Improve lua_api.txt a bunch

master
sfan5 2022-06-10 23:12:17 +02:00
parent c10fe7ec18
commit 804c255941
1 changed files with 211 additions and 201 deletions

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@ -35,19 +35,16 @@ the `init.lua` scripts in a shared environment.
Paths
-----
* `RUN_IN_PLACE=1` (Windows release, local build)
* `$path_user`: `<build directory>`
* `$path_share`: `<build directory>`
* `RUN_IN_PLACE=0`: (Linux release)
* `$path_share`:
* Linux: `/usr/share/minetest`
* Windows: `<install directory>/minetest-0.4.x`
* `$path_user`:
* Linux: `$HOME/.minetest`
* Windows: `C:/users/<user>/AppData/minetest` (maybe)
Minetest keeps and looks for files mostly in two paths. `path_share` or `path_user`.
`path_share` contains possibly read-only content for the engine (incl. games and mods).
`path_user` contains mods or games installed by the user but also the users
worlds or settings.
With a local build (`RUN_IN_PLACE=1`) `path_share` and `path_user` both point to
the build directory. For system-wide builds on Linux the share path is usually at
`/usr/share/minetest` while the user path resides in `.minetest` in the home directory.
Paths on other operating systems will differ.
Games
=====
@ -214,8 +211,6 @@ A `Settings` file that provides meta information about the mod.
internal ID used to track versions.
* `title`: A human-readable title to address the mod.
Note: to support 0.4.x, please also provide depends.txt.
### `screenshot.png`
A screenshot shown in the mod manager within the main menu. It should
@ -304,8 +299,8 @@ Any mod can redefine `experimental:tnt` by using the name
:experimental:tnt
when registering it. That mod is required to have `experimental` as a
dependency.
when registering it. For this to work correctly, that mod must have
`experimental` as a dependency.
@ -346,9 +341,9 @@ of the game's nodes are to be used for core mapgen generation. For example:
#### Essential aliases
* mapgen_stone
* mapgen_water_source
* mapgen_river_water_source
* `mapgen_stone`
* `mapgen_water_source`
* `mapgen_river_water_source`
`mapgen_river_water_source` is required for mapgens with sloping rivers where
it is necessary to have a river liquid node with a short `liquid_range` and
@ -356,50 +351,56 @@ it is necessary to have a river liquid node with a short `liquid_range` and
#### Optional aliases
* mapgen_lava_source
* `mapgen_lava_source`
Fallback lava node used if cave liquids are not defined in biome definitions.
Deprecated for non-V6 mapgens, define cave liquids in biome definitions instead.
Deprecated, define cave liquids in biome definitions instead.
* mapgen_cobble
* `mapgen_cobble`
Fallback node used if dungeon nodes are not defined in biome definitions.
Deprecated for non-V6 mapgens, define dungeon nodes in biome definitions instead.
Deprecated, define dungeon nodes in biome definitions instead.
