(lua_State *L);
public:
ObjectRef(ServerActiveObject *object);

View File

@ -3449,7 +3449,9 @@ void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
// Send as reliable
m_con.Send(peer_id, 0, data, true);
}
void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec, const std::string formname)
void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec,
const std::string formname)
{
DSTACK(__FUNCTION_NAME);
@ -3470,7 +3472,9 @@ void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec, co
}
// Spawns a particle on peer with peer_id
void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, bool collisiondetection, std::string texture)
void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size, bool collisiondetection,
std::string texture)
{
DSTACK(__FUNCTION_NAME);
@ -3492,7 +3496,9 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat
}
// Spawns a particle on all peers
void Server::SendSpawnParticleAll(v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, bool collisiondetection, std::string texture)
void Server::SendSpawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size, bool collisiondetection,
std::string texture)
{
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin();
@ -3595,22 +3601,18 @@ void Server::SendDeleteParticleSpawnerAll(u32 id)
}
}
void Server::SendHUDAdd(u16 peer_id, const u32 id, HudElement* form)
void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
// Write command
writeU16(buf, TOCLIENT_HUDADD);
os.write((char*)buf, 2);
writeU16(os, TOCLIENT_HUDADD);
writeU32(os, id);
writeU8(os, form->type);
writeU8(os, (u8)form->type);
writeV2F1000(os, form->pos);
os<<serializeString(form->name);
os << serializeString(form->name);
writeV2F1000(os, form->scale);
os<<serializeString(form->text);
os << serializeString(form->text);
writeU32(os, form->number);
writeU32(os, form->item);
writeU32(os, form->dir);
@ -3622,16 +3624,12 @@ void Server::SendHUDAdd(u16 peer_id, const u32 id, HudElement* form)
m_con.Send(peer_id, 0, data, true);
}
void Server::SendHUDRm(u16 peer_id, const u32 id)
void Server::SendHUDRemove(u16 peer_id, u32 id)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
// Write command
writeU16(buf, TOCLIENT_HUDRM);
os.write((char*)buf, 2);
writeU16(os, TOCLIENT_HUDRM);
writeU32(os, id);
// Make data buffer
@ -3641,67 +3639,36 @@ void Server::SendHUDRm(u16 peer_id, const u32 id)
m_con.Send(peer_id, 0, data, true);
}
void Server::SendHUDChange(u16 peer_id, const u32 id, const u8 stat, v2f data)
void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
// Write command
writeU16(buf, TOCLIENT_HUDCHANGE);
os.write((char*)buf, 2);
writeU16(os, TOCLIENT_HUDCHANGE);
writeU32(os, id);
writeU8(os, stat);
writeV2F1000(os, data);
writeU8(os, (u8)stat);
switch (stat) {
case HUD_STAT_POS:
case HUD_STAT_SCALE:
writeV2F1000(os, *(v2f *)value);
break;
case HUD_STAT_NAME:
case HUD_STAT_TEXT:
os << serializeString(*(std::string *)value);
break;
case HUD_STAT_NUMBER:
case HUD_STAT_ITEM:
case HUD_STAT_DIR:
default:
writeU32(os, *(u32 *)value);
break;
}
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> ddata((u8*)s.c_str(), s.size());
SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
// Send as reliable
m_con.Send(peer_id, 0, ddata, true);
}
void Server::SendHUDChange(u16 peer_id, const u32 id, const u8 stat, std::string data)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
// Write command
writeU16(buf, TOCLIENT_HUDCHANGE);
os.write((char*)buf, 2);
writeU32(os, id);
writeU8(os, stat);
os<<serializeString(data);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> ddata((u8*)s.c_str(), s.size());
// Send as reliable
m_con.Send(peer_id, 0, ddata, true);
}
void Server::SendHUDChange(u16 peer_id, const u32 id, const u8 stat, u32 data)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
// Write command
writeU16(buf, TOCLIENT_HUDCHANGE);
os.write((char*)buf, 2);
writeU32(os, id);
writeU8(os, stat);
writeU32(os, data);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> ddata((u8*)s.c_str(), s.size());
// Send as reliable
m_con.Send(peer_id, 0, ddata, true);
m_con.Send(peer_id, 0, data, true);
}
void Server::BroadcastChatMessage(const std::wstring &message)
@ -4657,71 +4624,34 @@ bool Server::showFormspec(const char *playername, const std::string &formspec, c
return true;
}
bool Server::hudadd(const char *playername, const u32 &id, HudElement* form)
{
Player *player = m_env->getPlayer(playername);
if(!player)
{
infostream<<"hudadd: couldn't find player:"<<playername<<std::endl;
return false;
}
u32 Server::hudAdd(Player *player, HudElement *form) {
if (!player)
return -1;
u32 id = hud_get_free_id(player);
if (id < player->hud.size())
player->hud[id] = form;
else
player->hud.push_back(form);
SendHUDAdd(player->peer_id, id, form);
return id;
}
bool Server::hudRemove(Player *player, u32 id) {
if (!player || id >= player->hud.size() || !player->hud[id])
return false;
delete player->hud[id];
player->hud[id] = NULL;
SendHUDRemove(player->peer_id, id);
return true;
}
bool Server::hudrm(const char *playername, const u32 &id)
{
Player *player = m_env->getPlayer(playername);
if(!player)
{
infostream<<"hudrm: couldn't find player:"<<playername<<std::endl;
bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data) {
if (!player)
return false;
}
SendHUDRm(player->peer_id, id);
return true;
}
bool Server::hudchange(const char *playername, const u32 &id, const u8 &stat, v2f data)
{
Player *player = m_env->getPlayer(playername);
if(!player)
{
infostream<<"hudchange: couldn't find player:"<<playername<<std::endl;
return false;
}
SendHUDChange(player->peer_id, id, stat, data);
return true;
}
bool Server::hudchange(const char *playername, const u32 &id, const u8 &stat, std::string data)
{
Player *player = m_env->getPlayer(playername);
if(!player)
{
infostream<<"hudchange: couldn't find player:"<<playername<<std::endl;
return false;
}
SendHUDChange(player->peer_id, id, stat, data);
return true;
}
bool Server::hudchange(const char *playername, const u32 &id, const u8 &stat, u32 data)
{
Player *player = m_env->getPlayer(playername);
if(!player)
{
infostream<<"hudchange: couldn't find player:"<<playername<<std::endl;
return false;
}
SendHUDChange(player->peer_id, id, stat, data);
return true;

