Fix spelling mistakes in client_lua_api.txt

master
Bluebird 2017-11-28 20:24:40 -06:00 committed by rubenwardy
parent 18b914ac74
commit 8b1a844e69
1 changed files with 10 additions and 10 deletions

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@ -6,7 +6,7 @@ Minetest Lua Client Modding API Reference 0.5.0
Introduction
------------
**WARNING: The client API is currently unstable, and may break/change without warning.**
** WARNING: The client API is currently unstable, and may break/change without warning. **
Content and functionality can be added to Minetest 0.4.15-dev+ by using Lua
scripting in run-time loaded mods.
@ -14,7 +14,7 @@ scripting in run-time loaded mods.
A mod is a self-contained bunch of scripts, textures and other related
things that is loaded by and interfaces with Minetest.
Transfering client-sided mods form the server to the client is planned, but not implemented yet.
Transferring client-sided mods from the server to the client is planned, but not implemented yet.
If you see a deficiency in the API, feel free to attempt to add the
functionality in the engine and API. You can send such improvements as
@ -626,7 +626,7 @@ Minetest namespace reference
* `hash`: Full git version (only set if available), eg, "1.2.3-dev-01234567-dirty"
Use this for informational purposes only. The information in the returned
table does not represent the capabilities of the engine, nor is it
reliable or verifyable. Compatible forks will have a different name and
reliable or verifiable. Compatible forks will have a different name and
version entirely. To check for the presence of engine features, test
whether the functions exported by the wanted features exist. For example:
`if minetest.check_for_falling then ... end`.
@ -727,7 +727,7 @@ Call these functions only at load time!
* `minetest.get_node_or_nil(pos)`
* Returns the node at the given position as table in the format
`{name="node_name", param1=0, param2=0}`, returns `nil`
for unloaded areas or flavour limited areas.
for unloaded areas or flavor limited areas.
* `minetest.find_node_near(pos, radius, nodenames, [search_center])`: returns pos or `nil`
* `radius`: using a maximum metric
* `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
@ -754,7 +754,7 @@ Call these functions only at load time!
### Privileges
* `minetest.get_privilege_list()`
* Returns a list of privileges the currect player has in the format `{priv1=true,...}`
* Returns a list of privileges the current player has in the format `{priv1=true,...}`
* `minetest.string_to_privs(str)`: returns `{priv1=true,...}`
* `minetest.privs_to_string(privs)`: returns `"priv1,priv2,..."`
* Convert between two privilege representations
@ -870,9 +870,9 @@ An interface to use mod channels on client and server
* No more incoming or outgoing messages can be sent to this channel from client mods.
* This invalidate all future object usage
* Ensure your set mod_channel to nil after that to free Lua resources
* `is_writeable()`: returns true if channel is writeable and mod can send over it.
* `is_writeable()`: returns true if channel is writable and mod can send over it.
* `send_all(message)`: Send `message` though the mod channel.
* If mod channel is not writeable or invalid, message will be dropped.
* If mod channel is not writable or invalid, message will be dropped.
* Message size is limited to 65535 characters by protocol.
### Minimap
@ -891,14 +891,14 @@ An interface to manipulate minimap on client UI
* `get_shape()`: Gets the minimap shape. (0 = square, 1 = round)
### Camera
An interface to get or set information about the camera and cameranode.
An interface to get or set information about the camera and camera-node.
Please do not try to access the reference until the camera is initialized, otherwise the reference will be nil.
#### Methods
* `set_camera_mode(mode)`
* Pass `0` for first-person, `1` for third person, and `2` for third person front
* `get_camera_mode()`
* Returns with same syntax as above
* Returns 0, 1, or 2 as described above
* `get_fov()`
* Returns:
@ -1136,7 +1136,7 @@ Can be obtained via `minetest.get_meta(pos)`.
stack_max = number, -- Number of items stackable together
usable = bool, -- Has on_use callback defined
liquids_pointable = bool, -- Whether you can point at liquids with the item
tool_capabilities = <table>, -- If the item is a tool, tool capabiltites of the item
tool_capabilities = <table>, -- If the item is a tool, tool capabilities of the item
groups = table, -- Groups of the item
sound_place = SimpleSoundSpec, -- Sound played when placed
sound_place_failed = SimpleSoundSpec, -- Sound played when placement failed