### Aliases needed for Mapgen V6
### Aliases for Mapgen V6
* mapgen_stone
* mapgen_water_source
* mapgen_lava_source
* mapgen_dirt
* mapgen_dirt_with_grass
* mapgen_sand
* mapgen_gravel
* mapgen_desert_stone
* mapgen_desert_sand
* mapgen_dirt_with_snow
* mapgen_snowblock
* mapgen_snow
* mapgen_ice
#### Essential
* mapgen_tree
* mapgen_leaves
* mapgen_apple
* mapgen_jungletree
* mapgen_jungleleaves
* mapgen_junglegrass
* mapgen_pine_tree
* mapgen_pine_needles
* `mapgen_stone`
* `mapgen_water_source`
* `mapgen_lava_source`
* `mapgen_dirt`
* `mapgen_dirt_with_grass`
* `mapgen_sand`
* mapgen_cobble
* mapgen_stair_cobble
* mapgen_mossycobble
* mapgen_stair_desert_stone
* `mapgen_tree`
* `mapgen_leaves`
* `mapgen_apple`
* `mapgen_cobble`
#### Optional
* `mapgen_gravel` (falls back to stone)
* `mapgen_desert_stone` (falls back to stone)
* `mapgen_desert_sand` (falls back to sand)
* `mapgen_dirt_with_snow` (falls back to dirt_with_grass)
* `mapgen_snowblock` (falls back to dirt_with_grass)
* `mapgen_snow` (not placed if missing)
* `mapgen_ice` (falls back to water_source)
* `mapgen_jungletree` (falls back to tree)
* `mapgen_jungleleaves` (falls back to leaves)
* `mapgen_junglegrass` (not placed if missing)
* `mapgen_pine_tree` (falls back to tree)
* `mapgen_pine_needles` (falls back to leaves)
* `mapgen_stair_cobble` (falls back to cobble)
* `mapgen_mossycobble` (falls back to cobble)
* `mapgen_stair_desert_stone` (falls backto desert_stone)
### Setting the node used in Mapgen Singlenode
By default the world is filled with air nodes. To set a different node use, for
example:
By default the world is filled with air nodes. To set a different node use e.g.:
minetest.register_alias("mapgen_singlenode", "default:stone")
@ -420,6 +421,9 @@ stripping out the file extension:
* e.g. `foomod_foothing.png`
* e.g. `foomod_foothing`
Supported texture formats are PNG (`.png`), JPEG (`.jpg`), Bitmap (`.bmp`)
and Targa (`.tga`).
Since better alternatives exist, the latter two may be removed in the future.
Texture modifiers
-----------------
@ -982,15 +986,10 @@ Example:
All nodes register with `minetest.register_node` get added to the table
`minetest.registered_nodes`.
If you want to check the drawtype of a node, you could do:
If you want to check the drawtype of a node, you could do it like this:
local function get_nodedef_field(nodename, fieldname)
if not minetest.registered_nodes[nodename] then
return nil
end
return minetest.registered_nodes[nodename][fieldname]
end
local drawtype = get_nodedef_field(nodename, "drawtype")
local def = minetest.registered_nodes[nodename]
local drawtype = def and def.drawtype
@ -1966,21 +1965,21 @@ Tool capabilities define:
* Damage groups
* Punch attack uses (until the tool breaks)
### Full punch interval
### Full punch interval `full_punch_interval`
When used as a weapon, the item will do full damage if this time is spent
between punches. If e.g. half the time is spent, the item will do half
damage.
### Maximum drop level
### Maximum drop level `max_drop_level`
Suggests the maximum level of node, when dug with the item, that will drop
its useful item. (e.g. iron ore to drop a lump of iron).
This is not automated; it is the responsibility of the node definition
to implement this.
This value is not used in the engine; it is the responsibility of the game/mod
code to implement this.
### Uses (tools only)
### Uses `uses` (tools only)
Determines how many uses the tool has when it is used for digging a node,
of this group, of the maximum level. The maximum supported number of
@ -1995,17 +1994,17 @@ node's `level` group. The node cannot be dug if `leveldiff` is less than zero.
For non-tools, this has no effect.
### Maximum level
### Maximum level `maxlevel`
Tells what is the maximum level of a node of this group that the item will
be able to dig.
### Digging times
### Digging times `times`
List of digging times for different ratings of the group, for nodes of the
maximum level.
For example, as a Lua table, `times={2=2.00, 3=0.70}`. This would
For example, as a Lua table, `times={[2]=2.00, [3]=0.70}`. This would
result in the item to be able to dig nodes that have a rating of `2` or `3`
for this group, and unable to dig the rating `1`, which is the toughest.
Unless there is a matching group that enables digging otherwise.