View File

@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "map.h"
#include "inventory.h"
#include "ban.h"
#include "hud.h"
#include "gamedef.h"
#include "serialization.h" // For SER_FMT_VER_INVALID
#include "mods.h"
@ -51,6 +52,7 @@ class EventManager;
class PlayerSAO;
class IRollbackManager;
class EmergeManager;
//struct HudElement;
class ServerError : public std::exception
{
@ -534,11 +536,11 @@ public:
}
bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
bool hudadd(const char *pname, const u32 &id, HudElement *element);
bool hudrm(const char *pname, const u32 &id);
bool hudchange(const char *pname, const u32 &id, const u8 &stat, v2f data);
bool hudchange(const char *pname, const u32 &id, const u8 &stat, std::string data);
bool hudchange(const char *pname, const u32 &id, const u8 &stat, u32 data);
u32 hudAdd(Player *player, HudElement *element);
bool hudRemove(Player *player, u32 id);
bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
private:
// con::PeerHandler implementation.
@ -578,11 +580,9 @@ private:
void SendPlayerPrivileges(u16 peer_id);
void SendPlayerInventoryFormspec(u16 peer_id);
void SendShowFormspecMessage(u16 peer_id, const std::string formspec, const std::string formname);
void SendHUDAdd(u16 peer_id, const u32 id, HudElement* form);
void SendHUDRm(u16 peer_id, const u32 id);
void SendHUDChange(u16 peer_id, const u32 id, const u8 stat, v2f data);
void SendHUDChange(u16 peer_id, const u32 id, const u8 stat, std::string data);
void SendHUDChange(u16 peer_id, const u32 id, const u8 stat, u32 data);
void SendHUDAdd(u16 peer_id, u32 id, HudElement *form);
void SendHUDRemove(u16 peer_id, u32 id);
void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
/*
Send a node removal/addition event to all clients except ignore_id.
Additionally, if far_players!=NULL, players further away than