new texture stuff quite working

master
Perttu Ahola 2011-02-11 16:43:26 +02:00
parent 841ac10e5c
commit 804b2647ce
14 changed files with 253 additions and 78 deletions

View File

@ -57,6 +57,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="wsock32.lib"
AdditionalLibraryDirectories="&quot;..\irrlicht\irrlicht-1.7.1\lib\Win32-visualstudio&quot;;..\zlib125dll\dll32"
IgnoreAllDefaultLibraries="false"
GenerateDebugInformation="true"
@ -136,6 +137,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="wsock32.lib"
AdditionalLibraryDirectories="&quot;..\irrlicht\irrlicht-1.7.1\lib\Win32-visualstudio&quot;;..\zlib125dll\dll32"
IgnoreDefaultLibraryNames="libcmtd.dll"
GenerateDebugInformation="false"

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@ -10,9 +10,11 @@ add_definitions ( -DUSE_CMAKE_CONFIG_H )
if(WIN32)
# Windows
if(MSVC)
if(MSVC) # MSVC Specifics
# Surpress some useless warnings
add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 )
else() # Probably MinGW = GCC
set(PLATFORM_LIBS ws2_32.lib)
endif()
# Zlib stuff
set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5"

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@ -33,7 +33,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <eh.h>
#ifdef _MSC_VER
#include <eh.h>
#endif
#else
#endif

View File

@ -122,8 +122,7 @@ public:
#ifndef SERVER
video::ITexture * getImage()
{
//TODO
//return g_irrlicht->getTexture(content_features(m_content).inventory_texture);
return content_features(m_content).inventory_texture;
return NULL;
}
#endif
@ -249,6 +248,9 @@ public:
#ifndef SERVER
video::ITexture * getImage()
{
if(g_texturesource == NULL)
return NULL;
std::string name;
if(m_subname == "Stick")
@ -262,8 +264,7 @@ public:
// Get such a texture
//return g_irrlicht->getTexture(name);
//TODO
return NULL;
return g_texturesource->getTextureRaw(name);
}
#endif
std::string getText()
@ -329,6 +330,9 @@ public:
#ifndef SERVER
video::ITexture * getImage()
{
if(g_texturesource == NULL)
return NULL;
std::string basename;
if(m_toolname == "WPick")
basename = "tool_wpick.png";
@ -348,31 +352,14 @@ public:
float value_f = (float)toolprogress / (float)maxprogress;
std::ostringstream os;
os<<"[progressbar"<<value_f;
os<<basename<<"^[progressbar"<<value_f;
return g_texturesource->getTextureRaw(os.str());
/*TextureSpec spec;
spec.addTid(g_irrlicht->getTextureId(basename));
spec.addTid(g_irrlicht->getTextureId(os.str()));
return g_irrlicht->getTexture(spec);*/
//TODO
return NULL;
/*// Make texture name for the new texture with a progress bar
float value_f = (float)toolprogress / (float)maxprogress;
std::ostringstream os;
os<<basename<<"[[mod:progressbar"<<value_f;
return g_irrlicht->getTexture(os.str());*/
/*// Make texture name for the new texture with a progress bar
std::ostringstream os;
os<<basename<<"-toolprogress-"<<toolprogress;
std::string finalname = os.str();
float value_f = (float)toolprogress / (float)maxprogress;
// Get such a texture
TextureMod *mod = new ProgressBarTextureMod(value_f);
return g_irrlicht->getTexture(TextureSpec(finalname, basename, mod));*/
}
#endif
std::string getText()