@ -2033,12 +2032,9 @@ Example definition of the capabilities of an item
-------------------------------------------------
tool_capabilities = {
full_punch_interval=1.5,
max_drop_level=1,
groupcaps={
crumbly={maxlevel=2, uses=20, times={[1]=1.60, [2]=1.20, [3]=0.80}}
},
damage_groups = {fleshy=2},
}
This makes the item capable of digging nodes that fulfil both of these:
@ -4296,15 +4292,15 @@ differences:
* The Mapgen VoxelManip object is retrieved using:
`minetest.get_mapgen_object("voxelmanip")`
* This VoxelManip object already has the region of map just generated loaded
into it; it's not necessary to call `VoxelManip:read_from_map()` before using
a Mapgen VoxelManip.
into it; it's not necessary to call `VoxelManip:read_from_map()`.
Note that the region of map it has loaded is NOT THE SAME as the `minp`, `maxp`
parameters of `on_generated()`. Refer to `minetest.get_mapgen_object` docs.
* The `on_generated()` callbacks of some mods may place individual nodes in the
generated area using non-VoxelManip map modification methods. Because the
same Mapgen VoxelManip object is passed through each `on_generated()`
callback, it becomes necessary for the Mapgen VoxelManip object to maintain
consistency with the current map state. For this reason, calling any of the
following functions:
`minetest.add_node()`, `minetest.set_node()`, or `minetest.swap_node()`
consistency with the current map state. For this reason, calling any of
`minetest.add_node()`, `minetest.set_node()` or `minetest.swap_node()`
will also update the Mapgen VoxelManip object's internal state active on the
current thread.
* After modifying the Mapgen VoxelManip object's internal buffer, it may be
@ -4417,7 +4413,7 @@ Methods
-----------
A helper class for voxel areas.
It can be created via `VoxelArea:new{MinEdge = pmin, MaxEdge = pmax}`.
It can be created via `VoxelArea:new({MinEdge = pmin, MaxEdge = pmax})`.
The coordinates are *inclusive*, like most other things in Minetest.
### Methods
@ -4465,7 +4461,7 @@ the axes in a voxel area:
If, for example:
local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
The values of `ystride` and `zstride` can be obtained using `area.ystride` and
`area.zstride`.
@ -4539,11 +4535,11 @@ numeric unique decoration ID as returned by `minetest.get_decoration_id`.
Registered entities
===================
Functions receive a "luaentity" as `self`:
Functions receive a "luaentity" table as `self`:
* It has the member `.name`, which is the registered name `("mod:thing")`
* It has the member `.object`, which is an `ObjectRef` pointing to the object
* The original prototype stuff is visible directly via a metatable
* It has the member `name`, which is the registered name `("mod:thing")`
* It has the member `object`, which is an `ObjectRef` pointing to the object
* The original prototype is visible directly via a metatable
Callbacks:
@ -4559,10 +4555,10 @@ Callbacks:
* Note that this won't be called if the object hasn't been activated in the first place.
In particular, `minetest.clear_objects({mode = "full"})` won't call this,
whereas `minetest.clear_objects({mode = "quick"})` might call this.
* `on_step(self, dtime)`
* `on_step(self, dtime, moveresult)`
* Called on every server tick, after movement and collision processing.
`dtime` is usually 0.1 seconds, as per the `dedicated_server_step` setting
in `minetest.conf`.
* `dtime`: elapsed time since last call
* `moveresult`: table with collision info (only available if physical=true)
* `on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)`
* Called when somebody punches the object.
* Note that you probably want to handle most punches using the automatic
@ -4593,6 +4589,30 @@ Callbacks:
* Should return a string that will be passed to `on_activate` when the
object is instantiated the next time.
Collision info passed to `on_step` (`moveresult` argument):
{
touching_ground = boolean,
-- Note that touching_ground is only true if the entity was moving and
-- collided with ground.
collides = boolean,
standing_on_object = boolean,
collisions = {
{
type = string, -- "node" or "object",
axis = string, -- "x", "y" or "z"
node_pos = vector, -- if type is "node"
object = ObjectRef, -- if type is "object"
old_velocity = vector,
new_velocity = vector,
},
...
