Fix regression dirt texture not beeing default in non cloud menu

master
sapier 2014-05-17 12:06:36 +02:00
parent 5b3bbde1ef
commit 7b3602bab3
6 changed files with 133 additions and 57 deletions

View File

@ -60,9 +60,12 @@ function mm_texture.reset()
mm_texture.set_generic("footer")
mm_texture.set_generic("header")
if not have_bg and
core.setting_getbool("menu_clouds") then
if not have_bg then
if core.setting_getbool("menu_clouds") then
core.set_clouds(true)
else
mm_texture.set_dirt_bg()
end
end
end
@ -83,9 +86,13 @@ function mm_texture.update_game(gamedetails)
mm_texture.clear("footer")
core.set_clouds(false)
if not have_bg and
core.setting_getbool("menu_clouds") then
if not have_bg then
if core.setting_getbool("menu_clouds") then
core.set_clouds(true)
else
mm_texture.set_dirt_bg()
end
end
mm_texture.set_game("footer",gamedetails)
@ -144,3 +151,16 @@ function mm_texture.set_game(identifier,gamedetails)
return false
end
function mm_texture.set_dirt_bg()
if mm_texture.texturepack ~= nil then
local path = mm_texture.texturepack .. DIR_DELIM .."default_dirt.png"
if core.set_background("background", path, true, 128) then
return true
end
end
--use base pack
local minimalpath = defaulttexturedir .. "dirt_bg.png"
core.set_background("background", minimalpath, true, 128)
end

View File

@ -103,8 +103,11 @@ core.explode_textlist_event(string) -> table
^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
GUI:
core.set_background(type, texturepath)
core.set_background(type, texturepath,[tile],[minsize])
^ type: "background", "overlay", "header" or "footer"
^ tile: tile the image instead of scaling (background only)
^ minsize: minimum tile size, images are scaled to at least this size prior
^ doing tiling (background only)
core.set_clouds(<true/false>)
core.set_topleft_text(text)
core.show_keys_menu()

