Fix the documentation of InvRef:get_lists() and clean up code (#12150)

master
DS 2022-03-29 18:06:16 +02:00 committed by GitHub
parent 0f25fa7af6
commit 8d387433b1
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10 changed files with 56 additions and 96 deletions

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@ -6355,9 +6355,9 @@ An `InvRef` is a reference to an inventory.
* `set_width(listname, width)`: set width of list; currently used for crafting
* `get_stack(listname, i)`: get a copy of stack index `i` in list
* `set_stack(listname, i, stack)`: copy `stack` to index `i` in list
* `get_list(listname)`: return full list
* `get_list(listname)`: return full list (list of `ItemStack`s)
* `set_list(listname, list)`: set full list (size will not change)
* `get_lists()`: returns list of inventory lists
* `get_lists()`: returns table that maps listnames to inventory lists
* `set_lists(lists)`: sets inventory lists (size will not change)
* `add_item(listname, stack)`: add item somewhere in list, returns leftover
`ItemStack`.

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@ -495,7 +495,7 @@ void PlayerDatabasePostgreSQL::savePlayer(RemotePlayer *player)
execPrepared("remove_player_inventories", 1, rmvalues);
execPrepared("remove_player_inventory_items", 1, rmvalues);
std::vector<const InventoryList*> inventory_lists = sao->getInventory()->getLists();
const auto &inventory_lists = sao->getInventory()->getLists();
std::ostringstream oss;
for (u16 i = 0; i < inventory_lists.size(); i++) {
const InventoryList* list = inventory_lists[i];

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@ -476,10 +476,10 @@ void PlayerDatabaseSQLite3::savePlayer(RemotePlayer *player)
sqlite3_vrfy(sqlite3_step(m_stmt_player_remove_inventory_items), SQLITE_DONE);
sqlite3_reset(m_stmt_player_remove_inventory_items);
std::vector<const InventoryList*> inventory_lists = sao->getInventory()->getLists();
const auto &inventory_lists = sao->getInventory()->getLists();
std::ostringstream oss;
for (u16 i = 0; i < inventory_lists.size(); i++) {
const InventoryList* list = inventory_lists[i];
const InventoryList *list = inventory_lists[i];
str_to_sqlite(m_stmt_player_add_inventory, 1, player->getName());
int_to_sqlite(m_stmt_player_add_inventory, 2, i);

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@ -503,11 +503,6 @@ void InventoryList::deSerialize(std::istream &is)
throw SerializationError(ss.str());
}
InventoryList::InventoryList(const InventoryList &other)
{
*this = other;
}
InventoryList & InventoryList::operator = (const InventoryList &other)
{
m_items = other.m_items;
@ -535,21 +530,6 @@ bool InventoryList::operator == (const InventoryList &other) const
return true;
}
const std::string &InventoryList::getName() const
{
return m_name;
}
u32 InventoryList::getSize() const
{
return m_items.size();
}
u32 InventoryList::getWidth() const
{
return m_width;
}
u32 InventoryList::getUsedSlots() const
{
u32 num = 0;
@ -560,18 +540,6 @@ u32 InventoryList::getUsedSlots() const
return num;
}
const ItemStack& InventoryList::getItem(u32 i) const
{
assert(i < m_size); // Pre-condition
return m_items[i];
}
ItemStack& InventoryList::getItem(u32 i)
{
assert(i < m_size); // Pre-condition
return m_items[i];
}
ItemStack InventoryList::changeItem(u32 i, const ItemStack &newitem)
{
if(i >= m_items.size())
@ -960,16 +928,6 @@ InventoryList * Inventory::getList(const std::string &name)
return m_lists[i];
}
std::vector<const InventoryList*> Inventory::getLists()
{
std::vector<const InventoryList*> lists;
lists.reserve(m_lists.size());
for (auto list : m_lists) {
lists.push_back(list);
}
return lists;
}
bool Inventory::deleteList(const std::string &name)
{
s32 i = getListIndex(name);

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@ -198,7 +198,7 @@ public:
void serialize(std::ostream &os, bool incremental) const;
void deSerialize(std::istream &is);
InventoryList(const InventoryList &other);
InventoryList(const InventoryList &other) { *this = other; }
InventoryList & operator = (const InventoryList &other);
bool operator == (const InventoryList &other) const;
bool operator != (const InventoryList &other) const
@ -206,15 +206,25 @@ public:
return !(*this == other);
}
const std::string &getName() const;
u32 getSize() const;
u32 getWidth() const;
const std::string &getName() const { return m_name; }
u32 getSize() const { return static_cast<u32>(m_items.size()); }
u32 getWidth() const { return m_width; }
// Count used slots
u32 getUsedSlots() const;
// Get reference to item
const ItemStack& getItem(u32 i) const;
ItemStack& getItem(u32 i);
const ItemStack &getItem(u32 i) const
{
assert(i < m_size); // Pre-condition
return m_items[i];
}
ItemStack &getItem(u32 i)
{
assert(i < m_size); // Pre-condition
return m_items[i];
}
// Get reference to all items
const std::vector<ItemStack> &getItems() const { return m_items; }
// Returns old item. Parameter can be an empty item.
ItemStack changeItem(u32 i, const ItemStack &newitem);
// Delete item
@ -271,7 +281,7 @@ public:
private:
std::vector<ItemStack> m_items;
std::string m_name;
u32 m_size;
u32 m_size; // always the same as m_items.size()
u32 m_width = 0;
IItemDefManager *m_itemdef;
bool m_dirty = true;
@ -301,7 +311,7 @@ public:
InventoryList * addList(const std::string &name, u32 size);
InventoryList * getList(const std::string &name);
const InventoryList * getList(const std::string &name) const;
std::vector<const InventoryList*> getLists();
const std::vector<InventoryList *> &getLists() const { return m_lists; }
bool deleteList(const std::string &name);
// A shorthand for adding items. Returns leftover item (possibly empty).
ItemStack addItem(const std::string &listname, const ItemStack &newitem)