}
-- `collisions` does not contain data of unloaded mapblock collisions
-- or when the velocity changes are negligibly small
}
@ -5394,8 +5414,7 @@ Environment access
* Deprecated: use `minetest.set_mapgen_setting(name, value, override)`
instead.
* Set map generation parameters.
* Function cannot be called after the registration period; only
initialization and `on_mapgen_init`.
* Function cannot be called after the registration period.
* Takes a table as an argument with the fields:
* `mgname`
* `seed`
@ -5701,14 +5720,19 @@ Item handling
* `width`: 0-3, 0 means shapeless recipe
* `items`: indexed [1-9] table with recipe items
* `output`: string with item name and quantity
* Example query for `"default:gold_ingot"` will return table:
* Example result for `"default:gold_ingot"` with two recipes:
{
[1]={method = "cooking", width = 3, output = "default:gold_ingot",
items = {1 = "default:gold_lump"}},
[2]={method = "normal", width = 1, output = "default:gold_ingot 9",
items = {1 = "default:goldblock"}}
{
method = "cooking", width = 3,
output = "default:gold_ingot", items = {"default:gold_lump"}
},
{
method = "normal", width = 1,
output = "default:gold_ingot 9", items = {"default:goldblock"}
}
}
* `minetest.handle_node_drops(pos, drops, digger)`
* `drops`: list of itemstrings
* Handles drops from nodes after digging: Default action is to put them
@ -6735,8 +6759,7 @@ object you are working with still exists.
* `set_hp(hp, reason)`: set number of health points
* See reason in register_on_player_hpchange
* Is limited to the range of 0 ... 65535 (2^16 - 1)
* For players: HP are also limited by `hp_max` specified in the player's
object properties
* For players: HP are also limited by `hp_max` specified in object properties
* `get_inventory()`: returns an `InvRef` for players, otherwise returns `nil`
* `get_wield_list()`: returns the name of the inventory list the wielded item
is in.
@ -7132,10 +7155,10 @@ object you are working with still exists.
* in third person view (max. values `{x=-10/10,y=-10,15,z=-5/5}`)
* `get_eye_offset()`: returns first and third person offsets.
* `send_mapblock(blockpos)`:
* Sends a server-side loaded mapblock to the player.
* Returns `false` if failed.
* Sends an already loaded mapblock to the player.
* Returns `false` if nothing was sent (note that this can also mean that
the client already has the block)
* Resource intensive - use sparsely
* To get blockpos, integer divide pos by 16
* `set_lighting(light_definition)`: sets lighting for the player
* `light_definition` is a table with the following optional fields:
* `shadows` is a table that controls ambient shadows
@ -7348,7 +7371,7 @@ The settings have the format `key = value`. Example:
Mod metadata: per mod metadata, saved automatically.
Can be obtained via `minetest.get_mod_storage()` during load time.
WARNING: This storage backend is incaptable to save raw binary data due
WARNING: This storage backend is incapable of saving raw binary data due
to restrictions of JSON.
### Methods
@ -7370,8 +7393,10 @@ corresponding Lua entity using the given registration fields.
Player properties need to be saved manually.
{
hp_max = 1,
-- For players only. Defaults to `minetest.PLAYER_MAX_HP_DEFAULT`.
hp_max = 10,
-- Defines the maximum and default HP of the entity
-- For Lua entities the maximum is not enforced.
-- For players this defaults to `minetest.PLAYER_MAX_HP_DEFAULT`.
breath_max = 0,
-- For players only. Defaults to `minetest.PLAYER_MAX_BREATH_DEFAULT`.
@ -7386,22 +7411,21 @@ Player properties need to be saved manually.
eye_height = 1.625,
-- For players only. Camera height above feet position in nodes.