View File

@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "sound_openal.h"
#include "clouds.h"
#include "httpfetch.h"
#include "util/numeric.h"
#include <IGUIStaticText.h>
#include <ICameraSceneNode.h>
@ -140,7 +141,7 @@ GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
{
//initialize texture pointers
for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
m_textures[i] = 0;
m_textures[i].texture = NULL;
}
// is deleted by guiformspec!
m_buttonhandler = new TextDestGuiEngine(this);
@ -238,7 +239,6 @@ bool GUIEngine::loadMainMenuScript()
/******************************************************************************/
void GUIEngine::run()
{
// Always create clouds because they may or may not be
// needed based on the game selected
video::IVideoDriver* driver = m_device->getVideoDriver();
@ -292,8 +292,8 @@ GUIEngine::~GUIEngine()
//clean up texture pointers
for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
if (m_textures[i] != 0)
driver->removeTexture(m_textures[i]);
if (m_textures[i].texture != NULL)
driver->removeTexture(m_textures[i].texture);
}
delete m_texture_source;
@ -362,7 +362,7 @@ void GUIEngine::drawBackground(video::IVideoDriver* driver)
{
v2u32 screensize = driver->getScreenSize();
video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND];
video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND].texture;
/* If no texture, draw background of solid color */
if(!texture){
@ -372,8 +372,27 @@ void GUIEngine::drawBackground(video::IVideoDriver* driver)
return;
}
/* Draw background texture */
v2u32 sourcesize = texture->getOriginalSize();
if (m_textures[TEX_LAYER_BACKGROUND].tile)
{
v2u32 tilesize(
MYMAX(sourcesize.X,m_textures[TEX_LAYER_BACKGROUND].minsize),
MYMAX(sourcesize.Y,m_textures[TEX_LAYER_BACKGROUND].minsize));
for (unsigned int x = 0; x < screensize.X; x += tilesize.X )
{
for (unsigned int y = 0; y < screensize.Y; y += tilesize.Y )
{
driver->draw2DImage(texture,
core::rect<s32>(x, y, x+tilesize.X, y+tilesize.Y),
core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
NULL, NULL, true);
}
}
return;
}
/* Draw background texture */
driver->draw2DImage(texture,
core::rect<s32>(0, 0, screensize.X, screensize.Y),
core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
@ -385,7 +404,7 @@ void GUIEngine::drawOverlay(video::IVideoDriver* driver)
{
v2u32 screensize = driver->getScreenSize();
video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY];
video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY].texture;
/* If no texture, draw background of solid color */
if(!texture)
@ -404,7 +423,7 @@ void GUIEngine::drawHeader(video::IVideoDriver* driver)
{
core::dimension2d<u32> screensize = driver->getScreenSize();
video::ITexture* texture = m_textures[TEX_LAYER_HEADER];
video::ITexture* texture = m_textures[TEX_LAYER_HEADER].texture;
/* If no texture, draw nothing */
if(!texture)
@ -438,7 +457,7 @@ void GUIEngine::drawFooter(video::IVideoDriver* driver)
{
core::dimension2d<u32> screensize = driver->getScreenSize();
video::ITexture* texture = m_textures[TEX_LAYER_FOOTER];
video::ITexture* texture = m_textures[TEX_LAYER_FOOTER].texture;
/* If no texture, draw nothing */
if(!texture)
@ -466,29 +485,38 @@ void GUIEngine::drawFooter(video::IVideoDriver* driver)
}
/******************************************************************************/
bool GUIEngine::setTexture(texture_layer layer,std::string texturepath) {
bool GUIEngine::setTexture(texture_layer layer, std::string texturepath,
bool tile_image, unsigned int minsize)
{
video::IVideoDriver* driver = m_device->getVideoDriver();
assert(driver != 0);
if (m_textures[layer] != 0)
if (m_textures[layer].texture != NULL)
{
driver->removeTexture(m_textures[layer]);
m_textures[layer] = 0;
driver->removeTexture(m_textures[layer].texture);
m_textures[layer].texture = NULL;
}
if ((texturepath == "") || !fs::PathExists(texturepath))
{
return false;
}
m_textures[layer] = driver->getTexture(texturepath.c_str());
m_textures[layer].texture = driver->getTexture(texturepath.c_str());
m_textures[layer].tile = tile_image;
m_textures[layer].minsize = minsize;
if (m_textures[layer] == 0) return false;
if (m_textures[layer].texture == NULL)
{
return false;
}
return true;
}
/******************************************************************************/
bool GUIEngine::downloadFile(std::string url,std::string target) {
bool GUIEngine::downloadFile(std::string url,std::string target)
{
#if USE_CURL
std::ofstream targetfile(target.c_str(), std::ios::out | std::ios::binary);
@ -515,7 +543,8 @@ bool GUIEngine::downloadFile(std::string url,std::string target) {
}
/******************************************************************************/
void GUIEngine::setTopleftText(std::string append) {
void GUIEngine::setTopleftText(std::string append)
{
std::string toset = std::string("Minetest ") + minetest_version_hash;
if (append != "") {
@ -541,7 +570,8 @@ void GUIEngine::stopSound(s32 handle)
/******************************************************************************/
unsigned int GUIEngine::queueAsync(std::string serialized_func,
std::string serialized_params) {
std::string serialized_params)
{
return m_script->queueAsync(serialized_func, serialized_params);
}