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@ -267,9 +267,15 @@ Doing now (most important at the top):
# maybe done
* not done
=== Stuff being done
=== Immediate stuff
* Combine meshes to bigger ones in ClientMap and set them EHM_STATIC
=== Making it more portable
* MinGW: Switch away from swprintf; mingw has a bad version of it.
Use snprintf + narrow_to_wide or (w)ostringstream
* Some MSVC: std::sto* are defined without a namespace and collide
with the ones in utility.h
=== Stuff to do before release
* Save the new mapgen stuff
- map/meta.txt, which should contain only plain text, something like this:
@ -331,12 +337,12 @@ Doing now (most important at the top):
#endif
#ifdef _MSC_VER
#pragma comment(lib, "Irrlicht.lib")
//#pragma comment(lib, "jthread.lib")
#pragma comment(lib, "zlibwapi.lib")
#pragma comment(lib, "Shell32.lib")
// This would get rid of the console window
//#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
#pragma comment(lib, "Irrlicht.lib")
//#pragma comment(lib, "jthread.lib")
#pragma comment(lib, "zlibwapi.lib")
#pragma comment(lib, "Shell32.lib")
// This would get rid of the console window
//#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
#endif
#include <iostream>
@ -1548,9 +1554,8 @@ int main(int argc, char *argv[])
These are needed for unit tests at least.
*/
IIrrlichtWrapper irrlicht_dummy;
init_mapnode(&irrlicht_dummy);
// Initial call with g_texturesource not set.
init_mapnode();
/*
Run unit tests
@ -1716,7 +1721,7 @@ int main(int argc, char *argv[])
*/
init_content_inventory_texture_paths();
init_mapnode(g_irrlicht);
init_mapnode(); // Second call with g_texturesource set
init_mineral(g_irrlicht);
/*

View File

@ -341,20 +341,21 @@ TileSpec MapBlock::getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir,
Get texture id, translate it to name, append stuff to
name, get texture id
*/
// Get original texture name
u32 orig_id = spec.texture.id;
std::string orig_name = g_texturesource->getTextureName(orig_id);
// Create new texture name
std::ostringstream os;
os<<orig_name<<"^[crack"<<mod.param;
//os<<orig_name<<"^[progressbar0.5";
//os<<"mese.png";
// Get new texture
u32 new_id = g_texturesource->getTextureId(os.str());
dstream<<"MapBlock::getNodeTile(): Switching from "
/*dstream<<"MapBlock::getNodeTile(): Switching from "
<<orig_name<<" to "<<os.str()<<" ("
<<orig_id<<" to "<<new_id<<")"<<std::endl;
<<orig_id<<" to "<<new_id<<")"<<std::endl;*/
spec.texture = g_texturesource->getTexture(new_id);
}
@ -864,20 +865,20 @@ void MapBlock::updateMesh(u32 daynight_ratio)
//material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
material.MaterialType
= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
//TODO
/*if(dir == v3s16(0,-1,0))
if(dir == v3s16(0,-1,0))
material.setTexture(0,
g_irrlicht->getTexture("torch_on_floor.png"));
g_texturesource->getTextureRaw("torch_on_floor.png"));
else if(dir == v3s16(0,1,0))
material.setTexture(0,
g_irrlicht->getTexture("torch_on_ceiling.png"));
g_texturesource->getTextureRaw("torch_on_ceiling.png"));
// For backwards compatibility
else if(dir == v3s16(0,0,0))
material.setTexture(0,
g_irrlicht->getTexture("torch_on_floor.png"));
g_texturesource->getTextureRaw("torch_on_floor.png"));
else
material.setTexture(0,
g_irrlicht->getTexture("torch.png"));*/
g_texturesource->getTextureRaw("torch.png"));
u16 indices[] = {0,1,2,2,3,0};
// Add to mesh collector