-- Defaults to 1.625.
physical = true,
physical = false,
-- Collide with `walkable` nodes.
collide_with_objects = true,
-- Collide with other objects if physical = true
collisionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5}, -- Default
selectionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5},
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
-- Selection box uses collision box dimensions when not set.
-- For both boxes: {xmin, ymin, zmin, xmax, ymax, zmax} in nodes from
-- object position.
pointable = true,
-- Overrides selection box when false
-- Whether the object can be pointed at
visual = "cube" / "sprite" / "upright_sprite" / "mesh" / "wielditem" / "item",
-- "cube" is a node-sized cube.
@ -7538,50 +7562,26 @@ Used by `minetest.register_entity`.
...,
},
-- A table of object properties, see the `Object properties` section.
-- Object properties being read directly from the entity definition
-- table is deprecated. Define object properties in this
-- `initial_properties` table instead.
-- The properties in this table are applied to the object
-- once when it is spawned.
-- Refer to the "Registered entities" section for explanations
on_activate = function(self, staticdata, dtime_s),
on_deactivate = function(self, removal),
on_step = function(self, dtime, moveresult),
-- Called every server step
-- dtime: Elapsed time
-- moveresult: Table with collision info (only available if physical=true)
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir),
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage),
on_death = function(self, killer),
on_rightclick = function(self, clicker),
on_attach_child = function(self, child),
on_detach_child = function(self, child),
on_detach = function(self, parent),
get_staticdata = function(self),
-- Called sometimes; the string returned is passed to on_activate when
-- the entity is re-activated from static state
_custom_field = whatever,
-- You can define arbitrary member variables here (see Item definition
-- for more info) by using a '_' prefix
}
Collision info passed to `on_step` (`moveresult` argument):
{
touching_ground = boolean,
collides = boolean,
standing_on_object = boolean,
collisions = {
{
type = string, -- "node" or "object",
axis = string, -- "x", "y" or "z"
node_pos = vector, -- if type is "node"
object = ObjectRef, -- if type is "object"
old_velocity = vector,
new_velocity = vector,
},
...
}
-- `collisions` does not contain data of unloaded mapblock collisions
-- or when the velocity changes are negligibly small
}
ABM (ActiveBlockModifier) definition
------------------------------------
@ -7612,7 +7612,7 @@ Used by `minetest.register_abm`.
min_y = -32768,
max_y = 32767,
-- min and max height levels where ABM will be processed
-- min and max height levels where ABM will be processed (inclusive)
-- can be used to reduce CPU usage
catch_up = true,
@ -7646,6 +7646,7 @@ gets activated (not loaded!)
-- Definitions with identical labels will be listed as one.
name = "modname:replace_legacy_door",
-- String or table with node names to trigger on
nodenames = {"default:lava_source"},
-- List of node names to trigger the LBM on.
@ -7658,6 +7659,7 @@ gets activated (not loaded!)
-- was introduced.
action = function(pos, node),
-- Function triggered for each qualifying node.
}
Tile definition
@ -7718,32 +7720,40 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
`minetest.register_tool`.
{
description = "Steel Axe",
description = "",
-- Can contain new lines. "\n" has to be used as new line character.
-- See also: `get_description` in [`ItemStack`]
short_description = "Steel Axe",
short_description = "",
-- Must not contain new lines.
-- Defaults to nil.
-- Use an [`ItemStack`] to get the short description, eg:
-- Use an [`ItemStack`] to get the short description, e.g.:
-- ItemStack(itemname):get_short_description()
groups = {},
-- key = name, value = rating; rating = 1..3.
-- key = name, value = rating; rating = <number>.
-- If rating not applicable, use 1.
