Commented out some debug output about saving players on server.

master
Perttu Ahola 2011-01-29 00:48:54 +02:00
parent 1c776c3df8
commit 80acdab93b
1 changed files with 13 additions and 11 deletions

View File

@ -322,7 +322,7 @@ void Environment::serializePlayers(const std::string &savedir)
// Full path to this file
std::string path = players_path + "/" + player_files[i].name;
dstream<<"Checking player file "<<path<<std::endl;
//dstream<<"Checking player file "<<path<<std::endl;
// Load player to see what is its name
ServerRemotePlayer testplayer;
@ -337,18 +337,18 @@ void Environment::serializePlayers(const std::string &savedir)
testplayer.deSerialize(is);
}
dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
//dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
// Search for the player
std::string playername = testplayer.getName();
Player *player = getPlayer(playername.c_str());
if(player == NULL)
{
dstream<<"Didn't find matching player, ignoring file."<<std::endl;
dstream<<"Didn't find matching player, ignoring file "<<path<<std::endl;
continue;
}
dstream<<"Found matching player, overwriting."<<std::endl;
//dstream<<"Found matching player, overwriting."<<std::endl;
// OK, found. Save player there.
{
@ -370,15 +370,15 @@ void Environment::serializePlayers(const std::string &savedir)
Player *player = *i;
if(saved_players.find(player) != NULL)
{
dstream<<"Player "<<player->getName()
<<" was already saved."<<std::endl;
/*dstream<<"Player "<<player->getName()
<<" was already saved."<<std::endl;*/
continue;
}
std::string playername = player->getName();
// Don't save unnamed player
if(playername == "")
{
dstream<<"Not saving unnamed player."<<std::endl;
//dstream<<"Not saving unnamed player."<<std::endl;
continue;
}
/*
@ -399,24 +399,26 @@ void Environment::serializePlayers(const std::string &savedir)
}
if(found == false)
{
dstream<<"Didn't find free file for player"<<std::endl;
dstream<<"WARNING: Didn't find free file for player"<<std::endl;
continue;
}
{
dstream<<"Saving player "<<player->getName()<<" to "
<<path<<std::endl;
/*dstream<<"Saving player "<<player->getName()<<" to "
<<path<<std::endl;*/
// Open file and serialize
std::ofstream os(path.c_str(), std::ios_base::binary);
if(os.good() == false)
{
dstream<<"Failed to overwrite "<<path<<std::endl;
dstream<<"WARNING: Failed to overwrite "<<path<<std::endl;
continue;
}
player->serialize(os);
saved_players.insert(player, true);
}
}
//dstream<<"Saved "<<saved_players.size()<<" players."<<std::endl;
}
void Environment::deSerializePlayers(const std::string &savedir)