View File

@ -44,6 +44,39 @@ void ContentFeatures::setTexture(u16 i, std::string name, u8 alpha)
tiles[i].alpha = alpha;
tiles[i].material_type = MATERIAL_ALPHA_VERTEX;
}
if(inventory_texture == NULL)
setInventoryTexture(name);
}
void ContentFeatures::setInventoryTexture(std::string imgname)
{
if(g_texturesource == NULL)
return;
imgname += "^[forcesingle";
inventory_texture = g_texturesource->getTextureRaw(imgname);
}
void ContentFeatures::setInventoryTextureCube(std::string top,
std::string left, std::string right)
{
if(g_texturesource == NULL)
return;
str_replace_char(top, '^', '&');
str_replace_char(left, '^', '&');
str_replace_char(right, '^', '&');
std::string imgname_full;
imgname_full += "[inventorycube{";
imgname_full += top;
imgname_full += "{";
imgname_full += left;
imgname_full += "{";
imgname_full += right;
inventory_texture = g_texturesource->getTextureRaw(imgname_full);
}
struct ContentFeatures g_content_features[256];
@ -53,8 +86,24 @@ ContentFeatures & content_features(u8 i)
return g_content_features[i];
}
void init_mapnode(IIrrlichtWrapper *irrlicht)
/*
See mapnode.h for description.
*/
void init_mapnode()
{
if(g_texturesource == NULL)
{
dstream<<"INFO: Initial run of init_mapnode with "
"g_texturesource=NULL. If this segfaults, "
"there is a bug with something not checking for "
"the NULL value."<<std::endl;
}
else
{
dstream<<"INFO: Full run of init_mapnode with "
"g_texturesource!=NULL"<<std::endl;
}
// Read some settings
bool new_style_water = g_settings.getBool("new_style_water");
bool new_style_leaves = g_settings.getBool("new_style_leaves");
@ -88,6 +137,7 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
i = CONTENT_STONE;
f = &g_content_features[i];
f->setAllTextures("stone.png");
f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
@ -96,13 +146,11 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
f->setAllTextures("mud.png^grass_side.png");
f->setTexture(0, "grass.png");
f->setTexture(1, "mud.png");
//f->setInventoryTexture(irrlicht->getTextureId("grass.png"));
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_GRASS_FOOTSTEPS;
f = &g_content_features[i];
//f->setInventoryTexture(irrlicht->getTextureId("grass_footsteps.png"));
f->setAllTextures("mud.png^grass_side.png");
f->setTexture(0, "grass_footsteps.png");
f->setTexture(1, "mud.png");
@ -126,7 +174,6 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
f->setAllTextures("tree.png");
f->setTexture(0, "tree_top.png");
f->setTexture(1, "tree_top.png");
//f->setInventoryTexture(irrlicht->getTextureId("tree_top.png"));
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
@ -148,26 +195,21 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
i = CONTENT_COALSTONE;
f = &g_content_features[i];
//f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
/*f->setAllTextures(TextureSpec(irrlicht->getTextureId("coal.png"),
irrlicht->getTextureId("mineral_coal.png")));*/
f->setAllTextures("stone.png^mineral_coal.png");
f->is_ground_content = true;
i = CONTENT_WOOD;
f = &g_content_features[i];
//f->setAllTextures(irrlicht->getTextureId("wood.png"));
f->setAllTextures("wood.png");
f->is_ground_content = true;
i = CONTENT_MESE;
f = &g_content_features[i];
//f->setAllTextures(irrlicht->getTextureId("mese.png"));
f->setAllTextures("mese.png");
f->is_ground_content = true;
i = CONTENT_CLOUD;
f = &g_content_features[i];
//f->setAllTextures(irrlicht->getTextureId("cloud.png"));
f->setAllTextures("cloud.png");
f->is_ground_content = true;
@ -184,7 +226,7 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
i = CONTENT_WATER;
f = &g_content_features[i];
//f->setInventoryTexture(irrlicht->getTextureId("water.png"));
f->setInventoryTextureCube("water.png", "water.png", "water.png");
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->solidness = 0; // Drawn separately, makes no faces
@ -196,7 +238,7 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
i = CONTENT_WATERSOURCE;
f = &g_content_features[i];
//f->setInventoryTexture(irrlicht->getTextureId("water.png"));
f->setInventoryTexture("water.png");
if(new_style_water)
{
f->solidness = 0; // drawn separately, makes no faces
@ -224,6 +266,7 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
i = CONTENT_TORCH;
f = &g_content_features[i];
f->setInventoryTexture("torch_on_floor.png");
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->solidness = 0; // drawn separately, makes no faces