-- e.g. {wool = 1, fluffy = 3}
-- {soil = 2, outerspace = 1, crumbly = 1}
-- {bendy = 2, snappy = 1},
-- {hard = 1, metal = 1, spikes = 1}
inventory_image = "default_tool_steelaxe.png",
inventory_image = "",
-- Texture shown in the inventory GUI
-- Defaults to a 3D rendering of the node if left empty.
inventory_overlay = "overlay.png",
-- An overlay which does not get colorized
inventory_overlay = "",
-- An overlay texture which is not affected by colorization
wield_image = "",
-- Texture shown when item is held in hand
-- Defaults to a 3D rendering of the node if left empty.
wield_overlay = "",
-- Like inventory_overlay but only used in the same situation as wield_image
wield_scale = {x = 1, y = 1, z = 1},
-- Scale for the item when held in hand
palette = "",
-- An image file containing the palette of a node.
@ -7752,19 +7762,18 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
-- The palette is always stretched to fit indices between 0 and 255, to
-- ensure compatibility with "colorfacedir" and "colorwallmounted" nodes.
color = "0xFFFFFFFF",
-- The color of the item. The palette overrides this.
color = "#ffffffff",
-- Color the item is colorized with. The palette overrides this.
wield_scale = {x = 1, y = 1, z = 1},
-- The default value of 99 may be configured by
-- users using the setting "default_stack_max"
stack_max = 99,
-- Maximum amount of items that can be in a single stack.
-- The default can be changed by the setting `default_stack_max`
range = 4.0,
-- Range of node and object pointing that is possible with this item held
liquids_pointable = false,
-- If true, item points to all liquid nodes (`liquidtype ~= "none"`),
-- If true, item can point to all liquid nodes (`liquidtype ~= "none"`),
-- even those for which `pointable = false`
light_source = 0,
@ -7780,8 +7789,7 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
max_drop_level = 0,
groupcaps = {
-- For example:
choppy = {times = {[1] = 2.50, [2] = 1.40, [3] = 1.00},
uses = 20, maxlevel = 2},
choppy = {times = {2.50, 1.40, 1.00}, uses = 20, maxlevel = 2},
},
damage_groups = {groupname = damage},
-- Damage values must be between -32768 and 32767 (2^15)
@ -7801,16 +7809,16 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
-- If "" and item is anything, no prediction is made.
-- Otherwise should be name of node which the client immediately places
-- on ground when the player places the item. Server will always update
-- actual result to client in a short moment.
-- with actual result shortly.
node_dig_prediction = "air",
-- if "", no prediction is made.
-- if "air", node is removed.
-- Otherwise should be name of node which the client immediately places
-- upon digging. Server will always update actual result shortly.
-- upon digging. Server will always update with actual result shortly.
sound = {
-- Definition of items sounds to be played at various events.
-- Definition of item sounds to be played at various events.
-- All fields in this table are optional.
breaks = <SimpleSoundSpec>,
@ -7873,7 +7881,7 @@ Node definition
Used by `minetest.register_node`.
{
-- <all fields allowed in item definitions>,
-- <all fields allowed in item definitions>
drawtype = "normal", -- See "Node drawtypes"
@ -7920,21 +7928,22 @@ Used by `minetest.register_node`.
-- If set to a boolean value (deprecated): true either sets it to blend
-- or clip, false sets it to clip or opaque mode depending on the drawtype.
palette = "palette.png",
palette = "",
-- The node's `param2` is used to select a pixel from the image.
-- Pixels are arranged from left to right and from top to bottom.
-- The node's color will be multiplied with the selected pixel's color.
-- Tiles can override this behavior.
-- Only when `paramtype2` supports palettes.
post_effect_color = "green#0F",
post_effect_color = "#00000000",
-- Screen tint if player is inside node, see "ColorSpec"
paramtype = "none", -- See "Nodes"
paramtype2 = "none", -- See "Nodes"
place_param2 = nil, -- Force value for param2 when player places node
place_param2 = 0,
-- Value for param2 that is set when player places node
is_ground_content = true,
-- If false, the cave generator and dungeon generator will not carve
@ -7952,7 +7961,7 @@ Used by `minetest.register_node`.
diggable = true, -- If false, can never be dug
climbable = false, -- If true, can be climbed on (ladder)
climbable = false, -- If true, can be climbed on like a ladder
move_resistance = 0,
-- Slows down movement of players through this node (max. 7).