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@ -1351,17 +1351,22 @@ void push_tool_capabilities(lua_State *L,
}
/******************************************************************************/
void push_inventory_list(lua_State *L, Inventory *inv, const char *name)
void push_inventory_list(lua_State *L, const InventoryList &invlist)
{
InventoryList *invlist = inv->getList(name);
if(invlist == NULL){
lua_pushnil(L);
return;
push_items(L, invlist.getItems());
}
/******************************************************************************/
void push_inventory_lists(lua_State *L, const Inventory &inv)
{
const auto &lists = inv.getLists();
lua_createtable(L, 0, lists.size());
for(const InventoryList *list : lists) {
const std::string &name = list->getName();
lua_pushlstring(L, name.c_str(), name.size());
push_inventory_list(L, *list);
lua_rawset(L, -3);
}
std::vector<ItemStack> items;
for(u32 i=0; i<invlist->getSize(); i++)
items.push_back(invlist->getItem(i));
push_items(L, items);
}
/******************************************************************************/

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@ -55,6 +55,7 @@ struct ObjectProperties;
struct SimpleSoundSpec;
struct ServerSoundParams;
class Inventory;
class InventoryList;
struct NodeBox;
struct ContentFeatures;
struct TileDef;
@ -120,8 +121,9 @@ void push_object_properties (lua_State *L,
ObjectProperties *prop);
void push_inventory_list (lua_State *L,
Inventory *inv,
const char *name);
const InventoryList &invlist);
void push_inventory_lists (lua_State *L,
const Inventory &inv);
void read_inventory_list (lua_State *L, int tableindex,
Inventory *inv, const char *name,
Server *srv, int forcesize=-1);

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@ -281,15 +281,7 @@ bool ScriptApiClient::on_inventory_open(Inventory *inventory)
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_inventory_open");
std::vector<const InventoryList*> lists = inventory->getLists();
std::vector<const InventoryList*>::iterator iter = lists.begin();
lua_createtable(L, 0, lists.size());
for (; iter != lists.end(); iter++) {
const char* name = (*iter)->getName().c_str();
lua_pushstring(L, name);
push_inventory_list(L, inventory, name);
lua_rawset(L, -3);
}
push_inventory_lists(L, *inventory);
try {
runCallbacks(1, RUN_CALLBACKS_MODE_OR);

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@ -214,11 +214,16 @@ int InvRef::l_get_list(lua_State *L)
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
Inventory *inv = getinv(L, ref);
if(inv){
push_inventory_list(L, inv, listname);
} else {
if (!inv) {
lua_pushnil(L);
return 1;
}
InventoryList *invlist = inv->getList(listname);
if (!invlist) {
lua_pushnil(L);
return 1;
}
push_inventory_list(L, *invlist);
return 1;
}
@ -242,7 +247,7 @@ int InvRef::l_set_list(lua_State *L)
return 0;
}
// get_lists(self) -> list of InventoryLists
// get_lists(self) -> table that maps listnames to InventoryLists
int InvRef::l_get_lists(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
@ -251,15 +256,7 @@ int InvRef::l_get_lists(lua_State *L)
if (!inv) {
return 0;
}
std::vector<const InventoryList*> lists = inv->getLists();
std::vector<const InventoryList*>::iterator iter = lists.begin();
lua_createtable(L, 0, lists.size());
for (; iter != lists.end(); iter++) {
const char* name = (*iter)->getName().c_str();
lua_pushstring(L, name);
push_inventory_list(L, inv, name);
lua_rawset(L, -3);
}
push_inventory_lists(L, *inv);
return 1;
}

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@ -127,18 +127,14 @@ void NodeMetaRef::handleToTable(lua_State *L, Metadata *_meta)
// fields
MetaDataRef::handleToTable(L, _meta);
NodeMetadata *meta = (NodeMetadata*) _meta;
NodeMetadata *meta = (NodeMetadata *) _meta;
// inventory
lua_newtable(L);
Inventory *inv = meta->getInventory();
if (inv) {
std::vector<const InventoryList *> lists = inv->getLists();
for(std::vector<const InventoryList *>::const_iterator
i = lists.begin(); i != lists.end(); ++i) {
push_inventory_list(L, inv, (*i)->getName().c_str());
lua_setfield(L, -2, (*i)->getName().c_str());
}
push_inventory_lists(L, *inv);
} else {
lua_newtable(L);
}
lua_setfield(L, -2, "inventory");
}