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@ -33,9 +33,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Initializes all kind of stuff in here.
Many things depend on this.
irrlicht: Used for getting texture ids.
This accesses g_texturesource; if it is non-NULL, textures are set.
Client first calls this with g_texturesource=NULL to run some
unit tests and stuff, then it runs this again with g_texturesource
defined to get the textures.
Server only calls this once with g_texturesource=NULL.
*/
void init_mapnode(IIrrlichtWrapper *irrlicht);
void init_mapnode();
// Initializes g_content_inventory_texture_paths
void init_content_inventory_texture_paths();
@ -137,6 +143,7 @@ struct ContentFeatures
//std::string inventory_image_path;
//TextureSpec inventory_texture;
//u32 inventory_texture_id;
video::ITexture *inventory_texture;
bool is_ground_content; //TODO: Remove, use walkable instead
bool light_propagates;
@ -155,6 +162,7 @@ struct ContentFeatures
{
translate_to = NULL;
param_type = CPT_NONE;
inventory_texture = NULL;
is_ground_content = false;
light_propagates = false;
sunlight_propagates = false;
@ -212,15 +220,10 @@ struct ContentFeatures
}
}
/*void setInventoryTexture(const TextureSpec &spec)
{
inventory_texture = spec;
}*/
/*void setInventoryImage(std::string imgname)
{
inventory_image_path = porting::getDataPath(imgname.c_str());
}*/
void setInventoryTexture(std::string imgname);
void setInventoryTextureCube(std::string top,
std::string left, std::string right);
};
/*

View File

@ -33,7 +33,7 @@ void initializeMaterialProperties()
setStoneLikeDiggingProperties(CONTENT_STONE, 1.0);
g_material_properties[CONTENT_GRASS].setDiggingProperties("",
DiggingProperties(true, 0.5, 0));
DiggingProperties(true, 0.4, 0));
g_material_properties[CONTENT_TORCH].setDiggingProperties("",
DiggingProperties(true, 0.0, 0));
@ -42,7 +42,7 @@ void initializeMaterialProperties()
DiggingProperties(true, 1.5, 0));
g_material_properties[CONTENT_LEAVES].setDiggingProperties("",
DiggingProperties(true, 0.5, 0));
DiggingProperties(true, 0.35, 0));
g_material_properties[CONTENT_GRASS_FOOTSTEPS].setDiggingProperties("",
DiggingProperties(true, 0.5, 0));
@ -50,7 +50,7 @@ void initializeMaterialProperties()
setStoneLikeDiggingProperties(CONTENT_MESE, 0.5);
g_material_properties[CONTENT_MUD].setDiggingProperties("",
DiggingProperties(true, 0.5, 0));
DiggingProperties(true, 0.4, 0));
setStoneLikeDiggingProperties(CONTENT_COALSTONE, 1.5);

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@ -30,7 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "debug.h"
#include "constants.h"
#ifdef _WIN32
#ifdef _MSC_VER
#define SWPRINTF_CHARSTRING L"%S"
#else
#define SWPRINTF_CHARSTRING L"%s"

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@ -22,10 +22,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
// Without this some of the network functions are not found on mingw
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0501
#endif
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#pragma comment(lib, "wsock32.lib")
#ifdef _MSC_VER
#pragma comment(lib, "wsock32.lib")
#endif
typedef SOCKET socket_t;
typedef int socklen_t;
#else