@ -7978,9 +7987,11 @@ Used by `minetest.register_node`.
-- If it's "source" or "flowing" and `liquid_range > 0`, then
-- both `liquid_alternative_*` fields must be specified
liquid_alternative_flowing = "", -- Flowing version of source liquid
liquid_alternative_flowing = "",
-- Node that represents the flowing version of the liquid
liquid_alternative_source = "", -- Source version of flowing liquid
liquid_alternative_source = "",
-- Node that represents the source version of the liquid
liquid_viscosity = 0,
-- Controls speed at which the liquid spreads/flows (max. 7).
@ -8000,7 +8011,6 @@ Used by `minetest.register_node`.
-- settings apply.
-- * nil: Will be treated as true if `liquidype ~= "none"`
-- and as false otherwise.
-- Default: nil
leveled = 0,
-- Only valid for "nodebox" drawtype with 'type = "leveled"'.
@ -8024,37 +8034,29 @@ Used by `minetest.register_node`.
damage_per_second = 0,
-- If player is inside node, this damage is caused
node_box = {type="regular"}, -- See "Node boxes"
node_box = {type = "regular"}, -- See "Node boxes"
connects_to = nodenames,
connects_to = {},
-- Used for nodebox nodes with the type == "connected".
-- Specifies to what neighboring nodes connections will be drawn.
-- e.g. `{"group:fence", "default:wood"}` or `"default:stone"`
connect_sides = { "top", "bottom", "front", "left", "back", "right" },
connect_sides = {},
-- Tells connected nodebox nodes to connect only to these sides of this
-- node
-- node. possible: "top", "bottom", "front", "left", "back", "right"
mesh = "model.obj",
mesh = "",
-- File name of mesh when using "mesh" drawtype
selection_box = {
type = "fixed",
fixed = {
{-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16},
-- Node box format: see [Node boxes]
},
-- see [Node boxes] for possibilities
},
-- Custom selection box definition. Multiple boxes can be defined.
-- If "nodebox" drawtype is used and selection_box is nil, then node_box
-- definition is used for the selection box.
collision_box = {
type = "fixed",
fixed = {
{-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16},
-- Node box format: see [Node boxes]
},
-- see [Node boxes] for possibilities
},
-- Custom collision box definition. Multiple boxes can be defined.
-- If "nodebox" drawtype is used and collision_box is nil, then node_box
@ -8111,8 +8113,8 @@ Used by `minetest.register_node`.
drop = "",
-- Name of dropped item when dug.
-- Default dropped item is the node itself.
-- Using a table allows multiple items, drop chances and item filtering.
-- Item filtering by string matching is deprecated.
-- Using a table allows multiple items, drop chances and item filtering:
drop = {
max_items = 1,
-- Maximum number of item lists to drop.
@ -8123,7 +8125,7 @@ Used by `minetest.register_node`.
-- equals 'max_items'.
-- Therefore, entries should progress from low to high drop chance.
items = {
-- Entry examples.
-- Examples:
{
-- 1 in 1000 chance of dropping a diamond.
-- Default rarity is '1'.
@ -8279,8 +8281,8 @@ Used by `minetest.register_node`.
mod_origin = "modname",
-- stores which mod actually registered a node
-- if it can not find a source, returns "??"
-- useful for getting what mod truly registered something
-- If the source could not be determined it contains "??"
-- Useful for getting which mod truly registered something
-- example: if a node is registered as ":othermodname:nodename",
-- nodename will show "othermodname", but mod_orgin will say "modname"
}
@ -8333,7 +8335,7 @@ you want `additional_wear` to be negative.