View File

@ -41,6 +41,12 @@ typedef enum {
TEX_LAYER_MAX
} texture_layer;
typedef struct {
video::ITexture* texture;
bool tile;
unsigned int minsize;
} image_definition;
/******************************************************************************/
/* forward declarations */
/******************************************************************************/
@ -143,11 +149,11 @@ public:
* @param data struct to transfer data to main game handling
*/
GUIEngine( irr::IrrlichtDevice* dev,
gui::IGUIElement* parent,
IMenuManager *menumgr,
scene::ISceneManager* smgr,
MainMenuData* data,
bool& kill);
gui::IGUIElement* parent,
IMenuManager *menumgr,
scene::ISceneManager* smgr,
MainMenuData* data,
bool& kill);
/** default destructor */
virtual ~GUIEngine();
@ -155,14 +161,16 @@ public:
/**
* return MainMenuScripting interface
*/
MainMenuScripting* getScriptIface() {
MainMenuScripting* getScriptIface()
{
return m_script;
}
/**
* return dir of current menuscript
*/
std::string getScriptDir() {
std::string getScriptDir()
{
return m_scriptdir;
}
@ -181,38 +189,38 @@ private:
void limitFrameRate();
/** device to draw at */
irr::IrrlichtDevice* m_device;
irr::IrrlichtDevice* m_device;
/** parent gui element */
gui::IGUIElement* m_parent;
gui::IGUIElement* m_parent;
/** manager to add menus to */
IMenuManager* m_menumanager;
IMenuManager* m_menumanager;
/** scene manager to add scene elements to */
scene::ISceneManager* m_smgr;
scene::ISceneManager* m_smgr;
/** pointer to data beeing transfered back to main game handling */
MainMenuData* m_data;
MainMenuData* m_data;
/** pointer to texture source */
ISimpleTextureSource* m_texture_source;
ISimpleTextureSource* m_texture_source;
/** pointer to soundmanager*/
ISoundManager* m_sound_manager;
ISoundManager* m_sound_manager;
/** representation of form source to be used in mainmenu formspec */
FormspecFormSource* m_formspecgui;
FormspecFormSource* m_formspecgui;
/** formspec input receiver */
TextDestGuiEngine* m_buttonhandler;
TextDestGuiEngine* m_buttonhandler;
/** the formspec menu */
GUIFormSpecMenu* m_menu;
GUIFormSpecMenu* m_menu;
/** reference to kill variable managed by SIGINT handler */
bool& m_kill;
bool& m_kill;
/** variable used to abort menu and return back to main game handling */
bool m_startgame;
bool m_startgame;
/** scripting interface */
MainMenuScripting* m_script;
MainMenuScripting* m_script;
/** script basefolder */
std::string m_scriptdir;
std::string m_scriptdir;
/**
* draw background layer
@ -240,7 +248,8 @@ private:
* @param layer draw layer to specify texture
* @param texturepath full path of texture to load
*/
bool setTexture(texture_layer layer,std::string texturepath);
bool setTexture(texture_layer layer, std::string texturepath,
bool tile_image, unsigned int minsize);
/**
* download a file using curl
@ -250,7 +259,7 @@ private:
static bool downloadFile(std::string url,std::string target);
/** array containing pointers to current specified texture layers */
video::ITexture* m_textures[TEX_LAYER_MAX];
image_definition m_textures[TEX_LAYER_MAX];
/** draw version string in topleft corner */
void drawVersion();
@ -274,19 +283,19 @@ private:
/** internam data required for drawing clouds */
struct clouddata {
/** delta time since last cloud processing */
f32 dtime;
f32 dtime;
/** absolute time of last cloud processing */
u32 lasttime;
u32 lasttime;
/** pointer to cloud class */
Clouds* clouds;
Clouds* clouds;
/** camera required for drawing clouds */
scene::ICameraSceneNode* camera;
};
/** is drawing of clouds enabled atm */
bool m_clouds_enabled;
bool m_clouds_enabled;
/** data used to draw clouds */
clouddata m_cloud;
clouddata m_cloud;
/** start playing a sound and return handle */
s32 playSound(SimpleSoundSpec spec, bool looped);

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@ -146,22 +146,36 @@ int ModApiMainMenu::l_set_background(lua_State *L)
std::string backgroundlevel(luaL_checkstring(L, 1));
std::string texturename(luaL_checkstring(L, 2));
bool retval = false;
bool tile_image = false;
bool retval = false;
unsigned int minsize = 16;
if (!lua_isnone(L, 3)) {
tile_image = lua_toboolean(L, 3);
}
if (!lua_isnone(L, 4)) {
minsize = lua_tonumber(L, 4);
}
if (backgroundlevel == "background") {
retval |= engine->setTexture(TEX_LAYER_BACKGROUND,texturename);
retval |= engine->setTexture(TEX_LAYER_BACKGROUND, texturename,
tile_image, minsize);
}
if (backgroundlevel == "overlay") {
retval |= engine->setTexture(TEX_LAYER_OVERLAY,texturename);
retval |= engine->setTexture(TEX_LAYER_OVERLAY, texturename,
tile_image, minsize);
}
if (backgroundlevel == "header") {
retval |= engine->setTexture(TEX_LAYER_HEADER,texturename);
retval |= engine->setTexture(TEX_LAYER_HEADER, texturename,
tile_image, minsize);
}
if (backgroundlevel == "footer") {
retval |= engine->setTexture(TEX_LAYER_FOOTER,texturename);
retval |= engine->setTexture(TEX_LAYER_FOOTER, texturename,
tile_image, minsize);
}
lua_pushboolean(L,retval);

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