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@ -626,8 +626,23 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
dstream<<"INFO: getTextureIdDirect(): generating special "
<<"modification \""<<part_of_name<<"\""
<<std::endl;
/*
This is the simplest of all; it just adds stuff to the
name so that a separate texture is created.
if(part_of_name.substr(0,6) == "[crack")
It is used to make textures for stuff that doesn't want
to implement getting the texture from a bigger texture
atlas.
*/
if(part_of_name == "[forcesingle")
{
}
/*
[crackN
Adds a cracking texture
*/
else if(part_of_name.substr(0,6) == "[crack")
{
if(baseimg == NULL)
{
@ -671,9 +686,12 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
crackimage->drop();
}
}
/*
[combine:WxH:X,Y=filename:X,Y=filename2
Creates a bigger texture from an amount of smaller ones
*/
else if(part_of_name.substr(0,8) == "[combine")
{
// "[combine:16x128:0,0=stone.png:0,16=grass.png"
Strfnd sf(part_of_name);
sf.next(":");
u32 w0 = stoi(sf.next("x"));
@ -713,6 +731,10 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
}
}
}
/*
[progressbarN
Adds a progress bar, 0.0 <= N <= 1.0
*/
else if(part_of_name.substr(0,12) == "[progressbar")
{
if(baseimg == NULL)
@ -726,8 +748,13 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
float value = stof(part_of_name.substr(12));
make_progressbar(value, baseimg);
}
// "[noalpha:filename.png"
// Use an image without it's alpha channel
/*
"[noalpha:filename.png"
Use an image without it's alpha channel.
Used for the leaves texture when in old leaves mode, so
that the transparent parts don't look completely black
when simple alpha channel is used for rendering.
*/
else if(part_of_name.substr(0,8) == "[noalpha")
{
if(baseimg != NULL)
@ -771,6 +798,76 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
image->drop();
}
}
/*
[inventorycube{topimage{leftimage{rightimage
In every subimage, replace ^ with &.
Create an "inventory cube".
NOTE: This should be used only on its own.
Example (a grass block (not actually used in game):
"[inventorycube{grass.png{mud.png&grass_side.png{mud.png&grass_side.png"
*/
else if(part_of_name.substr(0,14) == "[inventorycube")
{
if(baseimg != NULL)
{
dstream<<"WARNING: getTextureIdDirect(): baseimg!=NULL "
<<"for part_of_name="<<part_of_name
<<", cancelling."<<std::endl;
return false;
}
// This is just a placeholder
str_replace_char(part_of_name, '&', '^');
Strfnd sf(part_of_name);
sf.next("{");
std::string imagename_top = sf.next("{");
std::string imagename_left = sf.next("{");
std::string imagename_right = sf.next("{");
baseimg = generate_image_from_scratch(
imagename_top, driver);
//TODO
#if 0
if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
{
dstream<<"WARNING: getTextureIdDirect(): EVDF_RENDER_TO_TARGET"
" not supported"<<std::endl;
return false;
}
u32 w0 = 16;
u32 h0 = 16;
dstream<<"INFO: inventorycube w="<<w0<<" h="<<h0<<std::endl;
core::dimension2d<u32> dim(w0,h0);
//baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
video::IImage *img_top = generate_image_from_scratch(
imagename_top, driver);
video::IImage *img_left = generate_image_from_scratch(
imagename_left, driver);
video::IImage *img_right = generate_image_from_scratch(
imagename_right, driver);
// Render target texture
video::ITexture *rtt = NULL;
std::string rtt_name = part_of_name + "_RTT";
rtt = driver->addRenderTargetTexture(dim, rtt_name.c_str());
assert(rtt);
img_top->drop();
img_left->drop();
img_right->drop();
//TODO
assert(0);
#endif
}
else
{
dstream<<"WARNING: getTextureIdDirect(): Invalid "

View File

@ -192,6 +192,13 @@ public:
{
return getTexture(getTextureId(name));
}
// Gets a separate texture
video::ITexture* getTextureRaw(const std::string &name)
{
AtlasPointer ap = getTexture(name);
return ap.atlas;
}
private:
/*

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@ -716,6 +716,26 @@ inline std::string ftos(float f)
return o.str();
}
inline void str_replace(std::string & str, std::string const & pattern,
std::string const & replacement)
{
std::string::size_type start = str.find(pattern, 0);
while(start != str.npos)
{
str.replace(start, pattern.size(), replacement);
start = str.find(pattern, start+replacement.size());
}
}
inline void str_replace_char(std::string & str, char from, char to)
{
for(unsigned int i=0; i<str.size(); i++)
{
if(str[i] == from)
str[i] = to;
}
}
/*
A base class for simple background thread implementation
*/