The formula used to calculate the resulting wear is:
65536 - ( (65536 - tool_1_wear) + (65536 - tool_2_wear) + 65536 * additional_wear )
65536 * (1 - ( (1 - tool_1_wear) + (1 - tool_2_wear) + additional_wear ))
The result is rounded and can't be lower than 0. If the result is 65536 or higher,
no crafting is possible.
@ -8356,6 +8358,10 @@ no crafting is possible.
replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
}
The engine does not implement anything specific to cooking or fuels, but the
recpies can be retrieved later using `minetest.get_craft_result` to have a
consistent interface across different games/mods.
Ore definition
--------------
@ -8364,15 +8370,17 @@ Used by `minetest.register_ore`.
See [Ores] section above for essential information.
{
ore_type = "scatter",
ore_type = "",
-- Supported: "scatter", "sheet", "puff", "blob", "vein", "stratum"
ore = "default:stone_with_coal",
ore = "",
-- Ore node to place
ore_param2 = 3,
-- Facedir rotation. Default is 0 (unchanged rotation)
ore_param2 = 0,
-- Param2 to set for ore (e.g. facedir rotation)
wherein = "default:stone",
-- A list of nodenames is supported too
wherein = "",
-- Node to place ore in. Multiple are possible by passing a list.
clust_scarcity = 8 * 8 * 8,
-- Ore has a 1 out of clust_scarcity chance of spawning in a node.
@ -8388,13 +8396,13 @@ See [Ores] section above for essential information.
-- nodes are coal ore.
y_min = -31000,
y_max = 64,
-- Lower and upper limits for ore
y_max = 31000,
-- Lower and upper limits for ore (inclusive)
flags = "",
-- Attributes for the ore generation, see 'Ore attributes' section above
noise_threshold = 0.5,
noise_threshold = 0,
-- If noise is above this threshold, ore is placed. Not needed for a
-- uniform distribution.
@ -8421,12 +8429,12 @@ See [Ores] section above for essential information.
-- Type-specific parameters
-- sheet
-- "sheet"
column_height_min = 1,
column_height_max = 16,
column_midpoint_factor = 0.5,
-- puff
-- "puff"
np_puff_top = {
offset = 4,
scale = 2,
@ -8444,10 +8452,10 @@ See [Ores] section above for essential information.
persistence = 0.7
},
-- vein
-- "vein"
random_factor = 1.0,
-- stratum
-- "stratum"
np_stratum_thickness = {
offset = 8,
scale = 4,
@ -8456,7 +8464,7 @@ See [Ores] section above for essential information.
octaves = 3,
persistence = 0.7
},
stratum_thickness = 8,
stratum_thickness = 8, -- only used if no noise defined
}
Biome definition
@ -8559,12 +8567,13 @@ See [Decoration types]. Used by `minetest.register_decoration`.
{
deco_type = "simple",
-- Type. "simple" or "schematic" supported
place_on = "default:dirt_with_grass",
-- Node (or list of nodes) that the decoration can be placed on
sidelen = 8,
-- Size of the square divisions of the mapchunk being generated.
-- Size of the square (X / Z) divisions of the mapchunk being generated.
-- Determines the resolution of noise variation if used.
-- If the chunk size is not evenly divisible by sidelen, sidelen is made
-- equal to the chunk size.
@ -8600,7 +8609,7 @@ See [Decoration types]. Used by `minetest.register_decoration`.
y_min = -31000,
y_max = 31000,
-- Lower and upper limits for decoration.
-- Lower and upper limits for decoration (inclusive).
-- These parameters refer to the Y co-ordinate of the 'place_on' node.
spawn_by = "default:water",
@ -8690,6 +8699,7 @@ See [Decoration types]. Used by `minetest.register_decoration`.
-- See 'Schematic specifier' for details.
replacements = {["oldname"] = "convert_to", ...},
-- Map of node names to replace in the schematic after reading it.
flags = "place_center_x, place_center_y, place_center_z",
-- Flags for schematic decorations. See 'Schematic attributes'.